DIY Media 2010: Video and Gaming Culture (Part Two)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of videos was curated by Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.

LittleBigRevenge

Seakitten Collective (Belgium)

2009

genre: the video uses a blend of real footage and in-game footage

keywords: LittleBigPlanet, fandom, comedy

LittleBigRevenge uses a blend of real footage and in-game footage of Media Molecule's LittleBigPlanet in a creative and engaging way The video, starring the game avatars Sackboy and Sackgirl, asks the viewers "what would happen if a diplomatic mistake causes [sackboys] to take revenge on humanity? A Belgian couple finds out right in their living room..."

"MTBig Planet"

DanteNeverDies (Spain)

2009

genre: machinima music video

keywords: Music video, Montage, parody

An irresistible spoof of famous dance music videos created with Media Molecule's LittleBigPlanet. PlayList: Flatbeat - Mr Oizo; Sing it Back - Moloko; Satisfaction - Benny Bennasi; Destination Calabria - Alex Gaudino; Right Here Right Now - FatboySlim; Who's Your Daddy - Benny Bennassi; Starlight - Supermen Lovers; DANCE - Justice; My Boobs are Ok - Lene Alexandre; Hey Boy; Hey Girl - The Chemical Brothers; Call on me - Eric Prydz; Invaders Must Die - The Prodigy; One More Time - Daft Punk.

"LittleDaftPunk"

DanteNeverDies (Spain)

2009

genre: machinima music video

keywords: Music video, Montage, parody

A visual medley of Draft Punk's most celebrated songs recreated with Media Molecule's LittleBigPlanet by DanteNeverDies.

"I'm On a Boat"

Matthew Gallant (Canada)

2009

genre: machinima music video

keywords: Machinima Music Video, The Legend of Zelda: The Wind Waker (Nintendo), Saturday Night Live

Matthew Gallant mixes Saturday Night Live with Zelda and creates the (explicit) Wind Waker version of I'm On a Boat. In his own words: "Like all stupid ideas, it began on the Internet"

"Half-Life2: All sounds replaced with my voice"

-Trase- aKa Patcher aKa Tr45e (Ukraine)

2009

genre: Gameplay footage

keywords: BHuman beat Box, Mod,

The author replaced 1327 sound files with his voice ("I did not edit any of them, its fresh from the microphone"). The result is incredibly funny and started a new meme on the internt. (He left untouched: "Ambient noises like wind; some zombie voices; character voices (it would sound dumb); maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it").

"Infinite Mario AI -Long Level"

Robin Baumgarten (United Kingdom)

2009

genre: Gameplay footage, speedrun

keywords: speedrun, skill, AI, music

This incredible video won the Super Mario Competition in September 2009 which invited players to submit their game performances. Robin Baumgarten, a PhD student at Imperial College, London, produced an enhanced run which pulls off a major coup halfway through when it walljumps out of a pit. In his own words: In this version of Mario, when you're jumping while sliding on a wall, you jump backwards and upwards away from it").

"Project Blackjack: Trials HD - Stunt Video"

BLKJ Son (United States)

2009

genre: Gameplay footage with Music (Bonnie Tayler's "I Need a Hero")

keywords: Skill, Trials HD, montage

Videos stunts performed in Trials HD, a motorbike game available on Xbox Live arcade. The author - BLKJ Son - presumably filmed his television screen and edited the video adding a rock soundtrack (the screams and wows from the player can be heard as well). BLKJ Son's description: " Trials HD is the sickest game ever. You know how we get down ... BLKJ Son". I law the "raw footage" nature of this video.

"What A Wonderful L4D"

James McVinnie (originally from the UK, living in Canada)

2009

genre Edited gameplay Footage with soundtrack

keywords: Gameplay, montage, music

This video creates a powerful cognitive dissonance by juxtaposing scenes from the ultra-violent horror game Left 4 Dead (Valve) and Louis Armstrong's "What a Wonderful World". The effect is similar to Microsoft's famous TV ad for "Gears of Wars" featuring Gary Jule's "Mad World".

In his own words: "I play Left 4 Dead waaaay too much. It deserves a vid. Please ignore the lag spikes and such, i rushed this out over 2 days and didn't really have time to fix up all the bugs. The reason Louis doesnt make much of an appearance is the fact that i'm always Louis, so he was doing all the camera work."

What a Wonderful Left 4 Dead (Machinima) from James McVinnie on Vimeo.

"The Adventures of Ledo and iX"

Emil Carmichael (US)

2009

genre Game-Inspired Animation

keywords: Homage, 16-bit aesthetics, lo-fi

The Adventures of Ledo & Ix online is a low-fi (but conceptually rich) five minute faux-16-bit short by Emily 'Kid Can Drive' Carmichael.

In His Own Words: "In many ways, Ledo and Ix are just like us. Sleeping under the stars makes them philosophical. Sometimes they wonder if they should have chosen different careers. They avoid dens of monsters when possible. But in one crucial way, they're different--they're fantasy adventurers in an extremely small-scale video game epic. What exactly do video game characters do when we're not around? What if they chat and bicker like we do, wonder and dream like we do, feel boredom and dread like we do, despite being 48 pixels tall? A sort of eight-bit tribute to Waiting for Godot, The Adventures of Ledo and Ix uses the visual vocabulary of retro video games to explore the human fear of both the unknown and the known."

"Creepy Mario 64"

LightningWolf3 (US)

2009

genre Manipulated Game Footage of Super Mario 64 (Nintendo)

keywords: Gameplay Footage

A manipulated version of Super Mario 64 that evokes David Lynch's cinematic nightmares.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Video and Gaming Culture (Part One)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is the curator's statement from Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.
I have always been fascinated by the tension between different forms of cultural productions, by the ongoing diatribe between the artistic nature of gaming, which to me has much more to do with the notion of gaming as a set of practices rather than gaming as a specific set of artifacts. That is: I am more interested in understanding the broad range of gaming performances by different social players than defining/defending a canon. A key assumption is that there is nothing intrinsically artistic about the medium of the videogame - or any medium/artform for that matter, although one could argue that "interactivity" is the special ingredient that does the magic for digital games. Whatever. It all comes down to rhetoric. As for art, well, it is simply a label, a socially constructed definition that serves a political, ideological, and economic agenda.

My selection for the DIY festival juxtaposed two forms of game-related productions that are simultaneously close - in terms of aesthetics - and distant - in relation to their cultural positioning. There are several fan-made productions -e.g. the LittleBigPlanet music videos - that have limited "artistic" appeal, that is, are extremely popular and well received among gamers but ignored/dismissed in the "official" artworld - that is, the marketplace that values sharks in formaldehyde and museum sit-ins performances. And there are a few "artistic" productions that are highly regarded among art practitioners, but unknown/dismissed or even derided by "gamers". There are two set of mutually exclusive forms of capital at play in two different factions/subculture: the "gaming capital" of gamers celebrating skill-based performances (e.g. speedruns, stunts, replays, machinima that expand/reflect upon/joke about the narrative world of the games they are based on, and so on) and the "cultural capital" of the artworld - that rewards marketable ideas and intents (e.g. illustrating, via a specific installation to be installed in a specific context - an art gallery - the 'essence of the gaming medium', 'its effects on human psyche', 'the commodification of leisure', 'the game of identity', 'the blurring between the so-called real and the so-called 'virtual'', 'hacking/modding as a political subversion' etc. etc.).

While they both use digital games a platform/canvas//raw material for creative expression, their nature as fan-art objects or artistic artifacts is not specifically defined by technical craft, but by a dispositif/apparatus that is both cultural (thus social =>human-based) and technical (machine-based). A network that comprises both human beings in various contexts (intellectual production/criticism/consumption) and automated delivery systems (e.g. Youtube, vimeo, flickr etc). Just to clarify: I am not suggesting that a speedrun is not artistic. The matter to me is almost irrelevant. I am just saying that until an influential art critic demonstrates that a speedrun is "artistic" by placing it in a socially recognized artistic context (e.g. a museum, an art gallery, a prestigious film festival), a speedrun will remain confined to a fan-only context. The context is everything. If I can have my speedrun on display at the Gagosian, Saatchi, or at the MoMa, I can sell it in the market place for $$$ - if that's my goal. Clearly, in order to sell my speedrun for $$$, I need the aforementioned influential art critic(s) that will justify the market value of my piece with a convincing critical assessment that will explain/justify/make up its cultural relevance to a broader public, a public unfamiliar with - and likely uninterested in - the conventions/language/aesthetics of the medium.

This also applies to those videogame-based artworks that have acquired weight (= market value) in the "official" artworld - I'm thinking about works by artists such as Cory Arcangel, Miltos Manetas, Joseph Delappe, Feng Mengbo and more (but not many more). For instance, I consider Miltos Manetas the first machinima-maker not because he was the first one to make machinima - today being "first" only matters if you're writing comments online, and especially if you are a troll - but because he was the first one to have his game-based videos recognized as a significant, groundbreaking artistic achievements by a critic who matters (Nicolas Bourriaud), in a NY gallery that matters, in the mid-Nineties, while the Ill Clan was creating the first Quake movies. Obviously, if one's goal is to gain reputation, admiration and status within the gaming community by being the greatest player in the world, the most skilled performer, the greatest e-athlete, the funniest commentator, then she/he will not give a toss about "Art". Or pretend not to: dismissing the artworld as "irrelevant" in today's society is instrumental in acquiring/increasing/solidifying street cred in other contexts.

This eclectic selection features a variety of video-game videos ranging from gameplay footage to game music videos. The main criterion behind this extravagant assortment is the urgent need to redefine the very notion of machinima in order to include the most enthralling audiovisual experiments produced, shared, and discussed by and within the game community. It also represents an explicit criticism toward the narrative-based machinima: the vast majority of the videos included steer clear of a traditional, conventional, linear form of narration. The success of DIY/Sandbox games like Media Molecule's LittleBigPlanet and the proliferation of movie editing tools have spawned a new generation of creators that transcend the confines of game culture. This is a small sample is by no means an adequate reflection of the ginormous (sic) production of game videos currently floating in the seven seas of the electronets. Nonetheless, I hope you'll find them interesting. Expect the unexpected.

Street Fighter Deconstructed

Dylan Hayes (US)

2009

genre: gameplay videos

keywords: abstract, deconstructionism; glitch art

Dylan Hayes is literally tearing down Capcom's Street Fighter to its constituent parts in order to bring in the foreground the true essence of this seminal beat'em up game. The result is a series of mesmerizing experiments in ludic abstractionism and glitch art that nostalgically evoke an 8-bit past that never was. We begin with "Palette Change Test" (described by the author as "palette change tests on SFII. almost 8-bit, i kinda dig it"), we continue with "Shapes" only to end with "Block Test 01", where the original game is so deconstructed that it becomes almost unrecognizable.

Palette Change Test from Dylan Hayes on Vimeo.

Shapes 02 from Dylan Hayes on Vimeo.

Block Tests 01 from Dylan Hayes on Vimeo.

DM Spectrum

Matthew Bradley (UK)

2009

genre: gameplay video and teaser of a computer mod

keywords: teaser, gameplay video, music, abstract

DM-Spectrum is a custom UT3 deathmatch level developed by Matthew Bradley. The video selection includes a teaser and a gameplay video.

DM-Spectrum from Matthew Bradley on Vimeo.

DM_Spectrum Gameplay from Matthew Bradley on Vimeo.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Anime Music Videos (Part Three)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Tim Park from AnimeMusicVideos.org in which he responds to my questions about the anime fan scene.
Many get confused by the superficial resemblances between Fan Vids and Anime Music Vids. Though both are expressions of fan appreciation, they come from very different traditions. How would you describe the similarities and differences between the two?

For this question, I asked AbsoluteDestiny, who started making AMVs in 2001, and switched to making vids in 2005. He's much more familiar with the vidding community than I am, but also has familiarity with the AMV community in order to compare. He wrote:

Henry's question is a really huge one and one I've actually given a lot of thought. There was a time, in the 2vcr days of both vidding and amvs, where there were a lot of similarities between the videos made in the two communities. Hair by Media Cannibals is largely the same vid as Hair by You Know Who, albeit with different gender gazes. As the communities, skills and aesthetics developed, the respective videos started to diverge. The reasons for this are a mixture of three important factors:

1) How the source is read and enjoyed

2) How the source lends itself to video editing techniques

3) What kinds of videos the communities give praise (and reward) to

In very very broad terms, the vidding community grew out of media fandom's more narrative side, fan-fiction and so on, with a strong emphasis on character over genre. Anime fandom, on the other hand, is largely interested in genre, spectacle, Japanese culture and self-referentiality. These differing priorities tend to different subjects for videos - Wonder of Birds (Laura Shapiro) versus AMV Hell (Zarxrax) to take two extremes.

Then we have the very nature of the source. Scenes in anime are not emotionally subtle - visually, especially in TV anime. Much of the emotional nuance is carried by the voice acting and only the more emphasised visual emotions (joy, anger, embarrassment) remain when the footage is removed from its audio. So where vidding can rely on the superbly nuanced body language of the actors, anime can really only pull on whatever aesthetic flourish the source gave them (flowers, blushing, thought bubbles with super-deformed characters beating each other up etc). To do subtle emotion with anime is hard and it's not unknown to rely on external manipulation (such as Playground Love by Nathan Bezner). Thankfully, animation lends itself to external manipulation very well and roto-scoping the footage and puppeteering it to do your bidding is not out of the realm of possibility, which allows for original narratives that are still very much in the spirit of anime (with its genre, spectacle, culture and meta fixations).

Lastly we have the community and how their reception of the works develop and refine aesthetics. The AMV community learned to walk at conventions and even in the early days of Anime Expo and Otakon a formal structure for AMV exposition was created in the form of the contest. Categorisation and the need to find ways to compare highly subjective works led to the formation of AMV genres and a fond regard for technical proficiency (being something that is much more objective when judging a video's quality). While the explosive growth of the community towards the mid 2000s did introduce all kinds of new aesthetics, the major genre categorisation and the search for technical wonders moved amv work further to the side of original spectacle, sometimes very disconnected from the narratives of the sources being used. Ultimately, however, it is a combination of all three elements here that have created the communities we have and the output they produce.

There are wonderful oddities and outliers on both sides but the kinds of work you are likely to find largely fit into the following spectrum:

Vidding tends toward deep analysis of character and show and utilisation of interior movement where amvs tend toward meta, spectacle and genre works with a strong utilisation of external motion, footage, effects and original art.

I've also vaguely plotted some well-known videos (though the amvs totally show my age) onto the graph. It's very rough but this should give an idea as to how I see the whole amv vs vidding spectrum.

[Titles in black are vids, titles in blue are AMVs]

Your account of AMV focuses on their American origins. Are such vids part of the Otaku tradition in Japan or is this a distinctly western response to Anime? If the former, what kinds of contact exists between the artists in the two countries? If the later, is the AMV being picked up by Japanese fans as well?

Learning about hobbyist video editing by fans in Japan and sharing ideas is difficult due to the language barrier. Remix videos in Japan that we're familiar with are called MADs, since one of the early tapes was labelled "Kichigai Tape", or "Tape of Madness". There are many different types of MADs, but early on the AMV community was exposed to a number of Seishiga MADs (and to many, "MAD" came to be a term with only this narrow definition), where still images, often from dating games or visual novels, have motion and other effects applied to them. This creates a distinct aesthetic that was emulated by some North American AMV creators such as VicBond007 in his Believe AMV.

In 2005, one MAD editor named pianos (interview from 2004) came to Anime Weekend Atlanta with a translator, and showed the audience MADs made by him and other editors at his panel. Some of them can be difficult to understand, again due to the language barrier, but there was one short MAD I came across years ago that I liked so much, I remade it for an English-speaking audience.

It used to be fairly difficult to find MADs. I stumbled across some videos where the files were split up between hosts to avoid bandwidth and space limitations. Later on, I came across a collection of them on Usenet. Now you can find Japanese fan videos on Nico Nico Douga, but of course it's a Japanese site so it can be difficult to navigate. Some of them get uploaded to YouTube so you can see them there. They can be hard to find since MAD is a common English word, but you can try searching for "Nico Nico MAD" to find some examples. Several MADs consist of anime-inspired custom artwork, which is relatively rare in AMVs. (Some exceptions: Greed vs. Envy, Utena Daioh, Woolongs For Nothing)

What functions do AMV play within the fan community? Are they primarily consumed by existing fans of the program or are they part of the process of educating American fans about Japanese media content?

A little of both. As I wrote in the first segment, fans at AMV panels at conventions have often indicated that they've bought anime after seeing it in an AMV. For those that are already fans of a particular show, today's search engines make it easy to find an AMV that uses that show.

Now, however, the internet also makes it much easier to find both licensed and unlicensed copies of anime, so I have a feeling that the promotional impact of the hobby is now less than it used to be. Though in some cases, editors seek out shows that haven't been licensed here yet, possibly in order to be the first to use a high-quality new title.

What kinds of relationship exists between the AMV creators and the commercial and semi-commercial groups who are marketing anime in this country?

Views on the hobby depend on which company representative you talk to. I heard of one anime convention panel with ADV Films where one of their employees told Brad DeMoss that they loved his Evangelion/Star Wars Episode I parody. The company, while it existed, was also AMV-friendly in other ways, with employees helping to judge at Iron Editor events. Also, for the final DVD of their release of the Noir series, they contacted four AMV editors, including myself, to create videos to include as Easter eggs on the disc. This took some wrangling on their part with the rights holders in Japan, and due to rights issues we were only allowed to use the opening and ending songs from the show, but it was a pretty cool thing of them to do.

On the other hand, reportedly at the closing ceremonies of Anime Expo one year, a Japanese guest of honour was upset when they played an AMV that incorporated one of his works. I'm not sure who the guest was, but AX stopped playing AMVs at their closing ceremonies after that.

