DIY Media 2010: Video Blogging (Part Three)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Ryanne Hodson, author of The Secrets of Videoblogging.

Let me ask the painfully obvious one first just to get it out of the way. Many of those who dismiss YouTube and other video sharing platforms as exhibitionistic are probably visualizing something like the classic video blog. How have these charges been confronted within the videoblogging community?

In the beginning, a majority of the videos being shared were people talking into the camera, or showing a day in their life, so there were a few critics who called videoblogging narcisistic, self centered and boring. Basically 'Who wants to see that?'. The reaction the community had was two fold. First of all, we wanted to see that, so that's what we were making for each other. And we challenged anyone who didn't want to see that, to make something else. If you have a camera and an idea, make it happen. There were no limits to what you could make. The best defense to criticism of any online media is the choice not to watch or participate. If you don't like it, you don't have to watch it. It's really that simple. To take that a step further, maybe it will even inspire you to make something that you think is better. In fact, that's why a lot of us started- because several had been television producers and editors and wanted to make something different.

What has been the response within the videoblog community to projects such as Lonelygirl15 which have sought to imitate the visual rhetoric of the videoblog in order to create "fake" or fictional materials?

The initial reaction to Lonelygirl15 within the community was fear that a wider audience would now question the authenticity of our videos as well. It was the first project that really called into question wether what we were saying was real or not. Several of us were trying very deliberately not to be produced or written like a television show, but to simply share genuine, personal and creative moments. Eventually the buzz about the Lonleygirl project died down and they moved onto to more obviously fictional interactive project but the fear of having your genuine voice questioned was a real one that has stuck with a lot of creators.

As you've emphasized here, these video blogs are part of an ongoing regular series of communications. To what degree can they be viewed and understood outside of the sequence of their original production?

The context of the videos could never be fully controlled on the web, that's true now more than ever with videos being shared on facebook, twitter, etc.

A lot of the original videos from 2004 were part of a series of conversations, but could be viewed as their own individual moments as well. I feel like the videos we made back then weren't meant to be as portable as they are now, but we didn't have video on phones or wifi on planes then either. A lot of us have moved from strictly editing video for a blog and distributed through RSS to shooting moments on our iPhones, emailing to flickr and automatically posting to Twitter.

You also suggest that these videoblogs constitute a system of communication between multiple people who have gotten to know each other as friends. Does this suggest something significant is lost when we view the work of one videoblogger without looking at others with whom they are communicating?

This was more true in 2004-2005. There is so much video online right now, it really depends on what you're watching. I find that some communities online are very exclusive and are often making videos for very specific people, maybe mentioning them by name and referring to previous conversations. But there are so many micro-communities happening at this point, that it's truly like the wild west. Watching a section of a conversation could mean just as much to you as the people it was intended for. That's why I love video on the web. Everyone has their own interpretation of the importance or coolness of one single video. If you want to trace the conversation back to it's beginnings, most likely, you can. If you just want to enjoy one piece or one part of a meme, you can do that too.

How has the videoblog changed with the rise of a range of other social media, which also allow for and support these communications within a community?

As I've mentioned before, for me personally, Twitter changed the way I videoblogged dramatically. I felt i could share ideas and have conversations more quickly and fluidly, whereas on my videoblog, it would take a lot more time and effort. With the introduction of video on the iPhone and video hosting on places like Flickr and Facebook, several videobloggers have all but abandoned their blogs for the instant gratification of shooting to sharing in the same 5 minutes. This is not to say that creators have forgotten about making more complex content. Using these tools to sketch and have conversations and collaborations has opened up the flood gates of creativity, in my opinion. Making ideas flow faster and further breaking down the barriers to media access is nothing but good for everyone- creators and participants alike.

You suggest that the videoblog is becoming more visually sophisticated as some veterans have sought to move beyond to face in camera approach. As this happens, are they looking towards other kinds of media production for inspiration in how to create more experimental modes of expression?

A lot of us were media producers before we were videobloggers. And every one of us has been influenced by television and films since birth. As the tools get smaller, cheaper and the quality gets higher, people expand what they feel they are capable of. I have a small, DSLR HD camera with a relatively inexpensive lens and mic. I have seen, in the last 6 months, several independent films and a couple TV shows shot with almost the same equipment. If you have the idea and the gumption, the distribution exists, there should be nothing stopping you from making something just as compelling and creative as what comes out of Hollywood.

ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

DIY Media 2010: Video Blogging (Part Two)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of video blogs was produced by Ryanne Hodson, author of The Secrets of Videoblogging.

As several videobloggers, myself included, have celebrated their 5th and 6th anniversaries of publishing video work online, we find ourselves wanting to show more than just our talking heads. With the creation of Twitter and Facebook, many of us have been able to stay personally connected on a daily basis, sharing what we used to share through our videoblogs. The need to create deeper and more artistic narratives has begun to shine through. Here are some of my favorites.

Wreck and Salvage- Shirts Get Dirty

talkbot.tv- Ep. 04 Lady Time

Mary Matthews- REM 30

Jennifer Proctor- Grand Rapids in Miniature

Ryanne Hodson and Jay Dedman- Beijing, China: August 2008

Kerry Brogen- Seeing

Jay Dedman- Sure

Robert Croma- Night Impromptu

ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

DIY Media 2010: Video Blogging (Part One)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is a curatorial statement by Ryanne Hodson, author of The Secrets of Videoblogging. Videoblogging emerged as the bandwidth hogging stepchild of podcasting or 'audio blogging' in early 2004, a little over a year before YouTube. We can put media files in a blog and have it delivered right to people's computers as we update? This is it! This is what we as artists, filmmakers, cable access producers, frustrated television editors and moms and dads with camcorders have been looking for for so long. The big D, Distribution. We have all these ideas floating in our heads, now we can get them out and share them with no gatekeepers or higher ups telling us it's not 'broadcast quality' or 'green light worthy'. We're "making stuff up and...putting it on the internet, and you can't do shit about that " (Michael Verdi, Vlog Anarchy).

Technical note: In the beginning, videos were uploaded in the Quicktime format and not easily embeddable/sharable on other blogs like Flash (and soon the HTML5 video tag) is now, so I'm linking to the original blog posts for viewing. My second round of videos will be embedded for your viewing ease.

First Mantra- Kicked To The Head- Daniel Liss- 11/25/2005

there are so many kinds of videos to choose from made by videobloggers since 2004. For the first 24/7 DIY Video Summit in 2008 I chose a selection based on personal connections.

Excited- RyanEdit- Ryanne Hodson- 12/01/2004

Many of these people have become my close friends and collaborators over the past 5 years.

Vlog Anarchy- Michael Verdi- 2/20/2005

I've slept on their couches, I've played with their kids, I'm about to get married to one of them.

Became A Nurse- Miss B Havens- 3/10/2006

Videoblogging can be anything the creator wants it to be. Some say it's just simply video on a blog, or even broader, just video online.

This Cheese Sandwich- The Faux Press- Jan McLaughlin-7/17/2006

Most of us were video makers before we were bloggers.

Private Screening- Scratch Video- Charlene Rule- 2005

Blogging was just a way to distribute our creations free and wide- whether it was a conversation, a documentary, a political statement, a home movie or just a tiny moment that was recorded.

Mad As Hell- Twittervlog- Rupert Howe- 7/13/2007

These are people whose work from 2004-2007 inspired and changed me. All of them are still active videobloggers. Some, including myself, have morphed their methods to include more instant videoblogging through iPhones, flickr, Facebook and Twitter- our ideas scattered throughout the web.

Hand Carved Tusk- Hopper Video- Rob Parrish- 6/10/2006

For the most recent 24/7 DIY Video event, I explored these creators' evolution into more experimental endeavors. I will be sharing these in my next installment. Enjoy!

The End- Twittervlog- Rupert Howe- 6/11/2007

ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

A New Culture of Learning: An Interview with John Seely Brown and Douglas Thomas (Part Two)

You describe educators in the new culture of learning as mentors, rather than teachers. Can you explain the difference between the two?

The key difference for us is that in the new culture of learning mentors are very likely to be peers who may have picked up something a little ahead of the curve or who may have more experience in something than their peers. Mentorship is a much more flexible concept and one which is tied less tightly to authority. Since so much of what we see as the key to future learning is passion-based, we think it makes more sense to understand the process of learning as something that can be guided by a mentor, as opposed to being taught by a teacher. No one can teach you to follow your passions, but they can help guide you once you discover what motivates you.

You write about learning collectives. Often, when I try to describe this concept, I run up against the deeply embedded tradition of individualism, which has made all forms of collective sound, well, "socialist." Have you found effective ways of responding to American's ideological revulsion against collective identities and experiences?

Collectives, as we use the term, have nothing to do with the politics or economics of socialism. Instead what we are trying to capture is the formation of new institutional structures that are radically different from more traditional notions of community. Collectives are literally collections of people who form around a central platform. What is interesting is that collectives tend to promote individual agency and may actually be more consistent with individualism than they are with even community based theories of social interaction. Collectives, as we use the term, are actually institutions that enable and enhance individual agency. And because the costs of entry and exit are usually negligible, they tend to have much less persistence than more traditional institutions have had in the past and hence they don't outlive their usefulness as the world changes around them.

One of the key contrasts we need to draw is between notions of communities and collectives. Communities are institutions that are designed to facilitate a sense of belonging. Collectives are institutions that facilitate individual agency. Anyone who joins a collective looking for a sense of belonging is going to wind up disappointed, because that is not how they function. Collective are more social platforms than social entities. Communities may form within a collective, but they need not form in order for the collective to function. The key point is that because collectives are agency driven, they form the perfect environment for the cultivation of imagination. In other words, the collective amplifies what I can do by tapping its collective experience.

In that sense "collective identity" is something of an oxymoron. Collectives are spaces in which individual identity is critically important. It makes no sense to talk about the "Facebook community" or the "Google community" because people are using those platforms in such incredibly different ways. Yet at the same time, Facebook and Google have become such common and shared practices that they are almost regarded as part of the fabric of online life. No one goes to Google for a sense of belonging, yet there is no denying it has had a powerful, even transformative, social effect. Our book is an argument for these collectives as environments where the cultivation of imagination is possible like it never has been before. But we are also very careful to say it is not just a matter of exposure. Cultivation is a purposeful act, not something that just happens as a result of exposure or access, but what we are discussing may also be a new sense of cultivation, one where the collective itself is committed to making the individual better.

You draw on the concept of "concerted cultivation" or what others called the "hidden curriculum" to explain why what happens outside of schools has a powerful influence on young people's performance in the classroom. To what degree does it make sense to extend this well established educational principle to think about the informal learning which takes place online? Isn't part of the point the alignment of the values in a middle class home and the classroom? Would this principle work only if schools were ready to embrace the values of the online world? Yet, elsewhere, you suggest some core conflicts between the two.

This goes back to the core thesis of the book. What we were able to identify were two radically different learning environments, one which was overly structured (such as the contemporary classroom) where boundaries are put in place to actually discourage play, experimentation and real inquiry based learning. The other environment is completely unbounded and unlimited, best represented by the information explosion on the Internet. Absent some sort of structure or boundaries, learning is not any more likely to happen in an unrestricted space than it is in a tightly controlled one. What we see happening in the most successful learning environments is a fusion of these two ideals. Like a petri dish, the best learning environments have boundaries which control and limit them, but within those boundaries permit almost unrestricted growth, experimentation and play. Neither innovation nor learning can happen in a vacuum and we have seen time and again that it is the constraints that students face that provide the opportunity for really innovative learning to happen.