For one final example, Anime Tourist reported on a 2002 interview done with Hiroyuki Yamaga, Co-Founder of Gainax and his friend Takami Akai.

Audience question: What is your opinion on anime music videos from a company standpoint and from a personal standpoint? Have you seen any anime music videos?

Mr. Yamaga: What exactly do you mean?

AQ: Like the anime music videos that we are going to be showing tonight?

Mr. Yamaga: I like them a lot. I think that they are very well done.

Mr. Akai: I didn't know that they existed. I actually like them personally.

Mr. Yamaga: I feel that copyrighting is only for professionals. For people who are doing it for their own enjoyment as a hobby, I feel that the line is very blurry. The reason that copyright laws are so strict is because it is very difficult to make the distinction whether or not someone is professional or amateur. But as Gainax, they got their start doing similar stuff so it's very hard for them to say, "No, We won't allow that'. They also feel that they don't really want to say that. As Gainax, the corporation, they have to say, 'No, we haven't seen it', 'Nope, haven't heard about it'. That is how they deal with it.

I've also heard this "willful ignorance" position from some in the North American industry. (again, from a professional standpoint) Though I've heard of at least one employee calling them a "headache", AMVs and the North American anime industry seem to coexist reasonably peacefully.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part Two)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of Anime Music Vids was curated and commented upon by Tim Park from AnimeMusicVideos.org.
Only Bob - by Infinity Squared

Although plenty of interesting results can be made by simply mashing up anime and music, some editors like to push themselves and try to incorporate elements of other mediums into their work. In this example, original CGI is combined with anime to portray a robot pondering what it means to be human.

The following videos were also considered for the event:

A Little Retrospect - by Kitsuner

Using footage from other AMVs is often frowned upon in the community. This is partly because the North American anime industry is still quite small (ie: compared to Hollywood) and if you're going to use some footage, you should support them by buying the DVD. In the case of this video, however, Kitsuner deliberately picked scenes from over 60 AMVs that span a decade to show "how far we've come". (The Strongbad parody clip saying you can use all the AMVs you already have came from Road to Iron Chef)

AMV Minis Episode 3 - compiled by Zarxrax

(Embedding of this video has been disabled. You can view it on YouTube)

Ever since the first one, the AMV Hell series has been hugely popular, with showings of some of the hour-long projects routinely filling screening rooms at conventions. The general idea is, an editor may think a certain part of a song would be a funny pairing with a certain part of an anime, but the joke wouldn't be funny for the entire length of the song. Collect enough of these ideas and put them together Short-Attention-Span-Theatre-style, and you have AMV Hell. It's spawned countless imitators and homages, even in machinima in the form of HMV Hell, based on the Halo game franchise. Zarxrax kept saying he'd retire the AMV Hell series, but its spirit lives on in this shorter-form of the popular rapid-fire comedy shorts. Things are often hit-or-miss based on your sense of humour and knowledge of cultural references, but this was one of my favourite compilations of AMV Minis Season One.

Continuous Play - by Ileia

Although repeated scenes may be a symptom of a lack of effort in a video, it works strikingly well here with the song "Stuck On Repeat". Also, The Girl Who Leapt Through Time has scenes that are similar in composition but with different elements or palettes, which makes the video less repetitive and more visually appealing.

Lawl & Order: Legal Tender - by Fall_Child42

Some videos are closer to short stories or parodies than actual music videos. This one tells the story of the criminal justice system. This video was originally done for an Iron Editor event, but Fall_Child42 went on to improve and complete the video after the event.

Time - by qwaqa

qwaqa alters footage from The Girl Who Leapt Through Time to tell his own story of a girl who fixes the past. A "making of" video is directly below, so you can see the work that went into altering footage from the movie.

Kawaii Girls: Ultimate Dating Simulator - by Fizziks

This is a fake parody ad making fun of the Japanese dating simulator game phenomenon.
(Short glossary: kawaii / mecha /moe /otaku)

Attack of the Otaku - by Chiikaboom

After Odorikuruu practically defined the upbeat dance video, there have been constant attempts to one-up videos in the genre with more effects and fun footage. One editor even claimed that he wanted to create an "Odorikuruu killer". This more recent entry to the field makes references to Koopiskeva's prior work, Skittles. One effect on display is masking, or isolating an anime character and removing the background in order to put a character in another scene, or in front of some other effects. Chiikaboom wrote in the video description: "It takes a good 20-30 minutes to mask out one frame. There were 482 frames. Do the math." (And that was just for one scene. A total of 904 frames were masked)

Auriga - by Nostromo

Nostromo specializes in dance videos with electronic music, but instead of cute or fun scenes like in Attack of the Otaku, he typically uses scenes with a higher quality of animation and art than most budget anime TV shows for a different aesthetic. Interestingly, he also used software to interpolate frames, creating more in-between frames for an even smoother look. A description of the process, and higher quality versions of the video are available on the video's profile page.

Twilight - by Koopiskeva

In a similar vein to Only Bob, above, Koopiskeva combines Kanon with original live action footage. The video was inspired by one of the characters asking another, "Have you ever wondered that perhaps we were living in someone else's dream?"

A Feel-Good AMV - by haunter103

What can I say? It's a feel-good AMV! :)

The following videos were made in 2010, too late to be considered for the event:

The Friend Request - by Moonlight Soldier

Here Moonlight Soldier explores anime relationships via Facebook. There are a number of anime and editor in-jokes here, but you should be able to get something out of it. In this video, the female singer is actually speaking for the boy, since Shinji Ikari, the male lead in Evangelion, is portrayed as a bit of a wimp. Other AMVs have also used female voices for him, such as Kevin Caldwell's Engel.

Every Anime Opening Ever Made - by Derek Lieu

This supercut compilation video illustrates how anime opening sequences share

a lot of elements between them, from composition to effects.

RAH HEY! - by Ileia

Cleverly based on the similarity between the pronunciations of "anime" and "enemy" (at least when sung by Green Day), this is a fun "can you name them all" compilation video which includes composites of anime with editing and social networking software.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part One)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Tim Park from AnimeMusicVideos.org. As far as the AMV community is aware, the first Anime Music Videos were created by Jim Kaposztas in 1982. He was inspired by MTV, back when they played music videos. Anime had a slow growth in North America, with few options before the '90s for shows licensed and released in English. Fans would trade tapes recorded by friends in Japan, and often translated into English and subtitled by other fans. Many times there would be some extra room at the end of the tape and so as not to waste any, occasionally people would record AMVs after the show.

To some extent, AMVs have helped advertise the shows that they contain. At AMV panels at anime conventions, when audiences are asked if they've ever bought an anime based on an AMV that they've seen, most hands go up. Apparently when Hold Me Now was shown at Anime Boston, the dealers room sold out of Princess Tutu shortly thereafter.

Before the rise of digital distribution, another common way to see AMVs was at anime conventions. Rather than simply screen them, tradition was that the videos would compete in a contest, perhaps because one of the other most popular events at conventions, cosplay, is also most commonly in the form of a contest. Every year, AMVs shown at Anime Expo and Otakon are seen by thousands of fans, and they can vote for their favourites. (Though in some cases, contests are evaluated by a judging panel) Anime Weekend Atlanta was the first convention to have a 24-hour room dedicated to AMVs for the entire con, and a couple of others have followed suit.

And so, unlike most of the other genres presented at the DIY festival, much of the AMV community is steeped in competition, with multiple rating systems available to grade and evaluate videos at AnimeMusicVideos.org.

One of the reasons for these systems was to help the site's creator (and others) to find good AMVs. There are even "Iron Editor" competitions where two editors have to make the best video they can in two hours with a few predetermined shows... and a secret ingredient of course.

It's not all competition, however. Ever since the first Dance Dance Revolution Project in 2001, where almost 20 editors came together to create a dance mix AMV over an hour long, there have been many cases of people coming together to create something more than just one person could manage. They're called Multi-Editor Projects, or MEPs, and there's also a sub-forum on AnimeMusicVideos.org to help people organize them. Themes for MEPs can include bands, emotions, holidays, or even numbers stations.

When selecting videos for consideration to be shown at the recent DIY festival,

most were released in 2008-2009.

Videos shown at the DIY 24/7 2010 program:

(With the exception of the YouTube embeds, if you click on the small "link" chain icon in the videos, you'll be taken to the video's profile page at AnimeMusicVideos.org. There you'll find more information on the anime and music used, and any other details about the video that the editor wanted to convey)

I'm On A Blimp (ft. Teddy) - by LittleKuriboh

LittleKuriboh is known for his Yu-Gi-Oh: The Abridged Series videos, which consist of abbreviated episodes of the Yu-Gi-Oh anime re-dubbed with humourous dialog. This video parodies The Lonely Island's "I'm On A Boat" with Yu-Gi-Oh footage, but unlike most AMVs, the original song's lyrics have been revised and performed by the creators, in the manner of filk songs. (Another notable example of AMV creators doing their own singing is the Iron Chef Idol series of videos)

Ian Fleming's Property of a Lady - by qwaqa

There are several instances of AMV editors making faux openings or trailers for existing movies or TV shows. In this case, using Noir, Cowboy Bebop, a few other shows, and a lot of editing, qwaqa creates a fake James Bond-style opening for Ian Fleming's story, "Property of a Lady".

AMV Technique Beat - by Douggie

Also called an "AMV For Dummies" (ie: a how-to book video) in the title card, Douggie illustrates a number of techniques and considerations that go into making an AMV. The title is a reference to the "Technique Beat" trilogy of videos by Decoy.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Fan Vids (Part Four)

An interview with Counteragent.

Counteragent is a vidder who is not only a fan of media sources, but of fandom and its discourses; she describes herself as a "fan of meta and fandom in general." Consequently, Counteragent's vids and artworks tend to be not only about television shows and movies, but about fandom's responses to them. Her vids "Still Alive" and "Destiny Calling" are featured in the 2010 DIY show.

FC: What was your first vid and why did you make it/?

Counteragent: "Copacabana." Because there weren't enough Alias vids, and because I knew Yahtzee would like it.

FC: What do you remember about the experience of making the two vids of yours that are included in the show?

Counteragent: "Still Alive": the agony! The structure was very difficult to craft. I wanted to criticize both the fandom and the show but ultimately wanted to make a vid about empowerment and squee. Finding that balance was really hard for me with the way the song worked. I really owe my betas on this one, especially Giandujakiss.

"Destiny Calling": the desperate feeling of falling in love. I'd just met vidding and I was giddy with the flush of infatuation with the craft, the vids, and the vidders. I was shouting my love from the mountaintops.

FC: Have you seen any of the other vids in DIY program?

Counteragent: Yes, all. I'm a big fan. "I'm On A Boat": Fucking fearless song choice. "Handlebars" is a perfect vid to showcase the power of a vid as critical commentary on the source, especially to nonvidders. Simple but really, really effective. "Women's Work" is an institution. "Origin Stories" was gutsy storytelling both for the source and for the larger cultural commentary. Also a really great use of a tough song. "In Exchange for Your Tomorrows": great abstraction. Is "Piece of me" more RPFiction or cultural commentary? Anyway, it's all good. "How Much is that Geisha in the Window" is scaaaaathing. And I was too dumb to get "Art Bitch" the first time I saw it. Great use of outside graphics.

FC: What's the best/worst thing about vidding?

Counteragent: Worst: the amount of time it takes. That it's perceived as worthless by both people close to me and many cultural commentators. Best: the feeling of squee and empowerment. The community.

An interview with kiki_miserychic.

kiki_miserychic is a prolific vidder known for being experimental and for her use of unusual sources (e.g. movie vids, crossovers, etc.) She was the subject of Bradcpu's first Vidder Profile in August, 2009. Her Star Trek reboot vid "I'm On A Boat" was featured in the 2010 DIY show. The below is an audio interview; click to play!

DIY Media 2010: Fan Vids (Part Three)

Vidders: In Their Own Words Vidding curator Francesca Coppa interviews vidders Giandujakiss, Flummery (Part Three), Counteragent, and kiki_miserychik (Coming next time). Coppa and Stanford's Julie Levin Russo will also be co-editing Transformative Works and Cultures' special issue on remix video: anyone interested in submitting should check out the call for papers.

An interview with Giandujakiss.

Giandujakiss is a prolific vidder who has worked in many fandoms. . Notable vids include "Origin Stories" (2008; submitted for the 2010 DIY festival), "It Depends On What You Pay," (2009; a vid critiquing rape in Dollhouse), and Hourglass (2008; a vid which looks at the Groundhog's Day trope in multiple media.) Her vid "Origin Stories" was included in the 2010 DIY show.

FC: What was your first vid and why did you make it?

GK: My first vid was a Highlander slash vid pairing the characters of Duncan and Methos. I made it because I couldn't not make it. A friend had introduced me to the concept of vidding maybe several months or a year earlier, and suddenly I had all of these ideas and I couldn't get them out of my head - they were driving me crazy. So I finally broke down and figured out just enough of the technical aspects to be able to make my own, very low-tech vid.

FC: What do you remember about the experience of making "Origin Stories"?

GK: "Origin Stories" was unusual for me because it's the most collaborative vid I've made. The idea wasn't mine - it was Thuvia Ptarth's - and she came up with the song and the theme and part of the basic structure. The biggest challenge from my "perspective was to figure out ways to make Thuvia's ideas work visually and be clear to the viewer. And that was particularly difficult because the whole point was that we were focusing on characters who were underrepresented, and so the amount of available footage was limited. I also tried to stretch myself technically; that vid made a bit more use of effects and certain stylized cutting than I'd done before.

FC: What kind of reception did "Origin Stories" get when it was released?

GK: The reception was really positive and really overwhelming. There were so many downloads when I first posted it that it blew my site bandwidth after just a few hours. And lots of people started posting long analyses and thoughts about the vid, which was just amazing. I hadn't anticipated any of that - I'm a Buffy fan, obviously, but I hadn't been all that active in the Buffy fandom community, so I hadn't realized how much of a hunger there was for this kind of critique.

There was another thing that really struck me, though. A little while after the vid was posted, Thuvia posted a short essay about Spike and Robin Wood and why she'd wanted the vid made. The purpose of the essay was to explain where the idea for the vid had come from and what she'd hoped it would convey. That essay got linked by a couple of blogs that were outside our internet fandom circle - I think they were race blogs, or feminist blogs. Anyway, what was striking to me was how those blogs overlooked the vid itself, like, they barely even seemed to understand that Thuvia wasn't just writing an essay about Buffy, but was writing an essay about a vid. It really brought home how difficult the concept of "vids" or "vidding" is to grasp if you're unfamiliar with the form. It wasn't just that they didn't understand the vid - it was that they didn't understand that the vid was the primary document in which the argument about Buffy was being made; the essay was just a supplement.

And I'm not mentioning this because of my vanity :-). I'm mentioning it because it was a really visceral demonstration of how hard it is for people to understand even the idea of "vids" when they haven't seen them before.

FC: Have you seen any of the other vids in DIY 2010 vidding program?

GK: I've seen all of them! Within my particular corner of the internet vidding world, most of these vids are quite justly "famous." I think they're all brilliant in different ways - some are more of an internal analysis or celebration of the source material ("I'm on a Boat", "Handlebars"), others are more political critique of the source ("Women's Work", "How Much is that Geisha"), and Counteragent's, of course, are explicitly celebrations of fandom that are almost divorced from the source itself. I think "Still Alive" in many ways captures my experience of fandom - the television show is just a jumping off point; what I'm really here for is the artwork by other fans.

FC: What are the best and worst things about vidding?

GK: The best is probably the experience of "vid farr" - which most vidders have felt at one time or another. The term is a play on the Star Trek phrase "pon farr," and in vidding, it means you're essentially "in the zone." The clips are coming together the way you want them to, you can see your vid developing as you'd hoped or better than you'd hoped, and it's like a compulsion - you can't stop for anything, not sleep, food, or work.

The worst thing for me are the technical challenges. Figuring out how to get the software to work with the source, and formatting and you're tearing your hair because there's some bug in the program ... it's incredibly frustrating. For some reason, for example, my video editing program has decided to declare war on the .wmv format. I don't know why. It always worked fine before!

An interview with Seah and Margie, aka Flummery.

Seah and Margie have been vidding together as Flummery for ten years. . Among their best-known work is the multimedia vid "Walking On The Ground," which tracks the history of vidding through various times and technologies. "Walking On The Ground" was featured in the 2007 24/7 DIY Show at USC. Their Doctor Who vid "Handlebars" was featured in the 2010 DIY show.

FC: Tell us about your first vid.

Flummery: Our first vid was "Kryptonite", for the tv show Invisible Man. We came up with the idea in 2000, listening to the song and thinking that hey, this would make a great I-Man vid! We did a whole outline on it, complete with complicated POV shifts, and sent it off hopefully to one of our favorite vidders asking if she'd be willing to make it, since neither of us could vid. She said no very kindly and gently, leaving us with no option but to eventually figure out how to do it ourselves. That same vidder flew across the country the next year to help us with some basics, and we plugged away at it for months, finally premiering it at Escapade in February 2002.

FC: What was it like making "Handlebars"?

Flummery: We were vidding this [Doctor Who] live - episodes were still airing right up till our deadline. It made things a little tense, as we had to hope that we could find enough footage to fill in the holes we were leaving along the way. It meant that we redid entire sections a lot more than we were used to, ripping things out to rebuild them from scratch as better footage appeared.

We also weren't at all sure what the reception would be. We'd never done a vid where we so blatantly pointed out the negative aspects of our main character before, and we thought there was a really good chance people would hate it. We spent a lot of time being nervous about how it would play at Vividcon.

FC: How was it received?

Flummery: We were gobsmacked at the reception, which has been almost uniformly positive. This vid has gotten more attention than anything we've ever done. The most interesting part about it is that we get the same reaction from fans who love Ten and fans who hate Ten -- they all think we did a good job of capturing him the way they see him. Which is incredibly cool.