The core conflict is a matter of mentality. Our schools believe that teaching more, faster, with better technology is preparing our students for the 21st century. Their answer to dealing with change is to keep doing the same thing faster. To our way of thinking, this is like trying to fix a leaky bucket by pouring more water in it. We do think there needs to be more of an alignment on both sides. We hear over and over again how our schools are broken. That metaphor only works if you treat them as machines. When you think of schools as learning environments, it no longer makes sense to say the environment is "broken." What we hope this book does is, like the work on concerted cultivation, help people see that the line between schools and the world or the world place and daily life is illusory. Learning is happening everywhere, all the time.

This brings us back to imagination and the last line of the book: Where imaginations play, learning happens.

As you note, people not only learn in "different ways" but they also learn "different things" when confronting the same information. Yet, doesn't this insight run against the current culture of schooling with its emphasis on standardized testing? How can we as a culture work past this contradiction between our understanding of learning and our policies for measuring classroom success?

What no one seems to pick up on is that innovation by its very nature runs counter to the idea of standardization. Something is innovative because it is outside of the standard. If we are serious about learning and embracing change in the 21st century, we need to also start thinking about evaluating learning in more sophisticated ways. Standardized testing is easy. It is also efficient. Again, these are the standards that we use to judge machinery. But we should be surprised when our students who go through the machine end up emerging looking like cogs.

Another key distinction we are trying to make is to understand the difference between creativity and imagination, two terms that are often used interchangeably. Creativity is a much later stage and something that can not be taught. It is the product of a fertile imagination. Imagination, on the other hand, is something that can be cultivated in response to a learning environment. Much of what we found in our research was that there is no creativity without imagination and that imagination, the true life of the mind, is something that is not given much (if any) space in classrooms or workplaces. Part of why we think collectives are such powerful environments for learning is that they stimulate imagination by encouraging activities like play, experimentation, and inquiry.

You describe inquiry as a core principle of the new culture of learning. In true inquiry, we follow our interests where-ever they lead us. Is true inquiry possible within the current structure of disciplines which shape our schooling practices?

Is it possible within the current structure? Probably not. What this book is pointing to is the need for a complete overhaul in our educational philosophy. Our schools are training people for the jobs of the 20th (and sometimes 19th !) century. Inquiry is not a new idea. Is was a core principle of Plato's academy and it was the cornerstone of John Dewey's education philosophy. Until now, however, it has not really been possible on a large scale. We now possess a technological infrastructure which makes it possible to engage in inquiry and to truly follow our interests. But at the same time, we believe there need for some constraints or boundaries on how far and in what direction those interests go. In large part, the role of the teacher needs to shift from transferring information to shaping, constructing, and overseeing learning environments. We take the idea of cultivation very seriously. You don't teach imagination; you create an environment in which it can take root, grow and flourish.

How do we understand the value of diversity in this new culture of learning? Do learning networks work better if they include homogenous mixes of people pursuing the same goals or heterogeneous groups pursuing different interests? To what degrees are our current schooling practices a product of a historically segregated culture?

This is a great question that we don't get to go into much in the book. The thing that makes learning different in the 21st century from any other time in the past is the diversity of information, knowledge, experience, and interaction that is available to us in the digital age. This new culture of learning only works if it can be fed by an enormous influx of constantly updated information. It is driven by change, so it is a way of looking at the world that is maladjusted to homogeny. In the theory of inquiry we spell out, we talk repeatedly about the questions being more important than the answers and the idea that solutions to one problem are gateways to dealing with increasingly more sophisticated problems and deeper questions. People in learning environments are inherently curious. Diversity is not only a value; we would say it is the key ingredient in formulating a new culture of learning in the 21st century.

What do you see as the value of remixing as a means of learning? Many teachers confuse remix culture with plagiarism, which they have been taught to prevent at all costs. How can you help educators resolve these competing understanding of what it means to build on the work of others?

The crux of the issue is one of content versus context. Plagiarism is the intentional misrepresentation of someone else's ideas as your own; it is about content. Remix is an effort to fundamentally transform meaning by shifting or altering the context. The idea of making meaning through context is a relatively new one, because it is only recently that we have had the technological tools available to us to reshape contexts and then disseminate that information on a large scale.

What we have had, however, are things like parody, social satire, and commentary, all of which rely on very similar mechanisms to make arguments about meaning. Once you start thinking of remix as reshaping context rather than content creation, it becomes much easier to understand both its power and it utility. Of course as an added benefit, the easier it is for the average user to manipulate context, the more transparent the tradition of mainstream media doing the same thing becomes. There are countless examples of editing, tight focus, perspective and so on which have radically remade the meaning of events and have reshaped national and international perspectives.

You talk about learning, making, and playing as the core mindsets that support education. Despite a decade now of work on games for learning, many will be surprised to see "playing" on this list, in part because our schools are shaped by a puritan work ethic which distrusts play as frivolous. What would need to change for formal education to fully grasp and embrace the value of play?

There are two critical things to realize. First, play is not trivial, frivolous or non-serious, in fact, quite the opposite. Play can be the place where we do our most serious learning. And second, it is something we do all the time. When we explore, we play. When we experiment, we play. When we tinker or fiddle, we play. Science is play. Art is play. Life, to a great extent, is play. Every great invention of the past hundred years has had an element of play in its creation. So we are using the word in a very deep and serious way. A big influence on our work was Johan Huizinga's book Homo Ludens, which goes so far as to make the argument that culture grew out of play, not the other way around. So, from Huizinga's perspective play is the most basic and most human part of us.

When education became more "mechanized" it began to lose that sense of play. After all, who wants "play" in their machinery? Play is not precise or efficient; it is messy. But play also exemplifies what we think of as the ideal learning environment. Play is defined by a set of rules which form a bounded environment. But within those rules players have as much freedom as they like to create, innovate and experiment. Just think of all the amazing athletic feats that have emerged from a game like soccer, simply from the rule "you may not touch the ball with your hands." It is that boundary that sets off an incredible set of innovations and ideas and in doing so, forms an extremely rich learning environment.

Those same principles can be applied to any environment that values learning and we believe that if we follow those ideas, we will see a revolution in education that will create a new generation of explorers, innovators, and people who understand both the ways to and value of embracing change.

Douglas Thomas is an associate professor at the University of Southern California's Annenberg School for Communication and Journalism. His research focuses on the intersections of technology and culture. It has been funded by the John D. and Catherine T. MacArthur Foundation, the Richard Lounsbery Foundation, and the Annenberg Center for Communication. Doug is also the author of the book Hacker Culture and a coauthor or coeditor of several other books, including Technological Visions: The Hopes and Fears that Shape New Technologies and Cybercrime: Law Enforcement, Security and Surveillance in the Information Age. He is the founding editor of Games and Culture: A Journal of Interactive Media, an international, interdisciplinary journal focused on games research.

John Seely Brown is a visiting scholar and an adviser to the provost at the University of Southern California and an independent co-chairman of the Deloitte Center for the Edge. He is an author or a coauthor of several books, including The Power of Pull: How Small Moves, Smartly Made, Can Set Big Things in Motion; The Only Sustainable Edge; and The Social Life of Information, which has been translated into nine languages. He has also authored or coauthored more than 100 papers in scientific journals.

Prior to his current position, John was the chief scientist of Xerox and, for nearly two decades, the director of the company's Palo Alto Research Center. He was also a cofounder of the Institute for Research on Learning. He is a member of the American Academy of Arts and Sciences and the National Academy of Education.

A New Culture of Learning: An Interview with John Seely Brown and Douglas Thomas (Part One)

It is my privilege and pleasure from time to time to showcase through this blog new books by important thinkers who are exploring the relations between digital media and learning, concerns which have become more and more central through the years to my own interests in participatory culture. Today, I want to call attention to a significant new book, A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, written by two of my new colleagues at the University of Southern California -- Douglas Thomas and John Seely Brown. Asked to write a blurb for this book, here's what I had to say:

A New Culture of Learning may be for the Digital Media and Learning movement what Thomas Paine's Common Sense provided for the American Revolution -- a straight forward, direct explanation of what we are fighting for and what we are fighting against. John Seely Brown and Douglas Thomas lay out a step by step argument for why learning is changing in the 21st century and what schools need to do to accommodate these new practices. Using vivid narratives of people, institutions, and practices at the heart of the changes and drawing from a growing body of literature outlining new pedagogical paradigms, they place the terms of the argument in language which should be accessible to lay readers, offering a book you can give to the educator in your life who wants to become an agent of change. My hope is that our schools will soon embrace the book's emphasis on knowing, making, and playing.

This book really is a gift, one which arrived too late for the Christmas season, but just in time for the start of the new semester. I know that I will be drawing on its insights to shape my own New Media Literacies grad seminar this term and to inform the new afterschool program we are launching at the RFK Schools here in Los Angeles. I admire it for both its clarity of vision and clarity of prose, not a common combination. In the interview which follows, I play devil's advocate, challenging some of the core premises of the book, with the goal of addressing critics and skeptics who may not yet be ready to sign on for the substantive reforms in pedagogical practices and institutions they are advocating.

Doug, you shared a story of how your students gradually took over control of your class. On one level, this sounds like teachers' worst nightmares of where all of this may be leading, but it sounds like you discovered this process has its own rewards. Can you share some of what you learned about student-directed learning? How might you speak to the concerns of educators who are worried about their jobs and about satisfying various standards currently shaping the educational process?

This was a fascinating experience for me and it speaks directly to the distinction we are making throughout the book between teaching and learning. Even after having thought long and hard about what it means to be an educator and being open to ideas such as student-directed learning, I still found that I was carrying a whole lot of baggage about what it meant to be a responsible educator. Primarily, what that meant was transmitting valuable information and testing how well that information was received, absorbed, and processed. What I had not really thought about was the ways in which that limits and cuts off opportunities for exploration, play, and following one's passions.

The fear is easy to understand. What we are essentially doing when we move to student-directed learning is undermining our own relatively stable (though I would argue obsolete) notions of expertise and replacing them something new and different.

That doesn't mean there is no role for teachers and educators. Quite the opposite. One of the key arguments we are making is that the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments. In a way, that is a much more challenging, but also much more rewarding, role. You get to see students learn, discover, explore, play, and develop, which is the primary reason I think that most of us got into the job of teaching.

"Lifelong learning" has become a cliché. What is it about the world of networked computing you describe which transforms this abstract concept into a reality? Are the kinds of learning experiences you discuss here scalable and sustainable?

We take it as a truism that kids learn about the world through play. In fact we encourage that kind of exploration. It is how children explore and gain information about the world around them. Since the time of Piaget we have known that at that age, play and learning are indistinguishable. The premise of A New Culture of Learning is grounded in the idea that we are now living in a world of constant change and flux, which means that more often than not, we are faced with the same problem that vexes children. How do I make sense of this strange, changing, amazing world? By returning to play as a modality of learning, we can see how a world in constant flux is no longer a challenge or hurdle to overcome; it becomes a limitless resource to engage, stimulate, and cultivate the imagination. Our argument brings to the fore the old aphorism "imagination is more important than knowledge." In a networked world, information is always available and getting easier and easier to access. Imagination, what you actually do with that information, is the new challenge.