FC: For you, what's the best/worst thing about vidding?

Flummery: The worst thing about vidding is discovering that the perfect clip that you KNOW was somewhere in the source is really only in your head. And clipping in general is just a pain.

The best thing about vidding is having made a vid. And really, the way vidding changes the way you think and see -- it's a real shift, at least if you start out as more verbally oriented, the way both of us did. Learning to think visually, and to tell stories visually, is amazing.

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part Two)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids. Women's Work, by Luminosity and Sisabet (Supernatural, 3:14)

A controversial and massively popular video that deliberately cut Supernatural's beloved male protagonists out of the picture to offer a critique of the eroticization of violence against women in media. As Luminosity noted in

an online profile by New York Magazine, "Women are sexually assaulted, murdered, and then laid out in artistic tableaux, chopped into pretty, bloody pieces. They usually further the plot, but they're hardly ever a part of the plot. We wanted to point out that in order for us to love a TV show--and we do--we have to set this horrible part of it aside." If it is women's work to be menaced and killed on tv, it is also clearly women's work to make a vid like this. (Note also that despite being cited in several academic articles and featured in New York Magazine, the vid is not available on YouTube; the audio has been disabled.)

Still Alive, by Counteragent (Supernatural, 3:07)

This vid is part of a conversation in fandom started by "Women's Work", above; or as one fan put it, "Women's Work/Still Alive = problem/solution, yes?" This vid speaks in the voice of both Supernatural's female characters and its fans; the vid's thesis, broadly simplified, is that, yes, female fans are angry at the show's sexism, but we'll keep making our female-oriented fanworks ("doing science") for those of us (women) who are "still alive." The vid ends by moving away from the show's violence to a celebration of female fanworks and fan communities.

Origin Stories, by Gianduja Kiss (Buffy/Angel, 3:47)

"Origin Stories" was released with the tag line, "It's Nikki Wood's fucking coat." This vid is about race and appropriation in the Buffyverse, hung on the fact that fan-favorite Spike's trademark leather coat turns out to be a trophy taken from the body of a black Slayer named Nikki Wood, whose son Robin shows up in season seven to avenge her. The vid not only critiques the text but also the fan response to it, both of which tended to privilege Spike's redemption arc over the stories of Buffy's minority characters. This vid circulated widely through fandom in 2008 as part of a larger conversation about race in both source and fannish texts.

In Exchange For Your Tomorrows, by lim (Harry Potter, 4:01)

A beautifully made character vid about Severis Snape that tells his story through the end of the books using footage from what were then only five films. Lim compensates not only through skillful editing but through making her own footage and special effects, which blend seamlessly with the movie's own magical effects. As Obsessive24 wrote, in her analysis of the vid, "Given that the vid uses existing and limited footage to tell a bigger story, the narrative is nonlinear and driven largely by emotional connectivity and symbolism. Lim uses object symbolism to astonishing effect: in terms of character representation (e.g. repetition of umbrella blowing in the wind) but also in general setting of atmosphere."

* Piece of me, by Obsessive24 (Britney Spears, 3:21)

RPF--or real person fandom--has been increasingly popular within traditional media/science fiction fandom in recent years. This vid uses one of Britney Spears' own songs to analyze not only the tabloid version of Spears' story (divorce, custody battles, substance abuse, bad behavior, etc.) but also Spears' counter-narrative of control. The vid also uses visuals from unconventional sources: including YouTube, tabloid photos, etc.

How Much Is That Geisha In The Window? by Lierduoma (Firefly, 2:55)

A critique of race, this time in Firefly, a show which imagines an Asian-influenced world without any Asian protagonists. Lierduoma brings the show's "Oriental" background to the foreground, focusing on the use of Chinese people and artifacts as set dressing and cutting multiple times to a sign that reads, meaningfully, "Good Dogs." This vid was influential at the DMCA hearings on noncommercial remix as an illustration of the ways in which vidders shift visual emphasis to people and objects on the margins. It became a crucial example of why vidders need to work with high-quality DVD footage - where these background items are visible - rather than lower quality digital video, where details of anything not central might be muddied or lost.

* Art Bitch, by Hollywoodgrrl (Battlestar Galactica, 2:19)

This character study of Starbuck reframes her bad girl behavior as Romantic, self-destructive artistic temperament. The vidder - herself an artist, of course - paints extravagantly over BSG's footage and collaborates with fanartist Deej to put Starbuck on the covers of the art magazine's I-D and Visionaire - which of course also both work as puns, considering Starbuck's identity quest and prophetic powers.

cover of I-D

cover of Visionaire

Destiny Calling: A Tribute To Vidding, by Counteragent (multi, 4:22)

A jubilant metavid made for "More Joy Day" (a fannish holiday dedicated to spreading joy) which demonstrates the vidding community's ability to articulate its own aesthetics, build its own canon, and celebrate its own talent. (Many of these vids and vidders will be easily recognizable to DIY 24/7 participants!)

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part One)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids. Vidding is one of the oldest forms of DIY remix. Invented and still largely practiced by women, vidding is an art form in which mass media texts, primarily television and movies, are remixed into fan music video. In the mid-1970s, women created vids with slides; in the 1980s, they used VHS footage, editing with home equipment and tape-to-tape machines. Today, vids are made with digital footage using computers and sophisticated digital tools, and vidders - who have always been interested in aesthetics as well as argument - have more and more opportunities to bend the both style and content of pop culture to their will and taste.

Many people still don't "get" fan vids, seeing them either as incomprehensible mashups or mere celebratory slideshows. In fact, vidding, like most forms of remix, is about critical selection and the editing eye: deciding what to put in and what to leave out. Vids can make very sophisticated arguments about the source text's plot and characters, and even its ideology. While some vids are edited to broadly emphasize certain themes, images, or characters, and are thus easily understandable to the uninvested spectator, other vids are made specifically for fellow fans who are assumed to be familiar not only with the source text but also with the conventions and established aesthetics of vidding.

At the most basic level, turning film and television into music video represents a fundamental change of genre. While most mass media stories have a forward-moving, plot-driven structure, music video is more like poetry: expressive rather than descriptive, concerned with feelings and rhythm rather than the distanced narration of events. Like poetry, music video is also a highly concentrated form, distilling hours, days, or even weeks of footage into three or so minutes! Consequently, looking away from the screen during a vid is considered to be as offensive as arbitrarily deciding to skip words in a poem, since every moment, every conjunction of image and music, carries meaning.

While not all vidders are part of the organized communities, there is a longstanding tradition of vidding within shared groups, partly because in the pre-digital age, vidding was complicated and expensive, and so the mostly all-female vidding collectives shared equipment and skills. (See Henry's 1991 chapter on fanvidding in Textual Poachers.) While today most vids are released straight to the web, fans making vids in the 1980s and 1990s had to take their vids to conventions if they wanted anyone to see them, so even today many vidders debut their vids at conventions like MediaWest, Escapade, Bascon, and Vividcon, which is entirely devoted to vidding.

Moreover, the fans who attend these conventions have developed their own critical vocabulary for talking about vidding, and an institutionalized "vid review" based on art show reviews. Escapade features a 2 hour vid review; Vividcon not only has that, but also an additional "in-depth vid review" focused on only one or two vids. Even more recently, vidder bradcpu has been making a series of vidder profiles: short documentary films historicizing and analyzing the work of particular vidders. Like any advanced art form, vidding has developed its own conferences, critical literature, and theoretical apparatus.

Vidding Programme.

* vids marked with an asterisk appeared in the main programme.

The following represent a selection of notable vids made from 2007 - 2010.

* I'm On A Boat, by kiki miserychik (Star Trek, 2:36)

This vid expresses the widespread fannish joy over the 2009 Star Trek movie; it also captures the reboot's younger, more frat-boyish tone compared to the original series. It's worth noting that this vid, along with a wave of others, was made from a camcorder copy in May 2009. (See also: Too Many Dicks on the Dance Floor by Sloane in the political remix section.)

Handlebars, by Flummery (Doctor Who, 3:27)

Probably the most successful vid of 2008, this meticulously-crafted character study of the Tenth Doctor spread beyond its community and intended audience almost immediately, eventually reaching--and being praised by--the show's creative team. As one fan noted, "Flummery completely called Ten's character development, and well over a year ago at that. The Doc has, indeed, gone completely handlebars on us."

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Video 2010: Political Remix (Part Three)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." McIntosh was the curator for the Political Remix track of this series.

Your selections here suggest a strong over-lap between fan vidding and political remix. Can you tell us something of the relationship which has emerged between the two DIY video communities?

The overlap in my curated examples is definitely intentional on my part, though I'm not sure how much of a self-conscious relationship there is between the two genres. I can say little about the impact of political remix on vidding but I can detail the impact of vidding on political remix work.

Many of my favorite political remix videos are created by people from a wide range of DIY communities who felt inspired or compelled to make one (or several) remixes addressing a political/social issue. I think many of these people creating remixes with a critical edge would not necessarily describe themselves or their remixes as being part of the political genre.

There are of course, a relatively small group of remixers who primarily do political work, and I am one of them. Unfortunately, within this self-identified group I still find some resistance to include vidding as a legitimate part of the political/critical remix tradition.

From my point of view it seems clear that vidding is not only an integral part of remix history but vidding practice can also can teach political remixers an enormous amount on a wide range of practices and techniques. Through my engagement with vids and vidders I have gained invaluable insights about the fannish use of narratives and pop culture characters in remix videos. When I look at vidding I see as a core element the idea that it is possible to simultaneously enjoy and love a television show while also being critical of aspects of the show's writing, characters, story arc, embedded messages etc.

Most people engage with mass media stories in a subtle and complex way - we both love it and are critical of it. I'm slightly embarrassed to admit this now but I didn't really understand this tension very well before I learned about vidding. I think that part of the resistance to vidding I encounter from other political remixers might be related to this point. They may be uncomfortable with the fannish and or sympathetic relationship that vidders have to their source because self-conscious political remixers often have a relationship of ridicule or animosity to their source.

Political remix video can be a blunt tool that uses ridicule as a way to expose hypocrisy, illuminate tropes, and talk back to power - but it is a little harder to use the form in more subtle ways (especially if you still want to get the lolz).

Learning about vidding really gave me permission to embrace my fannish-side as a political remixer instead of hiding or being ashamed of it. It would have been impossible for me to conceive of making either "Buffy vs Edward" or "Right Wing Radio Duck" without the positive influence of vidding on me and on my work. In both I rely on my fannish (and therefore sympathetic) view of one pop culture icon (The Slayer and Donald Duck) which I use to critique another popular culture character or story (Glenn Beck and Twilight/Edward Cullen).

I would also say that political remix video does not really have a self-conscious or intentional community, at least not in the same way that communities have coalesced around vidding, AMVs or machinima. The love of source material(s) seems to be part of the glue that holds vidding, AMV and machinima communities together. Political remix video as a genre on the other hand does not have a fandom at its core - but rather rallies around a deep shared suspicion of powerful institutions, structures and the media itself. This base of criticism is what, I think, poses challenges to building a larger sustained online community organized specifically around political remix video.

Political remix makes about the strongest case possible for fair use as a fundamental right of citizenship. Yet, it is clear that our current legal environment does not always support that position. Can you tell us more about how political remix intersects with current debates about intellectual property?

We are living in a culture that increasingly speaks in an audio-visual-video language. Videos which remix, transform, quote and build-on pieces of our shared popular culture are not only valuable to the larger social discourse but are actually an essential part of full participation in society. I absolutely agree that remix is a basic right of communication - it's the right to communicate using the language of the new media landscape(s). This right extends to all genres of DIY video that appropriate fragments of mass media pop culture including vids, AMVs, machinima, lip-syncs etc.

As you point out, political remix video in particular should be one of the most protected transformative genres because of the unambiguous political commentary and critique. However, despite what should be fairly obvious fair use and free-speech arguments, these works still tend to be very vulnerable to takedowns filed by irritated copyright holders.

The widespread use of automated content ID bots for removing videos from media sharing sites like YouTube has been catastrophic for remix video makers. This practice has brought about huge increases in the number of fair use works being zapped into the void by baseless copyright claims. When a creator's remix or entire channel is deleted, not only are all their videos lost, so are all their comment, subscribers and playlists.

These video removals leave gaping holes in the Internet - and I mean that quite literally. Video embeds on blogs, forums and social networks are suddenly missing. Tweets and links to remixes are all abruptly dead or lead to YouTube's notorious pink line of death. In the past month alone five fair use political remix videos I had planned on posting to my blog politicalremixvideo.com have been removed from YouTube for "infringement". To make matters worse many DIY video creators I speak with are either not aware of their fair use rights or are afraid to rock the boat by challenging the takedowns. As a result, valuable online conversations and visual discussions are being shut down.

All of this, for me, highlights a larger problem surrounding our creative new media culture which is that it is all taking place in private corporate spaces. There are effectively zero public spaces on the Internet. The online public square has been completely privatized from the beginning. This strikes me as especially problematic because the development of the Internet was primarily done with public funds. And then it was just unquestionably handed over to corporate interests.

At the end of the day, it all boils down to corporate power and the pursuit of profits being valued far more than the public good, media literacy or a free and open culture. I see no reason why we can't begin to create a new and truly public commons with a little good old fashioned imagination and innovation.

(As an aside, I haven't heard anyone articulate an argument for turning YouTube over to the public commons for the public good but I would be interested to hear a call for that.)

Glenn Beck attacked your recent Donald Duck video, assuming that it was heavily funded and produced by a professional media operation. Was provoking such a response the ultimate badge of honor for a DIY mediamaker?

It was really fascinating to hear Glenn Beck concoct a conspiracy theory live on the air involving me, the stimulus package, the NEA, the "communist union organizers" and Donald Duck. But honestly it was even more exciting to see another remixer on YouTube take what Glenn Beck said and combine that with a Mickey Mouse cartoon. That remixed response - which built on my video to further the conversation - was ultimately much more a badge of honor for me. That along with the thousands of supportive, insightful, hilarious and sometimes scary comments left by people all over the Internet in response to my video was far more satisfying.

What does this controversy say about the blurring lines between DIY and professional media production? There have been, after all, some "astroturf" videos, such as Al Gore's Penguin Army which also sought to imitate the look and feel of DIY political video.

AND

I recently showcased on my blog a range of mainstream political ads which deploy pop culture references, parody, and the remixing of news clips to make their case, most often against their political opponents. What do such videos suggest about the influence which Political Remix might be having on the rhetoric and imagination of American politics?

There is no question that powerful corporate and political interests are actively attempting to co-opt the DIY video and remix aesthetic. (I also see this co-optation extending to the re-use of actual viral videos for corporate advertising campaigns like the recent Honda Odyssey ad built around David After Dentist and Kitten Afraid of Remote Control Mouse.)

Powerful institutions understand that they have a serious crisis of legitimacy on their hands resulting from widespread public cynicism about advertising. So as genuine DIY videos become enormously popular online, marketers are desperately trying to capture and bottle that sense of authenticity for their own brands.

This type of co-option has been happening for decades. Marketers have long been coming in and stealing from various DIY subcultures. But, though advertisers may be able to copy the mechanics of DIY video to mimic the look and feel of low/no budget viral videos, it's obvious to almost everyone (especially DIY video makers) that these poser videos are made for a very different purpose and with very different messages.

The Jerry Brown for Governor ad you posted which mixed footage of Arnold Schwarzenegger with Meg Whitman may be political, and remix, and video but there is no escaping the fact that it was produced by an establishment politician with a campaign budget of millions. The ad was also shown ad-nauseam on television here in California - to the point where even people that may have agreed with the critique became incredibly annoyed by the video.

What the marketers don't understand is that there is much more to political remix video than the aesthetics, style and production techniques. In my view the most interesting videos in the genre don't just remix the source material, they also remix the larger dominant messages, power relations and social norms embedded inside that media.

In some of my work, I've argued that appropriation -- the meaningful remixing of borrowed materials as a form of critical commentary -- constitutes one of the core New Media Literacies skills. What kinds of knowledge and insight do you think emerges when young people create political remixes?

I often facilitate workshops with youth using remix video with the aim of empowering young people to both understand and creatively talk back to the massive media propaganda machine targeting them. Earlier this year I taught a workshop on gender and remix with young women at Reel Grrls in Seattle.

We looked at several dozen highly gendered toy commercials recorded off the Cartoon Network and Nickelodeon. In our first discussion, the young women quickly identified some of what the ads were telling us about what is normal, valued and expected in terms of gender roles.

I then asked the participants to form small groups and remix the commercials by simply switching the audio and video of some of the ads directed at boys with those of the ads directed at girls.

We all had a lot of fun as we literally de-constructed and re-constructed the ads and marveled at the hilarious and insightful juxtapositions that resulted from the process. Through remix, the representations of young women in the ads were made into the heroes of epic barbie battles while the representations of young men were made to express nurturing and caring feelings for the world around them.

Before the workshop ended we screened their transformed ads and the young women pointed out further insights discovered during their editing. We discussed how, without exception, the "boys ads" focused on action, making, doing, building, competition and often engaging in battle. While the "girls ads" (even the ones for pink tech-toys) tended to focus on care-giving, child rearing, domestic tasks, physical appearance, shopping and finding a boyfriend. As they left for the day all the participants expressed interest in making more remixes in the future.

Sahar & Diana's video remix from ReelGrrls Workshops on Vimeo.

I think this workshop and others like it are are a fantastic way to empower young people to look behind the curtain the see the mass media wizard and to better understand the manipulation that is being directed at them. In the process participants also learn critical media literacy skills, new media technology, video editing and fair use rights.

After engaging in remix culture, people young and old, find it nearly impossible to experience media in a passive or uncritical way. As members of that remix culture even if we never make a remix video ourselves, we can't help but make imaginary mash-ups in our heads when watching television or movies.