Essentially what this means is that as the world grows more complicated, more complex, and more fluid, opportunities for innovation, imagination, and play increase. Information and knowledge begin to function like currency: the more of it you have, the more opportunities you will have to do things. To us, asking if this kind of learning is scalable or sustainable is like asking if wealth is scalable and sustainable. But instead of finances, we are talking about knowledge. Education seems to us to be one of the few places we should not be afraid of having too many resources or too much opportunity.

You argue that many of the failures of current teaching practice start from "the belief that most of what we know will remain relatively unchanged for a long enough period of time to be worth the effort of transferring it." Granted the world is changing rapidly, how do we identify the narrowing range of content which probably does fall into this category and which provides a common baseline for other kinds of learning?

The problem is not with facts remaining constant. There are some things we know that we have known for a very long time and are not likely to change. The force that seems to be pushing the knowledge curve forward at an exponential rate is two fold. First, it is the generation of new content and knowledge that is the result of simply participating in any knowledge economy. This leads to a second related dimension: while content may remain stable at some abstract level, the context in which it has meaning (and therefore its meaning) is open to near constant change. The kind of work you have been examining from the point of view of convergence culture is a prime example: users are not so much creating content as they are constantly reshaping context. The very idea of remix is about the productions of new meanings by reframing or shifting the context in which something means. The 21st century has really marked the time in our history where the tools to manipulate context have become as commonplace as the ones for content creation and we now have a low cost or free network of distribution that can allow for worldwide dissemination of new contexts in amazingly brief periods of time.

If you look at something as simple as Google News, the simple act of viewing a news story provides data which is fed back into the system to determine the value and placement of that story for future users. Millions of micro-transactions, each of which are trivial as "content" powerfully and constantly reshape the context in which news and current events have meaning.

You challenge here what James Paul Gee has called the "content fetish," stressing that how we learn is more important than what we learn. How far are you willing to push this? Doesn't it matter whether children are learning the periodic table or the forms of alchemy practiced in the Harry Potter books? Or that they know Obama is Christian rather than Muslim?

Ah, this question throws us into one of the key traps of 20th century thinking about learning. Learning is not a binary construction which pits how against what. In fact, throughout the book, we stress that knowledge, now more than ever, is becoming a where rather than a what or how.

Where something means or its context raises questions about institutions and agency, about reliability and credibility and it always invites us to interrogate the relationship between meaning and context.

In our framework, we stress that every piece of knowledge has both an explicit and a tacit dimension. The explicit is only one kind of content, which tells you what something means. The tacit has its own layer of meaning. It tells why something is important to you, how it relates to your life and social practices. It is the dimension where the context and content interact. Our teaching institutions have paid almost no attention to the tacit and we believe that it is the tacit dimension that allows us to navigate meaning in a changing world.

Knowledge may maintain consistency in the explicit, while undergoing radical changes in the tacit and we believe that understanding how knowledge is both created and how it flows in the tacit is the key to understanding and transforming learning in the 21st century.

Douglas Thomas is an associate professor at the University of Southern California's Annenberg School for Communication and Journalism. His research focuses on the intersections of technology and culture. It has been funded by the John D. and Catherine T. MacArthur Foundation, the Richard Lounsbery Foundation, and the Annenberg Center for Communication. Doug is also the author of the book Hacker Culture and a coauthor or coeditor of several other books, including Technological Visions: The Hopes and Fears that Shape New Technologies and Cybercrime: Law Enforcement, Security and Surveillance in the Information Age. He is the founding editor of Games and Culture: A Journal of Interactive Media, an international, interdisciplinary journal focused on games research.

John Seely Brown is a visiting scholar and an adviser to the provost at the University of Southern California and an independent co-chairman of the Deloitte Center for the Edge. He is an author or a coauthor of several books, including The Power of Pull: How Small Moves, Smartly Made, Can Set Big Things in Motion; The Only Sustainable Edge; and The Social Life of Information, which has been translated into nine languages. He has also authored or coauthored more than 100 papers in scientific journals.

Prior to his current position, John was the chief scientist of Xerox and, for nearly two decades, the director of the company's Palo Alto Research Center. He was also a cofounder of the Institute for Research on Learning. He is a member of the American Academy of Arts and Sciences and the National Academy of Education.

DIY Media 2010: Video and Gaming Culture (Part Two)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of videos was curated by Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.

LittleBigRevenge

Seakitten Collective (Belgium)

2009

genre: the video uses a blend of real footage and in-game footage

keywords: LittleBigPlanet, fandom, comedy

LittleBigRevenge uses a blend of real footage and in-game footage of Media Molecule's LittleBigPlanet in a creative and engaging way The video, starring the game avatars Sackboy and Sackgirl, asks the viewers "what would happen if a diplomatic mistake causes [sackboys] to take revenge on humanity? A Belgian couple finds out right in their living room..."

"MTBig Planet"

DanteNeverDies (Spain)

2009

genre: machinima music video

keywords: Music video, Montage, parody

An irresistible spoof of famous dance music videos created with Media Molecule's LittleBigPlanet. PlayList: Flatbeat - Mr Oizo; Sing it Back - Moloko; Satisfaction - Benny Bennasi; Destination Calabria - Alex Gaudino; Right Here Right Now - FatboySlim; Who's Your Daddy - Benny Bennassi; Starlight - Supermen Lovers; DANCE - Justice; My Boobs are Ok - Lene Alexandre; Hey Boy; Hey Girl - The Chemical Brothers; Call on me - Eric Prydz; Invaders Must Die - The Prodigy; One More Time - Daft Punk.