Most of the best known political remixes are progressive. Are there right wing groups who are also creating political remixes? If so, is there any relationships between these two DIY communities?

This question starts to get at what is classified as political remix video, which can be a somewhat complicated answer. There are a wide range of big 'P' and small 'p' topics, beyond the narrow election arena, that are often the subject of DIY videos. I define political remix video to include a broad range of government, social, cultural, corporate, economic, privacy, gender, race, sexuality and media related issues that don't necessarily all fit neatly in the current left/right dichotomy.

When considering if a transformative work fits into the political remix video genre I use the follow criteria:

1) Does it remix or transform the source material(s) used?

2) Does it remix, subvert or comment on some of the messages embedded in the source?

3) Does it subvert larger dominate social or political power structures and messages?

Before categorizing a work as part of the political remix tradition - I also like to consider if the work is DIY or created by a powerful institution or if it is hate speech, targeting marginalized groups or just totally batshit insane (I'm kidding about this last point, sorta).

While some remixers might be intentionally creating progressive messages, many others may not be self-consciously setting out to do that. They may simply want to comment on an issue or topic they are particularly passionate about and feel is missing, under-represented or marginalized by existing mainstream media conversations.

For me, political remix video has at its core a basic power analysis and a suspicion of powerful institutions. The goal is often to challenge oppressive norms, stereotypes and dominant media messages. Remixes dealing with the wars in Iraq and Afghanistan, for example, don't simply follow red/blue lines but rather critique government policy, empire and military power from all sides of the political spectrum.

When it comes specifically to "right-wing" remix videos, many look and feel a lot like amateur commercials in support of existing power structures. The DIY aesthetic might feel subversive but the messages are often indistinguishable from public relations industry campaigns. Sometimes these works take a more extreme tone or position than even commercial media advertising would deem appropriate. An example would be GrouchyMedia who makes pro-war and pro-military mash-ups mostly in the form of music videos. He uses lyrically violent tracks to accompany violent imagery - like the videos "Die Terrorist Die" or "Taliban Bodies" - both of which celebrate killing, revenge and military power.

Similar mash-ups that ride the edge of online hate speech are works that promote or celebrate racism, sexism, homophobia and violence. Many of these pull clips, themes and messages from movies like Zack Snyder's 300 in very uncritical ways to ridicule different peoples and cultures around the world. I don't consider these videos part of the critical tradition because they are replicating or amplifying established systems of power and oppression.

It would feel rather absurd, for example, for someone to make a remix about how there just aren't enough heterosexual characters or white men on TV. There might be people who are delusional enough to believe that but I don't think such a mash-up would be taken seriously as a critique.

Examples of remix works that reinforce established sexist and patriarchal norms are everywhere online. The LazyTown mash-ups made popular by 4chan and Something Awful are some of the most disturbing in terms of gender. Typically, these works appropriate images or video clips featuring young actress Julianna Mauriello, who at age 12 starred in the hit Nickelodeon children's television show LazyTown. The most popular of the videos combines Mauriello singing the song "Cooking by the Book" with a misogynist, hyper sexual music video by Lil' John. It re-edits and manipulates her dancing to make her move in intensely sexualized ways in time to the beat and lyrics.

Though not all the media appropriating Mauriello's image is sexually objectifying, it is not uncommon for her images to be photoshopped onto hardcore pornography. Not only is this practice horrifying - it also amounts to the virtual sexual harassment of a child via remix.

There is nothing subversive in sexualizing a young actress on a television show for young children. We have a word for people or institutions that use there physical, social, economic or institutional power to demean and target those with less power - and that word is "bully".

The DIY remix video medium is a tool for communication, which can be used for either oppressive or liberatory purposes. At its best political remix video has the potential to transform our relationship with the new media landscape(s) and help us re-imagine our shared sociopolitical systems.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part Two)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selections were curated and commented upon by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate."

Music Videos

Music Videos - Vidding, AMVs and many political remix videos use music and lyrics to complicate or even subvert conventional understanding of a particular series of images. Music and lyrics can significantly change the tone or emotional register of otherwise familiar images, and lyrics in particular can provide a complicated counter-narrative to common-place visuals.

Star Trek: Too Many Dicks

Sloane's first vid is a hilarious visual critique of the 2009 Star Trek movie re-boot. Sloane takes the popular ironically sexist song, "Too Many Dicks on the Dance Floor" by Flight of the Concords and edits together clips of the largely male Star Trek cast to critique the male dominated storyline. Sloane says of her vid "I was disappointed that J.J. Abrams had dramatically rewritten so many elements of Star Trek canon - and had largely ignored women. I was surprised how many people didn't seem to think that was a problem, or even that the issue existed." This video also serves as a strong argument for the use of cam recordings for visual criticism and critique. Cam or bootleg recording of current theatrical releases make it possible for fans and critics to make their critiques in a timely fashion while films are still fresh in the collective consciousness of the public. If vidders and political remixers have to wait for a DVD release to make their visual arguments then the window for sparking public debate and discussion might have largely passed.

Video Games: Too Many Dicks

Inspired by Sloane's Star Trek Dance Floor vid Anita Sarkeesian of FeministFrequency.com appropriates the same "ironically sexist" song to critique the male domination, hyper masculinity and glorification of violence in popular video games, using source material from 39 different game titles. Once paired with the misogynist lyrics, the games' imagery of guns, swords and chainsaws become hilarious phallic metaphors for patriarchal power inside virtual worlds. Anita also uses the lyrics to highlight two games as alternatives (both with women of color protagonists) that help counter the genre's male dominance: Portal, a first person action puzzle game which utilizes mostly non-violent problem solving strategies, and Mirror's Edge, a less-violent adventure game involving the navigation of a dystopian city maze.

Club Iraq

A warning before viewing: this remix contains clips of military personal using explicit language, mimicking sexual acts and otherwise being racist bullies. The video will most likely leave you feeling at least slightly ill.

"Club Iraq" is a very disturbing and powerful remix from the Wreck and Salvage video art crew. It combines 50 Cent's famous song "In Da Club" with audio of Bush's invasion speech mixed with scores of home videos uploaded to YouTube by US soldiers stationed in Iraq. The juxtaposition of the song with the amateur footage of US soldiers acting like immature boys and saying horrific things about the Iraqi population makes for a sickening, depressing yet poignant remix video. Wreck and Salvage provide us with a behind the scenes view of US military operations never seen in corporate media. These troubling and deeply unflattering home videos (and the thousands like them posted online) were a PR disaster for the Pentagon and are likely part of the reason the Military banned myspace and YouTube from military bases in 2007.

Supercuts

A supercut is an obsessive video montage created by meticulously collecting every phrase, action or cliche from a television show or movie and then editing those clips together into one single video. This can be a powerful way to reveal or highlight something otherwise missed during casual viewing.

The Price is Creepy

In this remix, Rich Juzwiak illuminates the sexist behavior of the famous TV game show host Bob Barker form the The Price is Right. Rich collected and placed back-to back a series of short clips of Barker making patronizing and downright creepy comments to female contestants. Rich's use of 1970's era episodes of the popular game show demonstrates the potential power of the supercut remix genre perfectly with this remix.

A Whole Day Of Tony Hayward's Obfuscating In Four Minute

In the wake of the gulf oil disaster people all over the Internet worked to creatively counter the public relations machine unleashed on us by the company formally known at British Petroleum. There were hilarious logo re-designs, the very entertaining BPGlobalPR spoof Twitter feed and a swarm of videos remixing BP commercials. Here Ben Craw uses a supercut to reduce many long hours of C-Span hearings down to 4 minutes. We see BP CEO Tony Hayward refusing to answer question after question and giving intentionally ambiguous responses over and over again to the House Energy & Commerce Subcommittee on Oversight and Investigations.

Synchronized Presidential Debating

Ever wonder why watching the 2008 presidential election debates gave you a funny feeling of déjà vu each time? This re-cut debate video from 236.com (now part of the Huffington Post) might provide some insight. Rather than placing each clip back to back, this supercut uses carefully synched CNN footage from all three presidential debates to highlight the repeated use of well rehearsed talking points by both candidates.

Identity Correction

Identity correction is a term popularized by political pranksters the Yes Men for their many impersonations of corporate officials - when applied to remix video the term refers to re-editing of corporate or government public relations efforts to make them more truthful.

The Red Stripe

YouTuber freeyourpixels offers a short yet eloquent critique of the US Marines "Red Stripe" online advertising campaign. The remix uses still images, commercial clips, new text and precise match-action editing techniques to perfectly mimic the style and tone of the original ad while highlighting the often brutal imperialist history of the US Marine Corps.

World Economic Forum Spoof Videos

The Yes Men spoofed the 2010 World Economic Forum in Davos, Switzerland with an official looking but erroneous website. As part of the project they created a series of re-dubbed video interviews with global economic, government and corporate leaders. In each video, leaders appears to speak in strikingly honest terms about real global economic problems and solutions. The re-dubs succeed in presenting us with a brief look into a possible alternative world. The remix of Patricia Woertz, CEO of the Archer Daniels Midland Company (ADM), apparently did not sit well with the agro-business giant because they quickly filed a takedown notice through YouTube. Luckily for us the video is still live on vimeo and elsewhere.

ADM CEO Patricia Woertz (1:10)

Davos Annual Meeting 2010 - ADM CEO Patricia Woertz from World Economic Forum on Vimeo.

Klaus Schwab (1:03)

Davos Annual Meeting 2010 - Klaus Schwab from World Economic Forum on Vimeo.

Queen Elizabeth II of England (0:52)

Davos Annual Meeting 2010 - Queen Elizabeth II of England from World Economic Forum on Vimeo.

Transformative Storytelling

Transformative storytelling combines existing narratives to create new stories often keeping the popular character's original personalities intact while placing them in new contexts and situations. These are particularly popular when they build on the sympathetic use of fictional characters or narrative and utilize them to critique another source.

The Dark Bailout

Matthew Belinkie remixes one of the most famous scenes from The Dark Knight to present the Joker's take on the big bank bailouts. The gangsters in the blockbuster Batman film are re-cast as taxpayers watching President Bush's September 2008 speech urging Americans to support the $700 billion TARP bailout of Wall Street. Through the Joker, Matthew expresses the widespread public anger at the massive transfer of wealth from Main Street to Wall Street.

Jake Gyllenhaal Challenges the Winner of the Nobel Peace Prize

An ambitious remix project by artist Diran Lyons who creates a new narrative critical of President Obama's foreign policy. Diran pulls footage from two films starring actor Jake Gyllenhaal (Donnie Darko & Jarhead) and combines it with news footage of the US President. As Barack Obama wins the Nobel Peace Prize, Gyllenhaal's character becomes disillusioned with Obama's seemingly hypocritical pro-war rhetoric, escalation of the war in Afghanistan and the failure to pull all troops from Iraq.

Buffy vs Edward: Twilight Remixed

Lastly I have included one of my own remix videos. It's a remixed narrative in which Edward Cullen from the Twilight Series meets Buffy the Vampire Slayer at Sunnydale High. It's an example of transformative storytelling serving as a visual critique of Edward's character and generally creepy behavior. Created by re-editing and re-combining clips from the Twilight movie and scenes from 36 different television episodes of Buffy the Vampire Slayer. Seen through Buffy's eyes, some of the more sexist gender roles and patriarchal themes embedded in the Twilight saga are exposed.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part One)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." Political Remix Video can empower people to assert their creative voice, tell alternative stories and critically engage with mass media systems. It is a form of critical DIY media production which challenges power structures, deconstructs cultural norms and subverts dominant social narratives by transforming fragments of mainstream media and popular culture.

The practice of remixing and re-framing moving images for political purposes has been around since the invention of film. The tradition dates back to the 1920's when Russian re-editors (many of them women) would repurpose American Hollywood films to create different political narratives and class messages. During World War Two, the Allies propaganda machine re-edited footage from Nazi rallies for newsreels to poke fun at the German Army making it seem less threatening. These early re-mixes were painstakingly done by hand, splicing strips of film and setting them to a new audio track.

The 1980s and 1990s brought video tapes and home VCRs allowing artists, activists and fan-vidders to make remixes via tape-to-tape editing. The media tools and technology of the 21st century have made the power of critical remix available to anyone with access to the web, a computer and some extra time.

Increasingly we are becoming a global culture that communicates in an audio-visual language. All political remix videos are made without the permission of the copyright holder and rely on the fair use doctrine. However despite the fact that they should be protected under fair use many critical remixes are especially vulnerable to DMCA takedowns and automatied content ID matching systems.

Today a small number of large corporations own, control and produce most of our popular culture. The remix video process provides creators a powerful way of talking back to this mass media machine. It is a way to communicate using that audio-visual language in poetic, humorous, poignant and entertaining ways.

I curated the political remix portion of the DIY 24/7 Video show at USC in the Spring of 2008. I was asked to put together a new show for 2010 highlighting some of the best remixes of the last two years. Here I have collected videos representing several distinct remix styles, covering a wide variety of social, cultural and political topics. I have focused in particular on re-cut trailers, identity correction, transformative storytelling, supercuts, and music videos. These works comment on, subvert, critique, ridicule, celebrate, illuminate and build on aspects of mass media by utilizing pieces of mass media. The topics of these videos vary widely; some focus on big "P" political issues like war, elections and government policy while others highlight small "P" political issues like race, gender and sexuality.

Re-cut trailers

Re-cut trailers are probably the most popular form of video remix online today. Some dramatically shift the genre and tone of popular movies while others remix straight characters to create new queer relationships and queer narratives from heteronormative Hollywood films.

Pretty Women as a Horror Film

Becca Marcus re-imagines the popular romantic comedy Pretty Woman as a terrifying thriller. The 1990 movie stars Richard Gere as a wealthy businessman endearingly obsessed with a women who prostitutes herself on the streets of New York City played by Julia Roberts. Becca re-cuts the films trailer adding a new soundtrack and transforming Richard Gere's character from "wealthy saviour" to a more appropriate violent controlling predator. Interestingly, the original film was written as a dark drama dealing with the difficult lives of sex workers but prior to production, Walt Disney Motion Pictures rewrote the film making it into a lighthearted Cinderella-story with the tagline "Who knew it was so much fun to be a hooker?"

Gay Marriage Storm Chasers

Mary C. Matthews of VideoPancakes remixes the now infamous anti-gay marriage "gathering storm" ad created by the National Organization for Marriage (NOM). She couples it with footage from the Discovery Channel show Storm Chasers, she creates a promo for a new fictitious reality show called "Gay Marriage Chasers". Matthews' seamless combination produces a hilarious critique of the absurd fear mongering embedded in religious anti-gay PR efforts.

Harry Potter and the Brokeback Mountain

By now there are thousands of Brokeback Mountain parody videos online, some edging on ridicule and homophobia and others successfully subverting heteronormative Hollywood narratives to create new queer relationships. This Harry/Ron slash remix, by 19 year old vidder MissSheenie, re-casts the stars of the heteronormative Harry Potter films as young, queer wizards struggling with magic and their feeling for each other. Slash fiction using film trailers as a foundation allows makers to easily queer nearly any on screen straight relationship and is an especially important tool for LGBT fans who have so few characters to identify with in mass media.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Activist Media (Part Three)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with curator Sasha Constanza-Chock designed to more fully map the contexts from which these Activist videos emerged. Some critics have argued that the corporatized sites of web 2.0 will not allow sufficient room for progressive and radical voices to be heard. Some of the videomakers here, such as Witness, have established their own platforms for sharing their work, while others have deployed YouTube, Vimeo, and some of the other commercial platforms. How have these filmmakers worked through their relationship with commercial portals given their often anti-corporate messages?

I think it really depends. Videomakers who work from within social movements tend to see the rise of commercial videosharing sites (and social network sites) primarily as a major opportunity, but one that presents important challenges. Everyone is glad that DIY movement videos are now able to reach vast audiences that were previously inaccessible. At the same time, commercial portals present problems of 1. censorship, 2. surveillance, 3. exploitation, and 4. closed technology design.

In terms of censorship and free speech, activist videomakers often share stories of having their videos censored (taken down) by YouTube and other commercial sites, most frequently because of copyright issues with music they've used in the videos, and sometimes (especially in human rights documentation) because of graphic depiction of violence or dead bodies. This is especially the case for antiwar videos that try to show the real costs of war and military occupation. There are also many cases where video activists have had their accounts suspended. One of the best resources that documents takedowns is YouTomb. Although YouTomb is focused primarily on the copyfight, the project also documents political takedowns, but it's not emphasized. It would be wonderful to highlight political takedowns more systematically.

As for surveillance and privacy, the entire business model of commercial video portals is based on gathering as much information as possible about users in order to serve ads and sell data profiles, and many activist videomakers have problems with that. Many are also concerned about the relationship between commercial video platforms and state intelligence or police forces. We're used to hearing about this as a problem for activists living 'in repressive regimes' but it's an issue everywhere. Just last year, Eric Schmidt (Google CEO) famously said "If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place. If you really need that kind of privacy, the reality is that search engines - including Google - do retain this information for some time and it's important, for example, that we are all subject in the United States to the Patriot Act and it is possible that all that information could be made available to the authorities." In activist networks, there have long been many anecdotes, and some documented examples, of corporate platforms sharing detailed information with police and other state agents, which then leads to repression, arrests, or worse. Just recently, we have learned even more based on EFF's FOIA for documents about the Department of Homeland Security's SNS surveillance practices.

A third issue, especially for anticorporate activists and critics of global labor and environmental abuses by multinational firms that are hidden behind the glossy surface of brand culture, is that by posting videos to commercial platforms you are providing free labor for the cultural economy (Terranova, and see this excellent presentation by Trebor Scholz).

The fourth problem I hear video activists talk about is the closed nature of commercial video platforms, both in terms of their governance structure (these companies are essentially like dictatorships, where the users don't have voting rights on policies or features, although occasionally they might get polled, they can petition for change, and they can 'flee into exile' in the hinterlands of smaller noncommercial video sites) and in terms of technology design. Although commercial video sites generally run on top of free software, they hide it all in layers of proprietary code and nonfree flash interfaces, and usually don't contribute back to free and open source video software and standards.

Most activist videomakers just live with these problems - it's the tradeoff for reaching more people. But increasingly I think people (not just activists) are also setting up their own, community controlled, noncommercial, free and open source alternatives. For evidence of this just look at the growth of the Open Video Alliance, or the spread of projects like Miro Community or Plumi. Recently, I've been working with Transmission, a network of video makers, programmers and web producers developing online video distribution as a tool for social justice and media democracy, to launch a new free and open source platform to aggregate video from all the activist video organizations that participate in the network. There's a preview up.

For a little bit more of my thoughts on this question check out this post.

You reference here the extended history of DIY activism through film and video production, which we might trace back to, for example, the ways black organizations responded to The Birth of a Nation, if not earlier. To what degree are the new DIY Videomakers conscious of that history? How does it inform the work they are doing?

Honestly, I think that DIY Video has become so much a part of activism and social movement practices that there's no good answer to this question. Some activist videomakers have closely studied the history of radical filmmaking, and go to great lengths to cite and reference that history in their own work. Others have no idea that this history exists and are mostly applying the tools and techniques of present day remix culture to something they're passionate about. Some activist videomakers learn how to shoot and edit by making skate videos, others shot their first video at a street protest and then got hooked, some grew up within communities of radical media makers who took part in key social movement struggles of the previous generation.

I think one aspect of DIY video activism that often gets overlooked is how institutions that were built by a previous generation helped set the stage, build infrastructure, and gain access to channels for broader distribution, and all of this helps encourage the new generation of DIY video activists. For example, check out Dee Dee Halleck's work "Hand Held Visions," on the fight for cable access TV in the US. Cable Access was the victim of a massive smear campaign backed by the corporate networks, but it was actually a space where literally thousands of people learned how to shoot and edit video, and took media democracy into their own hands. Many people active in that movement went on to help cofound local community film centers, activist film festivals, distribution networks like Women Make Movies and even satellite channels like Free Speech TV , and more recently took part in the formation of local Independent Media Centers.

It's also interesting that, as the first generation of digital video activists starts to reach middle age, some are trying to figure out how to create sustainable institutions - be they nonprofits, businesses, worker run co-ops, whatever - so that they can continue to make media without 'selling out' to big media firms. And they are sometimes looking to the previous generation, who in some cases moved from ad hoc collectives to established media arts institutions, to help them think about how to do this.

"Collective Action" was a central theme in the entire DIY 2010 series. In your case, most of these videos come from collectives and political organizations, even as YouTube is often understood as "self branding" and promoted with the slogan, "Broadcast Yourself." How have these collectives taken advantage of the networked nature of online communications in their production process?

More and more, social movement communicators are recognizing the need to shift from top-down, single channel strategies and to engage in what Lina Srivastava calls (echoing your formulation of transmedia storytelling) _transmedia activism_. One important aspect of this is shifting from the role of 'spokesperson for the movement' to 'aggregator, curator, and amplifier' of movement voices. Many of the videos I included were created in networked production processes that explicitly asked movement participants to create media (still images, short videos) and contribute them to a shared pool of resources that serves both as a mobilization archive and as raw material to be remixed into a collaborative work that was then recirculated, illustrating the broad base of support and participation that the movement or movement event enjoyed.

What I'm finding in my own research is that this is part of a broader shift towards _transmedia mobilization_, the critical emerging form for networked social movements to circulate their ideas across platforms:

"Transmedia mobilization involves consciousness building, beyond individual campaign messaging; it requires co-creation and collaboration by different actors across social movement formations; it provides roles and actions for movement participants to take on in their daily life; it is open to participation by the social base of the movement, and it is the key strategic media form for an era of networked social movements. While the goal of corporate actors in transmedia storytelling is to generate profits, the goal of movement actors in transmedia mobilization is to strengthen movement identity, win political and economic victories, and transform consciousness."

More on that here or, in presentation form, here.

In many cases, these videos are simply one resource in much more elaborate campaigns which unfold across a range of different sites and platforms. Can you say a bit more about how online video fits within larger communication strategies for some of the groups you describe?

I already talked about transmedia activism / transmedia mobilization, but I think there's another layer of communication strategy that's important to DIY video activists that we haven't touched on yet, and that's the layer of media and communication policy. Some (but not enough!) movement media activists also end up engaging with these battles - net neutrality, data privacy, media ownership, spectrum access, race and gender inequality in media ownership and employment, etc. Once they've experienced the power of media making, in a very hands-on way, they look around the media landscape and say 'it's not enough to just have our own marginalized spaces or to be visible in the social media space, we need much broader reach!' And unfortunately broader, cross platform reach for is very difficult to achieve for activists making media with values of social, environmental, economic, gender, and racial justice in an environment composed of multibillion dollar, transnational communications conglomerates that are throwing their full weight behind lobbying for media and communications policy that will keep the field tilted towards their own business models - even if those business models rely on advertising that perpetuates values, products, and practices that are literally destroying planet Earth. So that's why more and more DIY media activists are also getting involved in the struggle for media justice, through networks like the Media and Democracy Coalition, organizations like Free Press, and spaces like the Center for Media Justice. Anyone who cares about the potential for DIY video as tool and practice of cultural expression, civic engagement, and social movement mobilization should get connected to these folks. The future of DIY Video - and the future of humanity - might really depend on it :)

Sasha Costanza-Chock is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

DIY Video 2010: Activist Media (Part Two)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and described by Sasha Constanza-Chock.
What follows is the full selection of videos that I sent to the DIY Video 2010 organizers, structured by the 10 social movement categories that I mentioned above. Short clips of many of them were remixed into the screening program, where they were placed in interesting juxtaposition with other kinds of DIY video by style, technique, and narrative and visual strategy. Here, you can watch the complete set of Activist Media videos, as well as some that didn't make it into the theatrical screening. Enjoy, and I hope that they inspire you to action!

DIY Video Activism Program

Meta: Video Activism

The opening selection is a compilation of key clips from the first two years of the human rights video Hub at witness.org. Witness is a widely respected video advocacy organization, based in New York City, that uses video as a tool to defend human rights. They've trained hundreds of video activists, and produced a number of good resource kits around the complex issues raised by video advocacy - representation, privacy, repression, agency, etc. They've also grappled with the tradeoffs between relying on YouTube and video hosted on corporate platforms vs. creating their own space online. I thought it appropriate to start with a retrospective they put together of recent human rights videos that have had an impact.

2 Years of the Hub - A Look Back (1:03), By Witness

2008 Election

The 2008 election was full of DIY video all over the spectrum, but I chose to highlight two works that emphasize the role of DIY video outside the formal political process, and that were connected to activity in the streets and at the polls.

Terrorizing Dissent (Trailer) (2:07), By the Glass Bead Collective

I was invited by a video journalism organization called iWitness Video (not to be confused with Witness, above) to help document protests against both the Democratic and Republican National Conventions during the 2008 campaign cycle. At the RNC in the twin cities, iWitness video was repeatedly raided by federal agents who, among other ludicrous claims, at one point insisted that they didn't need warrants because the DIY media outfit was holding 'hostages.' The raids proved to be totally baseless, but were effective in part at disrupting our video trainings and production schedule. There's at least a 40 year history of mass protest at the national conventions, and every year there seem to be more riot police, with more 'less lethal' weaponry, beating up more nonviolent protestors who oppose both parties of War and Empire. At the same time, every year there's also more and more DIY documentation of police abuse. This is great for legal teams, who in recent years have had a lot of success winning class action lawsuits in city after city over rampant first amendment violations (peacefully assemble!). Activists I was working with managed to pull together nearly a terabyte of video footage for the legal team in the Twin Cities. Over time, people have also found innovative new ways to remix protest footage in ways that can capture attention.

I contributed footage, editing, and coordination work to the feature length documentary Terrorizing Dissent. This trailer for the film (edited by the Glass Bead Collective) uses the giant American flag projected behind McCain's head as a bluescreen to show the police brutality taking place on the streets just outside the convention center.

Video the Vote 2008: Why Would Anyone Want to Stop You from Voting? (3:41), By Video the Vote

After the theft of the 2000 election, and widespread irregularities again in 2004, In 2006, Ian Inaba of Guerrilla News Network, John Ennis of Shoot First, Inc., and James Rucker of ColorOfChange.org launched a nationwide network of citizen videographers to try and document voting problems on election day. They ended up getting buy-in from major foundations, public media, and corporate partners, and thousands of people across the country volunteered to participate and help ensure that young people, low income people, and people of color wouldn't be systematically denied the right to vote again. It was all coordinated via web, email, and conference calls. It was inspiring to participate in and will hopefully keep growing during future elections.

Iran

It was obvious that this program would have to include the anonymous video of Neda Aghan-Soltan's death during the mass uprising against the theft of the Iranian election. This DIY video was seen worldwide, won the Polk award in a new 'videography' category, and did more than any other single media text to complicate Western publics' monolithic antipathy to Iran by compelling audiences to differentiate between Iranian leadership and the Iranian people. But I didn't want to just include the clip - I wanted to show it situated within a text that draws from a remix aesthetic familiar from daily cultural practices (slideshows mixed with music and short video clips), but applied to mass mobilization.

Neda Soltan [warning: graphic content] (2:22), By AliJahanii:

Iraq & Afghanistan

The massive, worldwide antiwar movement that generated the largest coordinated protest in human history on February 15th, 2003 (a date decided on via the World Social Forum process - see http://www.wsftv.net/) was unable to avert the US invasion and ongoing occupation of Iraq and Afghanistan. Thousands of dead soldiers and hundreds of thousands of civilian deaths later, increasing numbers of US veterans of Iraq and Afghanistan are getting organized to end the wars - and they're using DIY video as part of their tactical arsenal. These short videos (by IVAW) highlight creative protest tactics and direct moral appeals by veterans against the war. The third clip is from Brave New Films, an activist documentary shop that is a little too big to be called DIY but not big enough to really be 'industry' either. I included it anyway since they often incorporate DIY footage into their projects.

Iraq War Veterans Raid Gas Station (1:09), By IVAW

Iraq Veterans Against the War: End the War Now (0:30), By IVAW

Veterans to Obama: Do Not Escalate in Afghanistan (1:53), By Brave New Films - Rethink Afghanistan

LGBTQ movement

The LGBTQ movement has made great strides over the last decade, but California's Proposition 8 dealt a cruel blow to proponents of full equality. Protests and creative actions against "PropH8" exploded into the streets, and it was all documented by protest participants, DIY videomakers, small online journalism startups, and LGBTQ movement organizations. For more background check out "Tactical Media and Prop H8".

National Equality March Madness (1:34), By NatlEQMarch:

Immigration

The successful struggle to defeat the Sensenbrenner Bill in 2006 brought immigrant communities to the streets in the largest wave of mass marches in U.S. history. Hopes of legalization for over 11 million undocumented immigrants, fanned by Obama's election, which had heavy backing from Latino voters, have by now been largely derailed. The Obama administration has pursued detention and deportation even more aggressively than the Bush administration, with 370,000 deportations in 2008 and 390,000 in 2009. This DIY video from Detention Watch Network documents a nationwide grassroots effort to lobby Congress for a more just and humane immigration policy. If you're interested in the use of social media by the immigrant rights movement check out "The Immigrant Rights Movement on the Net". If you're _really_ interested, check out my diss, "Se Ve, Se Siente: Transmedia Mobilization in the Los Angeles Immigrant Rights Movement".

Making Our Voices Heard in DC (3:12), By Will Coley for Detention Watch Network:

Police Brutality

When BART officer Johannes Mehserle shot and killed Oscar Grant on the Fruitvale train platform on January 1st, 2009, it was recorded by multiple videographers who documented the event on camera phones and a handheld video camera. Soon, the footage was circulating on YouTube, seen millions of times and reposted across the web, then picked up by broadcast TV news. DIY video is one of the most powerful tools in the ongoing struggle against police brutality, and in response police departments across the country are attempting to enforce laws against filming police. To follow this battle more closely check out and for a gallery of creative memorials to Oscar Grant.

Oscar Grant Shooting (1:59), By ? (multiple reposts)

Economy & Gentrification

Many of the best DIY activist videos have always been music videos. Music videos are woefully underrepresented in this program, I'm not sure how it turned out that way. But this one, produced by an amazing crew of Detroit artists, makes up for it all. It begins with beats and rhymes that highlight issues of neoliberal globalization, deindustrialization, battles against gentrification, community led development, movement building, and more, all without feeling preachy and while keeping your head nodding to lyrics by the D's very own Invincible. Then it morphs into a minidocumentary about Detroit organizers who are taking back their city for the next generation, featuring civil rights legend Grace Lee Boggs . It won the Housing Rights award from Media that Matters.

Locusts (6:29) Directed By Iqaa The Olivetone, Produced By Invincible for Emergence Media, Joe Namy, and Rola Nashef

Haiti

It was incredibly difficult to find DIY video produced by Haitians about what was going in Haiti in the wake of the earthquake. A youth film school called Cine Institute started putting out regular short video stories in the days and weeks after the quake. This compilation provides a taste of their work. It's not exactly social movement media but I felt it was important to include some DIY video from Haiti.

After the Earthquake: A Compilation of Cine Institute Coverage (3:45), By Cine Institute:

After the Earthquake: A Compilation of Ciné Institute Coverage from Ciné Institute on Vimeo.

Climate justice

To close the program, I chose two DIY video selections from the climate justice movement, both related to the Copenhagen COP15 climate summit that, unfortunately, failed to deliver a fair and binding agreement. The first is by the 350 movement , and weaves together stills and short clips from people all around the world who participated in a global day of action to demand a carbon target of 350 parts per million. The final clip is an interesting short by the Copenhagen Bike Bloc that provides a visual history of civil disobedience and serves as a a call to tactical innovation. I wanted to end with this because it's a direct commentary on the way that social movements constantly create new tactics - including new forms of tactical media - in order to push forward towards a more just and sustainable world.

The Day the World Came Together: October 29th, 2009 (2:10)

By The 350 Movement

Put the Fun Between Your Legs: Become the Bike Bloc (1:38), By the Copenhagen Bike Bloc

Sasha Costanza-Chock is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

DIY Video 2010: Activist Media (Part One)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was developed by Sasha Constanza-Chock.

Activist Media: curated by Sasha Costanza-Chock

I was invited by Steve Anderson and Mimi Ito to curate a program of 'Activist Video' for DIY Video 2010. I was happy to get involved since this is an area that I both study (as a postdoc at the ASC&J and a Fellow at the Berkman Center [http://cyber.law.harvard.edu/people/scostanzachock]) and have been an active participant in for about 10 years now.

I first got connected to DIY activist video through Indymedia, a worldwide network of grassroots journalists working from within the global justice movement that was inspired by the Zapatistas in southern México. Indymedia videographers used cheap video cameras to document the spectacular wave of popular mobilizations that rocked global financial meetings from 1999 forward, edited those videos on personal computers, and used Free/Libre Open Source Software platforms to circulate them transnationally via the net (this was back before the rise of blogs, social network sites, and especially YouTube as the hegemonic web video space).

In 1999, some friends of mine from Big Noise Films were cutting together footage shot by over 100 street videographers at the protests that shut down the WTO in Seattle, and asked me to help work on the soundtrack for a collaborative, DIY documentary called This Is What Democracy Looks Like The film captured the energy of the moment and was seen very widely, subtitled and distributed around the world for thousands of screenings in homes, community centers, and activist spaces. I was inspired and hooked, and over the next few years spent a lot of time helping to organize new Independent Media Centers, getting video cameras and computers into the hands of grassroots activists in the global justice movement, and shooting, editing, and coordinating collaborative DIY video documentaries (for example, check out The Miami Model [http://www.archive.org/details/miamimodel].) I was also part of the editorial collective for video.indymedia.org].

The Indymedia network is really an interesting phenomenon, and one that's often overlooked by academics studying political media, despite the large number of people involved, the technological innovations it produced, and the huge amount of traffic it (still!) actually gets. It has also been a generative space for many people who went on to become innovators in social movement technology spaces as well as web 2.0 firms more broadly. But the still-quite-recent history of innovative DIY video activism on the web, let alone the much longer history of DIY video (and film!) in general, is too often ignored these days when we talk about activist media. For those interested in a little more history and theory of media activism, check out this short article on "New Media Activism: Looking beyond the last 5 minutes", or for a book-length text see John Downing's excellent "Radical Media: Rebellious communication and social movements."

Besides the disappearance of history from narratives about media and social movements, it seems to me that conversations about 'activist media' in general, but especially 'online activism,' all too often begin by asking the wrong question, usually some version of 'does x media technology produce social change?' Just to take a recent example, see Malcom Gladwell's article "Why the revolution will not be tweeted". My response:

> "We can avoid both cyberutopianism and don't-tweet-on-me reactions with a quite simple strategy: look at how 'real' social movements communicate, rather than start with communication tools and then argue about whether they are revolutionary. Start from the social movement, then ask 'how is this movement using ICTs, from old to new, to achieve its goals?' The revolution will be tweeted - but tweets do not the revolution make." (You can read the rest here

This is similar in a lot of ways to the position put forward by Kevin Driscoll, who argues that we should focus on how networked social movements actually use new tools I agree: start from the movements, then look at the media practices. This is the strategy that I used for my work on transmedia mobilization in the immigrant rights movement in Los Angeles, and it's the curatorial strategy I employed when I assembled the 'Activist Media' program for DIY Video 2010.