"LittleDaftPunk"

DanteNeverDies (Spain)

2009

genre: machinima music video

keywords: Music video, Montage, parody

A visual medley of Draft Punk's most celebrated songs recreated with Media Molecule's LittleBigPlanet by DanteNeverDies.

"I'm On a Boat"

Matthew Gallant (Canada)

2009

genre: machinima music video

keywords: Machinima Music Video, The Legend of Zelda: The Wind Waker (Nintendo), Saturday Night Live

Matthew Gallant mixes Saturday Night Live with Zelda and creates the (explicit) Wind Waker version of I'm On a Boat. In his own words: "Like all stupid ideas, it began on the Internet"

"Half-Life2: All sounds replaced with my voice"

-Trase- aKa Patcher aKa Tr45e (Ukraine)

2009

genre: Gameplay footage

keywords: BHuman beat Box, Mod,

The author replaced 1327 sound files with his voice ("I did not edit any of them, its fresh from the microphone"). The result is incredibly funny and started a new meme on the internt. (He left untouched: "Ambient noises like wind; some zombie voices; character voices (it would sound dumb); maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it").

"Infinite Mario AI -Long Level"

Robin Baumgarten (United Kingdom)

2009

genre: Gameplay footage, speedrun

keywords: speedrun, skill, AI, music

This incredible video won the Super Mario Competition in September 2009 which invited players to submit their game performances. Robin Baumgarten, a PhD student at Imperial College, London, produced an enhanced run which pulls off a major coup halfway through when it walljumps out of a pit. In his own words: In this version of Mario, when you're jumping while sliding on a wall, you jump backwards and upwards away from it").

"Project Blackjack: Trials HD - Stunt Video"

BLKJ Son (United States)

2009

genre: Gameplay footage with Music (Bonnie Tayler's "I Need a Hero")

keywords: Skill, Trials HD, montage

Videos stunts performed in Trials HD, a motorbike game available on Xbox Live arcade. The author - BLKJ Son - presumably filmed his television screen and edited the video adding a rock soundtrack (the screams and wows from the player can be heard as well). BLKJ Son's description: " Trials HD is the sickest game ever. You know how we get down ... BLKJ Son". I law the "raw footage" nature of this video.

"What A Wonderful L4D"

James McVinnie (originally from the UK, living in Canada)

2009

genre Edited gameplay Footage with soundtrack

keywords: Gameplay, montage, music

This video creates a powerful cognitive dissonance by juxtaposing scenes from the ultra-violent horror game Left 4 Dead (Valve) and Louis Armstrong's "What a Wonderful World". The effect is similar to Microsoft's famous TV ad for "Gears of Wars" featuring Gary Jule's "Mad World".

In his own words: "I play Left 4 Dead waaaay too much. It deserves a vid. Please ignore the lag spikes and such, i rushed this out over 2 days and didn't really have time to fix up all the bugs. The reason Louis doesnt make much of an appearance is the fact that i'm always Louis, so he was doing all the camera work."

What a Wonderful Left 4 Dead (Machinima) from James McVinnie on Vimeo.

"The Adventures of Ledo and iX"

Emil Carmichael (US)

2009

genre Game-Inspired Animation

keywords: Homage, 16-bit aesthetics, lo-fi

The Adventures of Ledo & Ix online is a low-fi (but conceptually rich) five minute faux-16-bit short by Emily 'Kid Can Drive' Carmichael.

In His Own Words: "In many ways, Ledo and Ix are just like us. Sleeping under the stars makes them philosophical. Sometimes they wonder if they should have chosen different careers. They avoid dens of monsters when possible. But in one crucial way, they're different--they're fantasy adventurers in an extremely small-scale video game epic. What exactly do video game characters do when we're not around? What if they chat and bicker like we do, wonder and dream like we do, feel boredom and dread like we do, despite being 48 pixels tall? A sort of eight-bit tribute to Waiting for Godot, The Adventures of Ledo and Ix uses the visual vocabulary of retro video games to explore the human fear of both the unknown and the known."

"Creepy Mario 64"

LightningWolf3 (US)

2009

genre Manipulated Game Footage of Super Mario 64 (Nintendo)

keywords: Gameplay Footage

A manipulated version of Super Mario 64 that evokes David Lynch's cinematic nightmares.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Video and Gaming Culture (Part One)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is the curator's statement from Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.
I have always been fascinated by the tension between different forms of cultural productions, by the ongoing diatribe between the artistic nature of gaming, which to me has much more to do with the notion of gaming as a set of practices rather than gaming as a specific set of artifacts. That is: I am more interested in understanding the broad range of gaming performances by different social players than defining/defending a canon. A key assumption is that there is nothing intrinsically artistic about the medium of the videogame - or any medium/artform for that matter, although one could argue that "interactivity" is the special ingredient that does the magic for digital games. Whatever. It all comes down to rhetoric. As for art, well, it is simply a label, a socially constructed definition that serves a political, ideological, and economic agenda.