To put it simply, I started by thinking about mobilizations that took place since the last DIY festival in 2008, and about social movement organizations and networks that had significant impact during that time, then went looking for DIY videos made by participants in these movements. Deciding which movements to include (and exclude) was of course difficult, but also energizing, since despite the persistent pessimism of pundits about the 'decline of civic engagement,' once you actually go looking, there is just an overwhelming amount of diverse movement activity going on everywhere :)

I ended up narrowing it down to 10 categories, most of which felt to me like they just *had* to be included: the 2008 US presidential election cycle; the Green uprising in Iran; the movement against the ongoing wars in Iraq and Afghanistan; the protests against Prop 8 and for GLBTQ rights; the immigrant rights movement; the murder of Oscar Grant and the movement against police brutality; the environmental movement and the Copenhagen climate conference, and struggles against gentrification. I also decided to include a video from Haiti, since DIY and local perspectives on the crisis there were so sorely lacking in both mass media and online coverage, and to look for a 'meta' video about the last few years of video activism.

I then let networks of community organizers and video makers, like the Transmission Network, know that I was pulling together this program, and received lots of video links via email and Internet Relay Chat. Most of the videos that made it into the program came from culling through all this material, although there were a few videos that I knew I wanted to include from the beginning. Some of the videomakers I know personally, and it was simple to let them know that their work would be included in the program. Others I contacted to ask for permission, and everyone who got back to me responded positively. Two, I was not able to reach, but in all cases the context of the videos and their wide circulation across the web made it fairly clear that the makers would want them to be seen as widely as possible.

Sasha Costanza-Chock is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

Risks and Safety on the Internet: The Perspectives of European Youth

Sonia Livingstone is no stranger to this blog. She was one of the two keynote speakers at last year's Digital Media and Learning Conference on "Diversifying Participation." And around the time the conference was announced, I featured an interview with her here about her most recent book, Children and the Internet: Great Expectations and Challenging Realities. She's a tough-minded academic, one who challenges the easy answers offered by digital critics and supporters alike, insisting we "get it right" if we are going to "do right" by young people. She certainly values the benefits of the kinds of participatory culture and informal learning which has become a key focus of the American DML community, but she also cautions us not to move too quickly over risks and inequalities that still surround young people's lives online.

Digital Media and Learning Conference 2010 Closing Keynote and Closing Remarks from UCHRI Video on Vimeo.

In her talk at the DML conference, she argued that many young people lack the skills and resources to learn online outside of the classroom environment, facing frustrations and distractions which make it difficult for them to achieve the full benefits we've seen in other instances of youth engagement with participatory culture.

This past week, Livingstone contacted me to help share the results of a large-scale survey she and a team of researchers (Leslie Haddon, Anke Görzig and Kjartan Ólafsson) conducted with 23,420 young people drawn from 23 European countries and intended to get data on a number of "online risks," including "pornography, bullying, receiving sexual messages, contact with people not known face to face, offline meetings with online contacts, potentially harmful user-generated content and personal data misuse."

This data could not be more urgently needed given the ways that the American and international media has been focusing on issues of cyberbullying and teen suicide in the wake of a series of devastating cases of gay, lesbian, and bi youth taking their own lives over recent weeks. What follows is taken from the Key Findings section of their report:

12% of European 9-16 year olds say that they have been bothered or upset by something on the internet. This includes 9% of 9-10 year olds. However, most children do not report being bothered or upset by going online.

Looking across the range of risks included in the survey (as detailed below), a minority of European 9-16 year olds - 39% overall - have encountered one or more of these risks. Most risks are encountered by less than a quarter of children - as reported under specific findings below.

The most common risks reported by children online are communicating with new people not met face-to- face and seeing potentially harmful user-generated content. It is much rarer for children to meet a new online contact offline or be bullied online.

Significantly, risk does not often result in harm, as reported by children. Being bullied online by receiving nasty or hurtful messages is the least common risk but is most likely to upset children.

Since most children do not report encountering any of the risks asked about, with even fewer having been bothered or upset by their online experiences, future safety policy should target resources and guidance where they are particularly needed - especially for younger children who go online.

Sexual risks - seeing sexual images and receiving sexual messages online - are more encountered but they are experienced as harmful by few of the children who are exposed to them.....

The more children in a country use the internet daily, the more those children have encountered one or more risks. However, more use also brings more opportunities and, no doubt, more benefits.... In other words, internet use brings both risks and opportunities, and the line between them is not easy to draw.

Among those children who have experienced one of these risks, parents often don't realise this: 41% of parents whose child has seen sexual images online say that their child has not seen this; 56% of parents whose child has received nasty or hurtful

messages online say that their child has not; 52% of parents whose child has received sexual messages say that their child has not; 61% of parents whose child has met offline with an online contact say that their child has not. Although the incidence of these

risks affects a minority of children in each case, the level of parental underestimation is more substantial.

Later, the report provides some specific information about the prevalence of cyberbullying:

Nearly one in five (19%) 9-16 year olds across Europe say that someone has acted in a hurtful or nasty way towards them in the past 12 months. Bullying is rarely a frequent experience - 5% say someone acts towards them in a hurtful or nasty way more than once a week, for 4% it is once or twice a month, and for 10% it is less often,

suggesting one or a few instances have occurred in the past year....

The most common form of bullying is in person face to face: 13% say that someone has acted in a hurtful or nasty way towards them in person face to face compared with 5% who say that this happened on the internet and 3% who say that this happened by

mobile phone calls or messages.

Although overall, younger children are as likely to have been bullied as teenagers, they are less likely to be bullied by mobile phone or online. In other words, it seems that for teenagers, being bullied in one way (e.g. face to face) is more likely to be accompanied

by bullying online and/or by mobile....

Although overall, the vast majority of children have not been bullied on the internet, those who have are more likely to have been bullied on a social networking site or by instant messaging. Bullying by email, in gaming sites or chatrooms is less common, probably because these are less used applications across the whole population....

Among children who say "yes, I have been sent nasty or hurtful messages on the internet", one third (30%) of their parents also say that their child has been bullied online. But in over half of these cases (56%), parents say that their child has not been bullied, and in a further 14% of cases, the parent doesn't know....

Parents appear more aware that their child has been bullied if the child is a girl, or in the middle age groups (11-14) than if they are either older or younger.

Parents appear over-confident that the youngest group has not been bullied, when the child says they have, though parents also most often say they 'don't know' about the 9-10 year olds.

Where-ever one stands on the value of youth's online experiences, such numbers are at once sobering and empowering. The team's nuanced research helps us to put into perspective a range of competing claims about the risks of going online. For some of us, these numbers are higher than we'd like to believe, while for others, they are lower than some of the news coverage might have suggested. It is especially helpful where they give us contrasts between the risks online and those kids confront in their physical surroundings, as we've shared above in regard to bullying. We should be concerned that so many young people are confronting these problems without their parents being aware. I've written here before that young people may not need or deserve adults snooping over their shoulders as they interact with their friends but they need adults who are watching their backs, who understand the risks and benefits of what they are doing online, and can help them talk through the challenges they confront there.

For more information on the Livingstone et al report, check here.

How YouTube Became OurTube

In 2008, the University of Southern California hosted 24/7: A DIY Video Summit, which was organized by Steve Anderson, Mimi Ito, and the fine folks at the Center for Multimedia Literacies. Here's some of what I wrote about the conference at the time:

The conference featured screenings focused on 8 different traditions of production-- Political Remix, Activist Media, Independent Arts Video, Youth Media, Machinima, Fan Vids, Videoblogging, Anime Music Video. The inclusiveness of the conference is suggested by the range of categories here -- with avant garde and activist videos shown side by side with youth media, machinima, anime music videos, and fanvids. The curators were not outsiders, selecting works based on arbitrary criteria, but insiders, who sought to reflect the ways these communities understood and evaluated their own work. Paul Marino, who directed Hardly Workin', and who has helped organize the Academy of Machinima Arts & Sciences, put together a crackerjack program which took us from the very earliest use of games as animation engines through the most contemporary and cutting edge work, spanning across a range of different gaming platforms, and mixing videos which are about the games world with those which have a more activist or experimental thrust. Laura Shapiro, an experienced video-maker, brought together a range of fan music videos, again representing a diverse cross-section of fandoms, while Francesca Coppa offered informed critical commentary which identified the schools represented and their aesthetic and thematic goals for their works. Tim Park, an experienced AMV producer, put together a program of anime videos drawn from more than half a dozen different countries.Even in those categories I thought I knew well, I was familiar with only a fragment of the works shown, and even where I thought I knew a work well, I understood it differently when read in the context the curators provided. In some cases, these materials were being shown outside their subcultural community for perhaps the first time. Having written about fanvids since the 1980s, I was delighted to see them gain a public exhibition in this context and for media students to get a sense of the aesthetic complexity and emotional density that is possible working within this form.

Ito and Anderson recently returned to these same curators to see if they could offer us an updated view of their corners of DIY video culture. The IML team edited together a remarkable compilation representing of the key trends in contemporary online video for a screening last month at Los Angeles's Hammer Museum.

24/7 DIY 2010: Collective Action from IML @ USC on Vimeo.

I was asked to give some remarks after the screening and I thought I would write out some of my core ideas below. I have also asked the various curators to share their selections (with commentary) through my blog over the next few months. So, keep an eye open for what should be a fascinating series of snapshots of the best of contemporary DIY video.

How YouTube Became OurTube

I always stumble over pronouns when thinking about YouTube. After all, in the English language, "You" is both singular and plural. Most accounts of YouTube assume that it is a space for personal expression, yet if this is the case, why used networked technologies. It is not simply a site for self-branding or "broadcasting". Rather it is a site for collective expression, with many of the videos posted there coming from specific subcultural communities, each of which has a longer history than YouTube itself, each of which has evolved its own traditions of cultural production and circulation. So, for my purposes, let's consider the "You" in "Do-it-Yourself" as plural, multiple, collective, rather than singular, personal, individual.

This sense of YouTube as composed of many different production communities is vividly illustrated by the opening segment of this video, which shows how "I'm On a Boat," traveled from a Feb. 2009 sketch on Saturday Night Live, across many of the different subcultural communities represented in this program -- as it gets applied to anime and Star Trek, as it gets performed by A Capella groups and by the U.S. Navy, as it gets rewritten into "I'm on a Blimp" or "I'm on a Broom" to better fit the interests of specific fan communities. What we see here are the consequences of these various DIY media production communities coming together to a shared site where they can see what each is doing and where they can quickly apply what they learn to their own work. We can see this process as one which both impacts these various subgroups and starts to create a shared culture which runs across all of those populations who have chosen to use YouTube as a site for distributing their work.

All of this is a vivid illustration of what I've described elsewhere as "participatory culture." In a participatory culture, there are relatively low barriers for engagement and participation, there is strong support for sharing your creations with others, there is a system of informal mentorship where experienced participants help train newbies, and there is a sense that others care about what you say and create. Each of the subcultures represented here have some if not all of the properties of a participatory culture, and when YouTube provides a home for these communities, it acquires some of those properties as well, though it is less clear whether anyone has a primary identification with YouTube and it is very clear that in some ways YouTube itself (especially in its comments sections) can be hostile to the diversity that a participatory culture needs to thrive.

All of this is to say that Web 2.0 is not participatory culture. The Web 2.0 companies seek to court, capture, and commercialize aspects of participatory culture but they do not create it and they do not own it and often, their commercial interests are imperfectly alligned with the noncommercial interests which motivate DIY cultural production. What I am calling participatory culture has a long history -- we can trace its roots back to the folk cultural logic which has shaped human expression throughout much of its history; throughout the late 19th and 20th centuries, participatory culture has run through many struggles of everyday people to capture the means of cultural production and to communicate their own stories to the world, a history which runs across many different technological platforms and many different cultural communities.

As I suggested in my essay, "What Happened Before YouTube?," our society was ready for YouTube when it appeared, which is why it was flooded so quickly with all forms of amateur and noncommercial media production, many of which had been looking for a site for circulation and exhibition. While the mad rush to get their work on YouTube is impressive by any criteria, it was a byproduct of long-standing interests within these various groups in producing and sharing media with each other. Some of the practices represented in this program build on those traditions, while others reflect the new potentials which have emerged as a consequence of the hybrid media ecology which has formed at the cultural crossroads which YouTube represents.

Confronting the quick spread of themes and sounds represented by the "I'm On a Boat" phenomenon, many fall back on empty phrases, such as "viral" or "meme" to explain what is going on. In our forthcoming Spreadable Media book, Sam Ford, Joshua Green, and I dissect these concepts, suggesting that they each mystify rather than clarify the process of cultural production and circulation by treating culture as if it were "self-replicating" rather than acknowledging the human agency involved. In particular, the "I'm on a Boat" videos break down the notion of "fidelity" which runs through writing on Memes and Viruses: we do not simply pass these songs on from mind to mind, rather each new group makes its own contributions, leaves its own mark on what the others have produced. These videos are not simply spreading rapidly, like a contagion, but they are evolving rapidly, through a high speed and high tech version of the folk process.

Some of what gets produced for YouTube may start as self-branding, but the work that matters to people matters because it invites their participation, because it encourages them to join the action, even if only through spreading the word. We see this process at work in the segment featured here showing Matthew Harding's "Where the Hell is Matt?" videos, which began as one man's tour of the world, dancing to the sound of his own drummer, but ends with larger and larger groups of people dancing along with Matt. Other featured videos turn our attention towards collective action -- encouraging people to share images of their communities working towards shared interests or agendas. This tendency is spectacularly represented here by the 350 Movement and The GayClic Collab Against Homophobia, both represented in the "All Together Now" portion of the video. In other cases, the videos function as a call and response system, encouraging people to jam together, even though they remain geographically dispersed, as can be seen in "The Mother of All Cords." This desire to express collaborative or collective expression may be what fuels the proliferation of windows, a set of formal practices which gets singled out later in the program.

The program also offers us some examples of how the community passes along knowledge to newer members, shown here in "AMV Technique Beat," an Anime Music Video about the conventions shaping the Anime Music Video genre. And elsewhere, we get the sense of the video platform as a site for important community conversations, as the curators brought together a selection of the different responses to the Derrion Albert beating. As Jean Burgess and Joshua Green have noted in their book about YouTube, even seemingly unprocessed clips, segments taken from commercial films and television series, may serve as resources for the community's conversations, with the comment sections on the site and elsewhere being as important to the process as the video itself. YouTube has become a platform where we go to talk about, through, and around videos, and the site's willingness to make it possible for us to embed these videos on social networking sites and blogs is another key factor in enabling it to support these kinds of dialogues between and within diverse populations.

As I reflect on this process of transforming media content into resources for conversation and communication, I am reminded of the work of my mentor, John Fiske:

"If the cultural commodities or texts do not contain resources out of which the people can make their own meanings of their social relations and identities, they will be rejected and will fail in the marketplace. They will not be made popular."

Fiske insisted that mass culture texts only became popular culture when the public took them up as "resources" through which they could express their own perspectives.

Fiske's theories in the 1980s helped prepare me and many media scholars of my generation for contemporary remix culture. The "Deconstructing Our Icons" and "Putting Words in Our Mouths" sections here show this remix process at work. Each of the subcultures that are reflected in the current program draws some of its raw materials from popular culture, but several of them -- the Fan Vidders, the Anime Music Vids, Machinema, and the Political Remix vids -- in particular are built around different strategies for appropriating and remixing video content. In some cases, the original content is abstracted beyond the point of recognizability, while in others, the point is for us to recognize it both in terms of its original context and the new context into which it has been inserted. There are several striking examples here from the last presidential campaign, including "Terrorizing Dissent" where McCain's convention speech is juxtaposed against the police's assault on protesters outside, "Dance Off" where McCain, Obama, and Palin dance for their awe-struck publics, and "Synchronized Presidential Debating" which makes visible the candidate's reliance on preset soundbytes rather than spontaneous engagement with their rivals. The selections from the Fan Vidding world also show us how the form is being increasingly used to make critical comments on the culture around them, as illustrated by the "Art Bitch" video based on Battlestar: Galactica and the "Piece of Me" video commenting on Brittany Spears and celebrity culture.

A striking shift from the 2008 to the 2010 videos has been the increasingly globalized nature of this grassroots media production. We see this in playful ways as media makers from the developing world join the "lip dub" movement or contribute to pass-along video compilations, but we also saw it in the ways that protesters in Iran were able to capture and transmit powerful footage of the action in the streets in the aftermath of their failed elections. The images of Neda gave a face to the movement and will remain key icons of the 21st century. If some have described, with a certain degree of mythologization, what happened in Iran as a "Twitter Riot," we need to also recognize that it was also a YouTube and Flickr riot. In each case, though, we need to recognize that these media were directed towards us in the west rather than being resources used in Tehran to mobilize the revolution that never quite came. The Iranians tapped new technologies and their strong diasporic network to get word out of their often closed country and to court public opinion around the world. This too is part of the story of DIY media in recent years.

Through this process of media sharing, we have collectively distilled attention around key images and moments which now form key elements of our cultural archive -- some of these elements come from mass media (such as Kanye West's disruptions and eruptions), some from the grassroots media (such as "Charley Bit Me," "Keyboard Cat," or "Double Rainbow,"). In either case, these images have become culturally central because they have provided many different groups with expressive resources. They have gained resonance as they have been deployed and redeployed through countless other videos and thus they have become part of the shared culture of the various networks which pass through YouTube.

In this context, each new formal innovation (capacities to autotune sounds, to layer on windows, or to use Little Big Planet to design characters and levels) travels rapidly from one producing community to another. Early on, the tool may become a source of fascination in its own right, while later, it simply becomes one more device which can be used to create a fan vid or score a political point. In such a context, it becomes challenging to maintain any sharp dividing line between different kinds of subcultural practices. What seemed relatively distinct in 2008 seems less so in 2010.

For me, one of the most compelling segments of this video involved the "lip dub," a practice of grassroots performance where communities of people get together and produce elabroate, single-take music numbers. As I watched these, I was delighted by the sense of collective joy as places of work -- stores, offices, and schools primarily -- get transformed into performance spaces, taken over as sites of play. Behind each such video there is a story of collaborative production, often creative expression which straddles other kinds of hierarchies - as bosses and workers, teachers and students, doctors and patients, work together to create something which allows each of them to feel a moment of stardom. Compared to many traditional societies our culture has surprisingly few such moments of collective joy, few chances to transcend fixed relationships and imagine new ways of singing and dancing together.

Here's a complete list of the videos featured in the program:

Get on the #@&$! Boat

"I'm on a Boat" A Capella | Acquire A Capella of UC Santa Cruz | 2009

I'm on a Boat - Star Trek | kiki_miserychic | 2009

I'm on A Boat (Wind Waker Version) | Matthew Gallant | 2009

Pokemon I'm on a Boat Music Video | DJPhiUp | 2009

I'm on a Blimp (ft. Teddy) | LittleKuriboh | 2009

In a Snuggie | Mikey and Big Bob | 2009

I'm on a Boat Navy Edition | Eychner | 2009

One Piece Tribute: "I'm on a Boat" | fishytoothy | 2009

I'm on a Broom (I'm on a Boat parody) | heynadine | 2009

All Together Now

Day 18 NaVloPoMo | Ermander |2009

Day 10 NaVloPoMo | miglsd | 2009

navlopomo#08 | Miguel Serradas Duarte | 2009

shadow out of time | AliaK | 2009

It's Time | Videolution | 2009

Why Would Anyone Want to Stop You from Voting? | Ian Inaba | 2008

The Day the World Came Together - The 350 Movement: October 24, 2009 | 350org | 2009

Where the Hell Is Matt? | Matthew Harding | 2008

THE BIG FAT GAY COLLAB! | steviebeebishop | 2009

The GayClic Collab Against Homophobia (from France) - Fuck You by Lily Allen | GayClicTube | 2009

SOUR '日々の音色 (Hibi no neiro)' | Masashi Kawamura + Hal Kirkland + Magico Nakamura + Masayoshi Nakamura | 2009

Deconstructing Our Icons

Ian Fleming's Property of a Lady | qwaga | 2009

Buffy vs Edward: Twilight Remixed | Jonathan McIntosh | 2009

Piece of Me | obsessive24 | 2008

Art Bitch | hollywoodgrrl | 2009

Creepy Mario 64 | LightningWolf3 | 2008

Terrorizing Dissent RNC08 - Trailer | terrorizingdissent.org | 2008

See it, Shoot it, Share it

Neda Agha Soltan, killed 20.06.2009, Presidential Election Protest, Tehran, IRAN | AliJahanii | 2009

DERRION ALBERT- BEATIN TO DEATH SEP, 27 2009 | laurenmonique19 | 2009

RE:Chicago student Derrion Albert KILLED in a FIGHT | lovelyti2002 | 2009

DERRION ALBERTS BEAT TO DEATH AT 16YRS OLD (Fenger Highschool) | dncmoneyblogtv1 | 2009

RE: Raw Video of Derrion Albert 16 teen year old beaten to death in chicago sep 27 2009 | nate4keys, 2009

Teach it Yourself

The Story of Stuff | Annie Leonard | 2009

RSA Animate - Crises of Capitalism | theRSAorg | 2010

Charts Music | Johannes Kreidler | 2009

Marines - The Red Stripe | Patrick St. John | 2009

The Cycle of Insanity: The Real Story of Water | The Surfrider Foundation | 2010

Little Big Mods

Little big planet COSTUMES SACKBOY | xxxNUCKxxx | 2008

Little Big Planet: Takeshi's Castle | IGNentertainment | 2008

Little Big Planet: Love and Marriage (Engagement Proposal) | Jed05 | 2008

Frost* - Toys - Little Big Planet Music Video | Pete Waite | 2008

Little Big Revenge | Michael Van Ostade and Kaat Schellen | 2009

LittleBigPlanet - This is Sparta (300 parody) | DarkAslox | 2009

Little Big Planet - Watchmen Trailer | Machinima.com | 2009

Little Daft Punk | DanteND | 2009

MTBig Planet | DanteND | 2009

Put Some Words in My Mouth

AMV Technique Beat | Douggie | 2007

Davos Annual Meeting 2010 - Queen Elizabeth II of England | World Economic Forum | 2010

HTC Evo VS iPhone 4 | Brian Maupin | 2010

White Wedding: Literal Video Version | DustoMcNeato | 2009

Davos Annual Meeting 2010 - ADM CEO Patricia Woertz | World Economic Forum | 2010

Total Eclipse of the Heart: Literal Video Version | David A. Scott | 2009

Obama and McCain - Dance Off! | David Morgasen | 2008

Gimme More Windows

Kutiman-Thru-you - 01 - Mother of All Funk Chords | Kutiman | 2009

Mario Kart Love Song (Original) | Sam Hart | 2008

Mario Kart Love Song Matlock Project ( cover ) | matrockrecords | 2009

Alice - Pogo Remix | Pogo | 2009

Alice - Pogo Remix - YooouuuTuuube Remix | David Kraftsow (YooouuuTuuube) | 2009

Only Bob | Infinity Squared | 2009

Synchronized Presidential Debating | 236.com | 2008

A Soundtrack for our Life

A Day at the Office | sfeder331 | 2009

The first LIP-DUB in the Arab World and Africa | Anas Benkirane | 2010

Hey Ya: A music video | Shorecrest Video Department | 2009

Shorewood Lip Dub | Shorewood High School | 2009

Hôpital Sacré-Coeur Lip Dub | HSCM2009 | 2009

Lip Dub TOYS R US NANTES Martin Solveig | Toys R Us Nantes | 2009

University LipDub - Brazil - FACCAMP | Campo LImpo Paulista College | 2009

Weird Science- Office Lip Dub! | rancidbry | 2010

lipdub MINI STORE rennes | Mini Store Rennes | 2009

Lip Dub - "Miley Cyrus" by KIIS FM Staff | KIIS-FM Staff | 2008

Tune it Yourself

Dude You Have No Quran AUTOTUNE REMIX | Bart Baker | 2010

This Year in Auto-Tune 2009 - That Really Happened?! | DJ Steve Porter | 2009

Auto-Tune Cute Kids and Kanye | The Gregory Brothers | 2009

Auto-Tune the News #2: pirates. drugs. gay marriage | The Gregory Brothers | 2009

Yosemitebear Mountain Giant Double Rainbow 1-8-10 | Yosemitebear | 2010

Double Rainbow Song | The Gregory Brothers and Yosemitebear | 2010

Carl Sagan - 'A Glorious Dawn' ft Stephen Hawking (Symphony of Science) | John Boswell | 2009

Wedding Dance Videos

JK Wedding Entrance Dance | TheKheinz | 2009

JK Divorce Entrance Dance | NYVideoProduction | 2009

Spanish Wedding Dancers | Gonzalo Garcia Martinez | 2009

wedding entrance dance spain- entrada boda bailando Miguel y Loida Forever | rbkme | 2009

DK Wedding Reception Entrance Dance | MrPandit33 | 2009

VIJAY & NISHA BEST EVER ASIAN RECEPTION | cookiesclients | 2009

Moran & Irit's wedding Entrance Dance surprise | irimori | 2009

MK Wedding Entrance Dance by Chippendales | chippendales | 2010

JK Wedding Entrance Dance Webkinz Style | PuppyDawg1022 | 2009

JK Wedding Entrance Dance Baby | http://lifeinarabia.org | 2009

Credits

Event Coordinators: Steve Anderson, Mimi Ito, Gabriel Peters-Lazaro and Holly Willis

Program Editor: Ana Shepherd Video Coordinator: Miranda Peter-Lazaro Legal Advisor: Jason Schultz

24/7 2010 Curators: Matteo Bittanti, Francesca Coppa, Sasha Costanza-Chock, Ryanne Hodson, Jonathan McIntosh, Tim Park and Mike Wesch

Special thanks to Jonathan Wells, Meg Grey-Wells and the staff of The Hammer Museum

Sponsored by the Institute for Multimedia Literacy, School of Cinematic Arts, University of Southern California

Doing Drag in Wal-Mart and Other Stories of Rural Queer Youth: An Interview with Mary L. Gray (Part Two)

You pose some critiques of the way national gay rights organizations are structured based on an assumption of large urban bases of supporters. How has this limited their ability to serve the needs of the kind of communities you discuss in your book?

The limits of current national organizing models really hit home for me as I watched rural LGBT Kentuckians attempt to battle an anti-gay marriage constitutional amendment campaign. It was 2004 and the elections were heating up. Like so many other states that year, Kentucky not only had the Presidential candidates on the ballot, it also had this amendment to contend with. Every effort spent on fighting this amendment looked like the best of legislative politics--voter drives, campaign fundraisers, door-to-door campaigns to not only get out the vote but also educate voters about the incendiary amendment likely to hurt unmarried opposite-sex couples as much as it would ban same-sex couples from marrying.

But these strategies so central to how most non-profit organizations "do" social justice organizing don't have legs in rural communities. Voter drives in communities where the same wealthy, landowning families have controlled elected seats for generations; fundraisers in communities where unemployment rates hover around 40%; and door-to-door campaigns in communities where publicly debating or disagreeing with a neighbor threatens the "getting along" venire necessary to daily life are all strategies that work against queer organizing in rural communities.

What national gay rights organizations need to do is identify what needs and values they share with rural communities. And this cannot happen until national gay rights organizations identify the ways they have privileged building movements on not only an urban base of supporters but also an upper middle class to wealthy, overwhelmingly white base that prioritizes issues from that vantage point. Arguing for marriage equality because it will give partners equal access to their inheritance and healthcare benefits falls flat in communities where the median income is below the poverty line and communities do not have access to medical care let alone health insurance. Most urban-based gay rights organizations imagine that their key constituencies live in Chicago, Miami, or New York City. That limits how much they pay attention and therefore how much they can effectively address the needs of the youth living in the communities I discuss in the book.

You write, "Historically, an unspoken agreement operated in rural communities: queer difference was allowed to quietly exist, if not flourish, as long as it did not interfere with one's commitments to family and community." How has that "unspoken agreement" impacted the kinds of arguments which must be made as queers struggle to find acceptance and tolerance in small town communities?

I think this ethos of "live and let live, quietly" has, until now, defined what acceptance and tolerance look like for queers living in small towns because to do otherwise threatened the reliance on familiarity that I talk about in the book. But it might also define how any queer person, who lacks unconditional, uncompromised social privilege, has to live as well.

I would argue that we haven't examined the utility of this ethos in rural communities or communities at the margins of social privilege. There are few people who can afford to live unconditionally, without compromise and have the social power to set the terms of how they are to be treated. The ethos of letting queerness exist quietly serves a critical role in maintaining community solidarity while still creating room to queerly roam in places that often cannot count on the nation-state for any kind of social safety net but demand everyone's allegiance to each other, first and foremost.

To know someone, for decades, is to feel you can rely and call on them for help. But as our broader cultural expectations of what made for a "good gay life" began to incorporate the notion of being visibly out and acknowledged as a queer person--when we began to define queerness as an intrinsic part of our identities rather than something we can or should have the right to do--that created a fundamental tension between rural communities and queer communities and allies based in cities. Demanding respect for a queer-identifying person, noting, again, that this, in part, came out of academic trends in psychology and sociology, became fundamental to much of the social change and acceptance we see today.

I wouldn't argue that we should return to requiring that queer difference remain unspoken. However, that means that queers struggling for acceptance in small towns or in any communities that demand allegiance to other social identities (being part of a community of color, for example) must fight to maintain their status as locals while also making a case that the kind of difference they bring to their communities is an asset rather than a harbinger of all the bad that "outsiders/citydwellers" have wrought on their communities.

As I note in the book, rural-based organizers have the best outcomes when they use the salient notion of "family" to remind local communities that these queer kids in their midst are still valued local sons and daughters. Organizing fails whenever it smacks of outsiders from cities providing education and outreach to rural folks assumed to be just plain ignorant and hateful. It's much more complicated than blind hate. We've done very little, academically or politically, to see rural queerness in more complicated terms.

You argue that in small town America, the issue is rarely about visibility but often about familarity. Can you explain the difference? How does a small town politics based on familiarity allow us to form a critique of an urban politics based on visibility?

This is a tough one to answer. I think a small town politics based on familiarity allows us to critique single issue urban politics invested in solely queer visibility. If the only right I fight for is my right to be queerly me, I can't work in solidarity with anyone beyond the class of individuals who also consider the right to queer identity their primary goal.

Small town politics require coalitions and translation. For example, a small town high school might have 2-3 students interested in environmental justice; 2-3 students interested in racism and social justice; another 2-3 students interested in LGBT rights. Together, these students can form a working coalition that has to constantly explain to each other and potential members what these different movements share in common and why they should help each other. There will never be enough "critical mass" for any of these single issues to gain the attention and sway the hearts and minds of the majority of students at any one school but as a bloc, students invested in these issues as a set of concerns that speak to something bigger can not only survive but thrive and maintain the presence.

Gay and lesbian organizers might look at the queer students in that social club and say "but where's your gay-straight alliance?" Small town politics that use the familiar of longstanding friendships and relationships to build their strength have something to teach us about the place and value of visibility vs. the place and value of transforming what seems like someone else's concern into something akin to my own issues.

I am fascinated by your concept of "boundary publics." In what ways does this push us not only beyond Habermas but also beyond the critiques of Habermas posed by Frazier and Warner?

Thank you! The notion of "boundary publics" is meant to do two things: it forces us to consider how critiques of Habermas' Public Sphere, Fraser and Warner's notion of counterpublics in particular, implicitly reinforce a reliance on material wealth to imagine public dialogue. The other goal I had in mind was to draw on the analytic power of "boundary objects"--a concept developed by Susan Leigh Star, a sociologist and extraordinary thinker--to get at how enmeshed "online" and "offline" experiences are for the youth I worked with.

On the first point: if Habermas hoped to theorize the ideal possibilities of deliberative democracy and Fraser and Warner attempted to account for who was left out of those deliberations and how they responded to those exclusions, I wanted to offer a conceptual rubric for examining the metrocentric underpinnings of how we have imagined the Public Sphere and responses to it and consider what people with little access to public space and place do to stand their ground and eek out social recognition.

My hunch was that media, a range of media not just the emergent kind, are a part of the contemporary construction of our sense of social space. Rural areas and small towns have such limited access to capital--privately organized or publically mobilized--that they underscore the kinds of resources necessary to set public discourse in motion. In fact, rural areas and small towns are arguably left out of national debates (or spoken about rather than spoken with) because they have such a tentative hold on anything that resembles a robust Public Sphere or counterpublic as imagined by the theorists you note above.

The sociological tradition of symbolic interactionism has traditionally paid keen attention to how people navigate their social worlds. The late Susan Leigh Star was one of the first to consider how different groups might approach a specific set of tools and lay claim to them in ways that made those tools or objects brokers or translators among social worlds.

Media, for me, are the perfect example of this process. The youth I worked with used media to translate and therefore transform the different social worlds they inhabited. They did not have the option to create a stand-alone counterpublic of their own as they had neither the capital to start them nor, as minors, the social standing to legally maintain them. But youth could experience media as a space that stretched the boundaries of their local queer scene. As I discuss in the book, they could do drag in the aisles of Wal-Mart and post the photos of their experiences online to sew together their different social worlds. So, my hope is that the model of "boundary publics" helps media scholars attend to the ways individuals' ideas about media, their everyday experiences of media, and the broader social structures and institutions that both extend and constrain media's possibilities intersect.

You describe the ways that a group of queer high school students engaged with Wal-Mart to illustrate the fragility and instability of these boundary publics. Can you walk us through that case study and what you learned from it?

In the course of my research (2 years with 14-24-year olds in rural parts of Kentucky, TN, West Virginia, Indiana, and Illinois) I came across a group of young people who regularly went to a Super Wal-Mart in their region and catwalked up and down the aisles of the store either in drag or putting on clothes and make-up at the store to build a drag persona on the fly. I was utterly shocked that they did this yet they found it so mundane and were surprised that I was surprised. After all, where else could they go after 9pm to hang out together and have fun with friends from different counties?

They were also friends with young people who worked at the store so it increased their sense of belonging and safe access. And, as they told me, this was "their Wal-Mart" their backyard, really, so they felt it was a place they knew and were known locally.

At the same time, they did not and could not completely control this space. It was a "borderland," as queer theorist Gloria Anzaldúa might say, in that the Wal-Mart was a place beyond binaries--most everyone in the area circulated through that store as it was one of the only resources for basic commodities in a 50-mile radius. Their access to the store and any tolerance of their queer presence was tentative at best, certainly impermanent.

But it was this fragility and instability--they could be asked to leave or chased out by antagonists any moment--that, paradoxically, set the terms for them to occupy the Wal-Mart in the first place. As long as they tacitly agreed to share the space rather than own it as queer-only turf and as long as they agreed to have their fun but, ultimately, leave the space when their antics pushed others to the limits of their patience, these rural queer youth could hold regularly court. If they had tried to make this space exclusively and permanently theirs, they would have certainly been barred from the store altogether.

These kinds of compromises and brokering of resources define their rural lives. Unlike their urban or suburban peers, they cannot muster the means to create a stand-alone space of their own but through their willingness to accept the delicate and ephemeral nature of their time in Wal-Mart they can be queens for a day and come back to do it again when the timing is right.