My selection for the DIY festival juxtaposed two forms of game-related productions that are simultaneously close - in terms of aesthetics - and distant - in relation to their cultural positioning. There are several fan-made productions -e.g. the LittleBigPlanet music videos - that have limited "artistic" appeal, that is, are extremely popular and well received among gamers but ignored/dismissed in the "official" artworld - that is, the marketplace that values sharks in formaldehyde and museum sit-ins performances. And there are a few "artistic" productions that are highly regarded among art practitioners, but unknown/dismissed or even derided by "gamers". There are two set of mutually exclusive forms of capital at play in two different factions/subculture: the "gaming capital" of gamers celebrating skill-based performances (e.g. speedruns, stunts, replays, machinima that expand/reflect upon/joke about the narrative world of the games they are based on, and so on) and the "cultural capital" of the artworld - that rewards marketable ideas and intents (e.g. illustrating, via a specific installation to be installed in a specific context - an art gallery - the 'essence of the gaming medium', 'its effects on human psyche', 'the commodification of leisure', 'the game of identity', 'the blurring between the so-called real and the so-called 'virtual'', 'hacking/modding as a political subversion' etc. etc.).

While they both use digital games a platform/canvas//raw material for creative expression, their nature as fan-art objects or artistic artifacts is not specifically defined by technical craft, but by a dispositif/apparatus that is both cultural (thus social =>human-based) and technical (machine-based). A network that comprises both human beings in various contexts (intellectual production/criticism/consumption) and automated delivery systems (e.g. Youtube, vimeo, flickr etc). Just to clarify: I am not suggesting that a speedrun is not artistic. The matter to me is almost irrelevant. I am just saying that until an influential art critic demonstrates that a speedrun is "artistic" by placing it in a socially recognized artistic context (e.g. a museum, an art gallery, a prestigious film festival), a speedrun will remain confined to a fan-only context. The context is everything. If I can have my speedrun on display at the Gagosian, Saatchi, or at the MoMa, I can sell it in the market place for $$$ - if that's my goal. Clearly, in order to sell my speedrun for $$$, I need the aforementioned influential art critic(s) that will justify the market value of my piece with a convincing critical assessment that will explain/justify/make up its cultural relevance to a broader public, a public unfamiliar with - and likely uninterested in - the conventions/language/aesthetics of the medium.

This also applies to those videogame-based artworks that have acquired weight (= market value) in the "official" artworld - I'm thinking about works by artists such as Cory Arcangel, Miltos Manetas, Joseph Delappe, Feng Mengbo and more (but not many more). For instance, I consider Miltos Manetas the first machinima-maker not because he was the first one to make machinima - today being "first" only matters if you're writing comments online, and especially if you are a troll - but because he was the first one to have his game-based videos recognized as a significant, groundbreaking artistic achievements by a critic who matters (Nicolas Bourriaud), in a NY gallery that matters, in the mid-Nineties, while the Ill Clan was creating the first Quake movies. Obviously, if one's goal is to gain reputation, admiration and status within the gaming community by being the greatest player in the world, the most skilled performer, the greatest e-athlete, the funniest commentator, then she/he will not give a toss about "Art". Or pretend not to: dismissing the artworld as "irrelevant" in today's society is instrumental in acquiring/increasing/solidifying street cred in other contexts.

This eclectic selection features a variety of video-game videos ranging from gameplay footage to game music videos. The main criterion behind this extravagant assortment is the urgent need to redefine the very notion of machinima in order to include the most enthralling audiovisual experiments produced, shared, and discussed by and within the game community. It also represents an explicit criticism toward the narrative-based machinima: the vast majority of the videos included steer clear of a traditional, conventional, linear form of narration. The success of DIY/Sandbox games like Media Molecule's LittleBigPlanet and the proliferation of movie editing tools have spawned a new generation of creators that transcend the confines of game culture. This is a small sample is by no means an adequate reflection of the ginormous (sic) production of game videos currently floating in the seven seas of the electronets. Nonetheless, I hope you'll find them interesting. Expect the unexpected.

Street Fighter Deconstructed

Dylan Hayes (US)

2009

genre: gameplay videos

keywords: abstract, deconstructionism; glitch art

Dylan Hayes is literally tearing down Capcom's Street Fighter to its constituent parts in order to bring in the foreground the true essence of this seminal beat'em up game. The result is a series of mesmerizing experiments in ludic abstractionism and glitch art that nostalgically evoke an 8-bit past that never was. We begin with "Palette Change Test" (described by the author as "palette change tests on SFII. almost 8-bit, i kinda dig it"), we continue with "Shapes" only to end with "Block Test 01", where the original game is so deconstructed that it becomes almost unrecognizable.

Palette Change Test from Dylan Hayes on Vimeo.

Shapes 02 from Dylan Hayes on Vimeo.

Block Tests 01 from Dylan Hayes on Vimeo.

DM Spectrum

Matthew Bradley (UK)

2009

genre: gameplay video and teaser of a computer mod

keywords: teaser, gameplay video, music, abstract

DM-Spectrum is a custom UT3 deathmatch level developed by Matthew Bradley. The video selection includes a teaser and a gameplay video.

DM-Spectrum from Matthew Bradley on Vimeo.

DM_Spectrum Gameplay from Matthew Bradley on Vimeo.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

Introduction to Communications Technologies

For those who might be interested, this entry has been translated into Ukrainian by Aloyna Lompar http://www.fatcow.com/edu/introduction-communications-ua/">here. Well, it is hard for me to believe that the University of Southern California semester starts back today. I think spending 20 years at MIT spoiled me. MIT has this glorious month long "Independent Activity Period", which allows faculty to both catch up on their own research and to test innovative new ideas, host public lectures, and otherwise engage in the intellectual life of the university. It was my favorite time of the academic year and I could use it this year as I have been grinding all break trying to finish up our (Sam Ford, Joshua Green, and my) new book, Spreadable Media: Creating Value and Meaning in a Networked Society. I will be saying more about the book here throughout the year, but for the moment, let me just say that our draft is so close to being done that we can taste it!