Mary L. Gray is an Associate Professor in the Department of Communication and Culture at Indiana University, Bloomington. Her research looks at how everyday uses of media shape people's understandings and expressions of their social identities. She is the author of In Your Face: Stories from the Lives of Queer Youth (1999). Her most recent book, Out in the Country: Youth, Media, and Queer Visibility in Rural America (NYU Press) examines how young people in rural parts of the United States fashion queer senses of gender and sexual identity and the role that media--particularly the internet--play in their lives and political work.

The Reconfigurable Culture of Contemporary Music: An Interview with Aram Sinnreich (Part Two)

Throughout, you suggest that the DJ is a particularly contested figure in contemporary music culture. Why? How does the DJ's performance straddle some of the categories by which we've historically organized discussions of music-making?

I chose to interview DJs for this book because they were among the first people to cope with the destabilizing influence of configurability on our understanding of culture and society. They can't help but break the rules, and they do it with such style!

Our understanding of music within the modern framework is characterized by stark black-and-white dichotomies, none of which existed recognizeably before a few centuries ago. Artist and audience are treated as separate classes of individual, architecturally divided by stage, pit, proscenium, and so forth. Performance and composition are understood to be entirely different roles in music production, with the intellectual, "white collar" labor of composition preceding and trumping the more physical, "blue collar" labor of performance. The difference between original and copy is key to our judgment of artistic merit, market viability and property rights. From a formalistic standpoint, figure and ground are fundamental to both musical meaning and copyright enforcement--the melody is generally far more highly prized than the mere "arrangement" that supports it. And the distinction between materials and tools is fundamental to our understanding of music as a commercial, industrial process--like any other product, music is understood to be mined, refined, packaged and sold.

Clearly, DJ music--in its many forms--challenges each of these dichotomies. The DJ is located firmly in the grey area between artist and audience. The acts of sampling, cutting, scratching and remixing can't be easily categorized as performance or composition, at least not by the old definitions. While technically every sample is a copy of the work it was taken from, the resulting work couldn't exist without original creative input from the DJ. The foreground of a sampled song may become the background of the remix, and vice-versa. And if we inspect a DJ's laptop, it's very difficult, if not impossible, to say on the face of it which sound files and applications are materials, which are tools, and which are finished products.

The interesting thing is that, unlike the rest of configurable culture, DJs have already dealt with most of these inconsistencies, and developed ethical and aesthetic systems that take them into account. They haven't thrown out the modern framework entirely, but neither have they given up on doing stuff that violates its basic principles. Their solutions to these problems, which range from elegant to kludgey to paradoxical, give us an interesting glimpse into how our society at large might solve the larger metaphorical and definitional problems it faces from configurability.

The DJ is also an interesting figure because it's used, both linguistically and taxonomically, as kind of a negative category. Over and over, my interviewees would tell me: "oh, that's not composition, it's just DJing," "that isn't performance, it's DJing," "he's more than a fan, he's a DJ," and "he's not a musician, he's a DJ." And yet these same interviewees would often self-apply the term, using a nom-du-laptop like DJ Drama, DJ Food, DJ Axel, and so forth. In other words, they were self-identifying as "other than."

Similarly, my interviewees often used a strawman they referred to as "some kid in his bedroom" (or a variation on that theme) to discuss a hypothetical music maker that didn't rise to a requisite level of musicianship, artistry, or any given stratum of legitimacy. This was especially true of the music industry execs I spoke to, but also quite common among DJs themselves. It's almost as though they needed the strawman to acknowledge that their methodologies are inherently suspect, thereby validating themselves in contrast to the proverbial "kid." And yet, these same interviewees would often extol the virtues of "bedroom producing." I challenge you to find a published interview with Danger Mouse (of Grey Album and Gnarls Barkley fame) in which he doesn't use the word "bedroom" at least once.

To me, this strange admixture of pride and deprecation, otherness and selfness, is astoundingly reminiscent of the "double-consciousness" that W.E.B. DuBois described as the cornerstone of the African American experience--and, in fact, I've borrowed and mashed the term up in my book. To me, configurable culture is marked by "DJ consciousness," a state in which we are all now required to see (and hear) ourselves simultaneously from within and without, as both subject and object. This has its benefits and drawbacks; gone is the privilege of pure subjectivity that once characterized the American (white) middle class experience. But what we are gaining in exchange is a broader set of communicative tools, a more modular creative economy, and, ultimately, a way out of the confining, atomistic vision of the individual that characterized modernity.

You note that the remix practices associated with music and technology are heavily coded as male. What would we learn if we examined them alongside characteristically female forms of remix, such as fanvids?

That's a very interesting question. In our society, both musical production and computer hacking are traditionally coded as male, so configurable music comes to the table with a double-helping of sexist privilege. And, though I tried to develop a balanced methodology, nearly all of the DJs I was able to interview were men (although Mysterious D, one of the two women I spoke to, pulled far more than her weight in terms of pithy insight!).

In my book, I take this enduring disjunction as a sign that, although configurable culture may be changing our social expectations and parameters, it doesn't wipe the slate clean. We will lurch into our collective future with many of our old biases and stereotypes intact, and maybe even pick up some others along the way (for instance, we have an ugly new stereotype in the form of the "booth bitch," the woman who tags along and interferes with her DJ boyfriend at the club).

Yet, as you point out, many newer forms of digital fan culture and participatory culture are either coded female (e.g. slash, fanfic, fanvids) or are more balanced (e.g. AMVs, fansubbing, wikis). So there's nothing inherently male-coded or sexist about configurability. If anything, I think that the challenges configurable culture poses to our traditional understanding of what's known as the "modern individual" will undermine the male/female gender identity dichotomy much as it has opened grey areas between artist and audience, production and consumption, and so forth. If the mechanism by which we construct and perform our identity is becoming more multifaceted, plastic and permutable than it was in the past, it seems likely that our identities themselves will soon follow suit.

As Mysterious D told me, this blending of identity is, for her, one of the most important facets of mash-up culture. She sees her global mash-up dance club, Bootie, as one of the few places where people "that would never hang out together" can "have something in common." And this covers the entire spectrum of party people: "gay, straight, alternative, mainstream, you know, the whole everything."

I'm currently fielding a follow-up to the 2006 survey on configurable culture that provided some of the data in my book. When the results are in, my coauthors and I will definitely publish some findings surrounding gender, identity and emerging technologies. Among other things, we'll test Mysterious D's "whole everything" proposition against actual data trends. In the meantime, researchers like Mimi Ito, Nancy Baym, Eszter Hargittai and Steven Shafer have done some of the best existing work in this area, and I encourage any interested readers to seek them out.

Aram Sinnreich is a writer, speaker and analyst covering the media and entertainment industries, with a special focus on music. He is currently an Assistant Professor at Rutger's School of Communications and Information. Named an "Innovator and Influencer" by InformationWeek, Sinnreich as written about music and the media industry for publications including The New York Times, Billboard, and Wired News, as well as academic journal American Quarterly. Sinnreich is the co-founder, with Marissa Gluck, of Radar Research LLC, a Los Angeles-based consultancy firm aimed at the nexus of media, technology and culture. As a Senior Analyst at Jupiter Research in New York for over five years (1997-2002), he produced research reports covering the online music and media industries and provided hands-on strategic consulting to companies ranging from Time Warner to Microsoft to Heineken. Sinnreich also writes and performs music, as bassist for groups including seminal ska-punk band Agent 99 (Shanachie Records) and dancehall reggae queen Ari Up (former lead singer of The Slits), and as a co-founder of NYC soul group Brave New Girl, jazz band MK4, and LA dub-and-bass band Dubistry. Sinnreich earned his B.A. in English at Wesleyan University, an M.S. in Journalism at Columbia University, and an M.A.and Ph.D in Communication from the Annenberg School for Communication in Los Angeles.

The Reconfigurable Culture of Contemporary Music: An Interview with Aram Sinnreich (Part One)

This week marks the release of a new book, Aram Sinnreich's Mashed Up: Music, Technology, and the Rise of Configurable Culture, which should be of interest to many of my regular blog readers. Mashed Up is the result of many extensive interviews with high profile DJs, attorneys, and music industry executives about the issues surrounding sampling, file sharing, and the emergence of new forms of musical production. The book deftly deals with the contradictory ways we think about the legal and aesthetic status of music which builds on borrowed materials, the ways that musicians are making sense of their indeptedness to earlier works, and the ways that audiences are making sense of the emerging practices of music production and distribution in a digital era.

The book's core insights will not only be interested in those who study popular music but also those interested more generally with contemporary forms of cultural production. I learned a lot here, for example, which may be of use in making sense of fan cultural production practices, especially those around Vidding, and my final question here is intended to open up a space of dialogue between fan studies and the kinds of work which Sinnreich does in this book.

Let's start with the book's title. What do you mean by "Configurable Culture"? How does this concept link your discussion of music and technology to larger considerations of cultural change?

Like many cultural scholars, I believe that our societies are constituted largely through the act of collective imagination - and therefore, that the metaphors we employ to understand our relationship to one another have an influence on the kinds of societies we build. These metaphors, in turn, are shaped by the limits and the capacities of the communication technologies at our disposal. In other words, what we make of our culture is largely influenced by how we make our culture.

This has been true for a long time. In oral cultures, for example, the universe was often believed to be created by the voice of God. This is central to Judaic, Egyptian and Hindu origin stories. Literacy brought the metaphor of God-as-author, and with it the codification of laws by state rulers, beginning with Hammurabi. The mechanical age was characterized by the metaphor of universe-as-machine, and by complex, class-based societies, in which each member was assigned a specialized role. These are sweeping generalizations, of course, but even a more nuanced review would demonstrate that each epoch in communication technology corresponds to a complementary set of foundational principles, social metaphors and institutional structures.

Today, our dominant metaphors are all based on industrialized modes of production and mass media, much as they have been for roughly two centuries. In the book, I discuss the many ways in which this "modern framework" both reinforces and is reinforced by our reigning social institutions, from our economic system to our legal system to our educational system. This interdependency between the way we think and the way we organize makes it very difficult for change to happen on a macro-structural level. Yet every once in a while such a change does happen, often in the wake of a seismic shift in the technological or political landscape that renders the old metaphors untenable.

The premise of "configurable culture" is that we are currently in the midst of just such a seismic shift. The collection of new technologies that we generally refer to as "digital" or "new media" have given us an unprecedented power to capture, archive, share, and above all, edit and re-edit many of the elements of human expression. Just as material science was reborn once we could create molecules from their constituent atoms, and much as genetic science is now allowing us to sequence and construct genomes from scratch, cultural expression has flowered in a million unforeseeable ways in the short time since these tools became broadly available.

Because the distinguishing feature of this new communications landscape is our ability to combine and sequence these atoms of expression at our will, I call this "configurability" or "configurable culture." The central question of the book is: Can the old set of metaphors and institutions survive this shift in cultural production, or will we require a new set of operating assumptions? And if the latter is the case, what might these new social structures look like?

(I will address music's role in the next question.)

You start the book by quoting Plato as saying that "The musical modes are never changed without change in the most important of the city's laws." And you end with a concession that Andrew Keen (The Cult of the Amateur) is at least partially right to be worried that "democratizing" cultural production may "undermine cultural institutions." What does your book have to tell us about the disruptive nature of cultural change and its relationship to changes in the legal, economic and political structure?

As a musician, Plato's claim in The Republic about the power of music to change the shape of society (which I first encountered as a teen via a Fugs song) has always struck me as both tantalizing and frustrating. Tantalizing, because music's power over my own mind and body was so consuming, and the promise of channeling that power into social change had such allure. Frustrating, because it always seemed to me that music's power was simultaneously monopolized and denigrated by big business, squandered in the interest of making a quick buck.

While I was writing the book, I was interested in seeing how seriously governments and other social institutions had taken Plato's threat over the years, what role their regulations and prohibitions have had in shaping musical culture, and whether the resistance to these regulations has played a role as well. I was also interested in finding out whether there's any substance to Plato's claims--anything actually worth fighting over--and, if so, what mechanism would allow a few mathematically related vibrations in air to ripple throughout the material and institutional structures that bind society together.

I discovered that music has essentially been treated as a controlled substance in a broad variety of societies throughout history, from pre-Hellenic Egypt to dynastic China to America's antebellum south. Although political states, churches, industries and other social institutions have consistently regulated musical aesthetics, practices and technologies, there has always been resistance from the citizens, worshippers and consumers being regulated. Sometimes this simply takes the form of flouting the rules; at other times, the music is cleverly morphed or assimilated so as to evade the eyes and ears of the regulators. Ironically, this cat-and-mouse process has been responsible for a great deal of musical innovation over the years.

As to the veracity of Plato's claims, there is a growing body of research demonstrating the unique role that music plays in a broad range of cognitive, psychological and social processes, from memory to identity to collective self-organization. Historically, philosophers of art have puzzled over the fact that, unlike most other creative media, music lacks a representative function: you can paint, sculpt or write about a tree, but you can't play one on a saxophone. I argue that music is, in fact, representative. But its subject isn't the external world; rather, it serves as a sonic map of our minds and perceptual apparatuses themselves. To put it another way, music is like a schematic or operating system for consciousness--we perceive the tree differently depending on who is playing the saxophone, and on which scales, rhythms and timbres they happen to use.

If we think of society as a network of nervous systems, themselves networks of cognitive and psychological subsystems with different evolutionary origins and functions, we can understand music as a patterned set of instructions that organizes thought, emotion and action at any scale, from the subconscious to the macro-social. This helps to explain why social institutions so often attempt to control the shape and flow of musical expression: it is simply a case of one regulatory mechanism absorbing and exploiting another.

Given this perspective, and my earlier comments about the role of technology and metaphor in bounding cultural and social processes, the fears of Andrew Keen and his ilk have a certain degree of legitimacy. There is little question in my mind that configurable culture, especially new musical aesthetics and practices, betoken a new consciousness and a new set of social operating instructions. Our reigning institutions are built on the once-firm ground of an atomistic, hierarchical society that seemed natural and inevitable to many or most of its members. But, based on my extensive interviews with DJs and surveys of Americans at large, it seems as though a more modular and collective ethic inheres to the new communications framework, and that the metaphorical ground beneath our government, economy, and schools has eroded considerably in just a few short years.

Where Keen errs is in believing that this process is, in his words, "undermining truth" and "souring civic discourse." What's actually being undermined is a system that reserves the power to determine what is true and false for a privileged few. And it is difficult for me to believe that the discourse we witness on Fox News or CNN could be made any more sour or less civic by the inclusion of a few million new voices to the conversation.

You come to this project with a background as both a musician and an industry consultant. How did those experiences impact the stance you've taken in this book?

I'm not sure why, but from earliest childhood, I've always been simultaneously enthralled by music itself, and utterly awed by its power over me. I'm one of those people who has trouble screening music out of my field of attention, and I have the annoying habit of commenting on and analyzing whatever tune is ostensibly playing in background of the elevator, restaurant, or public space where I happen to be. I know I'm not alone, because I married someone exactly like me in this respect. In fact, you could say that this tendency or obsession has shaped nearly all of my major life decisions, from marriage to career choices to the use of my discretionary time and income to naming and raising my children.

As a result of these decisions, I've had the opportunity to experience, produce, discuss and research music in a broad variety of contexts. I can geek out on modal variations with the jazz-heads, swap industry data and gossip with record execs, compare the finer points of MP3 vs. OGG with digital music aficionados, and argue about the merits of Lady Gaga's postmodern self-critique with my fellow academics.

I think this intimacy with music has given me a little bit of critical distance. I've gotten past the giddy romance of it, and am able to listen to it without rose-colored earphones. And understanding how it can mean so many different things to different people in different contexts has given me respect for its beguiling complexity. Music is, and is not, a commercial product, a religious ritual, a language, a psychobiological phenomenon, a performative act, a communications medium, a piece of property. The fact that it can serve each of these functions and more testifies not only to its infinite plasticity but also to its central role in the human experience.

One of my goals in this book was to attempt to reconcile the many faces of music, and to tell a story about it that would ring equally true for each of these musical communities in which I claim membership. Equally important was the desire to dispel some of the enduring myths about music that I believe keep it behind bars and undermine its emancipatory, transcendent, revolutionary potential. If we persist in saying that music is A and not B, then it's neither. How can we possibly understand peer-to-peer file sharing if we only focus on its purported economic costs to record sellers? How can we understand the implications of hip-hop and mashups--and the essential differences between these forms--if we only focus on the question of whether sampling is "theft" or not? What are the social implications of music market dominance by the likes of Apple, Clear Channel, Sony and Viacom, beyond questions of industrial concentration and economic monopolization? I can hardly claim to have laid these questions to rest, but hopefully my book will add some entertaining and illuminating new elements to the conversation.

Aram Sinnreich is a writer, speaker and analyst covering the media and entertainment industries, with a special focus on music. He is currently an Assistant Professor at Rutger's School of Communications and Information. Named an "Innovator and Influencer" by InformationWeek, Sinnreich as written about music and the media industry for publications including The New York Times, Billboard, and Wired News, as well as academic journal American Quarterly. Sinnreich is the co-founder, with Marissa Gluck, of Radar Research LLC, a Los Angeles-based consultancy firm aimed at the nexus of media, technology and culture. As a Senior Analyst at Jupiter Research in New York for over five years (1997-2002), he produced research reports covering the online music and media industries and provided hands-on strategic consulting to companies ranging from Time Warner to Microsoft to Heineken. Sinnreich also writes and performs music, as bassist for groups including seminal ska-punk band Agent 99 (Shanachie Records) and dancehall reggae queen Ari Up (former lead singer of The Slits), and as a co-founder of NYC soul group Brave New Girl, jazz band MK4, and LA dub-and-bass band Dubistry. Sinnreich earned his B.A. in English at Wesleyan University, an M.S. in Journalism at Columbia University, and an M.A.and Ph.D in Communication from the Annenberg School for Communication in Los Angeles.