That said, I am also very excited to be teaching my first big lecture hall class since moving to USC. At MIT, my biggest class was 75, while enrollment for this class is over 200 students. I have a great team of TAs to help with the teaching. This class is one which rotates between a range of Annenberg faculty and is intended to introduce undergraduates to basic issues around technology and society. I am using new media in two senses here -- one is focused specifically on digital and mobile technologies, the wave of emerging communication tools and practices that have emerged over the past few decades and the other is focused on the process by which any emerging media technology gets absorbed into the culture. So, there is a constant movement in the class between contemporary and historical developments. For example, the first session we will watch The Honeymooners episode ("To TV or To Not TV") where the two couples go in together and buy a television set. Lynn Spigel introduced me to this episode several decades ago and it remains a staple in my teaching because it shows so many of the conflicts and tensions which surrounded the introduction of television into the home. I will then unpack it for a lecture, drawing on ideas from Raymond Williams and Nancy Baym, about the social construction of technologies. And from there, we will venture into the early history of the web. I am hoping that this constant movement between past and present will off-set a tendency to talk about new media as if they were without precedent and as if their social impacts were inescapable.

I've thought a lot going into this class about the issue of laptop use in large lecture hall classes and we've decided to make that issue an explicit part of our strategies for the class. Specifically, we are going to be deploying a Backchannel platform which we have experimented with at the Futures of Entertainment conferences back at MIT. It allows people to post questions and for the audience to vote them up or down so that one gets a rough ranking of their priority for the group as a whole. The questions will be projected onto a second screen in front of the class. This will allow me to respond on the fly to what the audience is thinking and at the same time, ideally, will keep laptop use focused on what's going on in the class. We will see what happens.

Anyway, I have made it a habit since moving to USC to post my new syllabi on this blog for anyone who might be interested. So here's the syllabus for my Intro class. You will see that I've worked hard to find the most accessible versions of certain arguments, including the use of interviews, bog posts, and journalistic writing by key thinkers on issues of media change.

For those wondering, I will also be teaching my graduate seminar on New Media Literacies this semester. This is the version of the syllabus I posted last year, which still forms the core of what I am doing this term. The key difference is that I will be involving my students in developing and teaching lessons through an afterschool program which Project New Media Literacies will be launching this semester through the Robert F. Kennedy Community Schools in Los Angeles. I will have more to say about this down the line.

Henry Jenkins

COMM 202

Introduction to Communications Technology

This course is intended as an introduction to the ways new and emerging communications technologies impact our culture. While the primary focus will be on digital and mobile technologies and practices (contemporary new media), the course will also consider a range of older media when they were new - including print culture, cinema, television, recorded sound, photography, and the telephone. The course is divided into three broad units:

  • Understanding Technological Change is intended to offer broad conceptual frameworks for thinking about the relations between technology and culture.
  • Reinventing... takes as its starting point the ways that the emergence of digital, networked, and mobile communications technology has impacted pre-existing media forms.
  • Rethinking... examines a range of institutions and practices as they are re-imagined in response to the introduction of new communications technologies.

Taken as a whole, this class will introduce students to:

  • Core issues concerning the study of communications technologies
  • The process of media in transition
  • The ways that new media impact existing media and institutions
  • Core digital platforms (YouTube, Facebook, Wikipedia, Twitter, eBay, Flickr, Second Life, etc.) and the ways they are reshaping our everyday lives.

The course readings are intended to introduce core thinkers and debates surrounding these technological and cultural shifts. And student assignments are designed to introduce a range of research methods and conceptual models commonly deployed to examine the interface between new communications technologies and cultural practices.

Assignments:

1. Participation in online forum. Every week, students will be expected to use Blackboard's Forum to share a core question or thought that emerges from the assigned readings. These questions can be a paragraph or so and informal, but they are intended to help the instructors better understand how the students are relating to the class materials and content. Such questions are also intended as springboards for the recitation session. (20 percent)

2. Autobiographical essay. Students will draft a short (5 page) essay exploring their own relationship to new communications technologies and practices. There are many valid ways of approaching this assignment. You might describe a particular program you use regularly and how it impacts your day to day activities. You might trace your evolving relations to computers from elementary school to the present. You might describe a specific activity that is important to you and talk about the range of technologies you deploy in the pursuit of these interests. In each case, the paper is going to be evaluated based on the ways you deploy your personal experience to construct an argument about the nature of new communications technologies and practices and their impact on everyday life. The more specific you can be at pointing to uses of these technologies, the better. You do not need to make sweeping arguments about "Today's Society" but you do need to argue how they impacted specific aspects of your own experience. (10 percent)

3. Contextualizing a YouTube video. Each video on YouTube has a story. While it can be hard to trace the origins of some of these videos, each was posted by someone, for some reason. Most reflect ongoing conversations within particular subculture communities. Each may inspire comments either as written texts or response videos. And each may travel from YouTube to other communities through social networking tools. Choose a video and help us to better understand where it came from, how it relates to the existing genres of participation on YouTube, how the YouTube community responded to the video, and how it has been taken up by other online communities. Tell us that story in a five page analytic essay. The core goal of this paper is analysis and documentation, not description. You will be expected to refer to specific outside sources to support your core factual claims. You will be evaluated based on the amount of research performed, on the quality of the analysis you offer, on how you build off concepts from the readings and the lectures to help frame your analysis (including, ideally, direct references to specific readings), and on how well you understanding the nature of the new communications environment. (20 Percent)

4. Reporting on Wikipedia. Identify a Wikipedia entry that has undergone substantial revision. Review the process by which the entry was written and the debates which have surrounded its revision. Write a five-page essay discussing what you learn about the process by which Wikipedia entries are produced and vetted. How does the discussion and debate around the entry draw on the core principles of the Wikipedia community? Again, this paper is intended to combine research and analysis. You will be evaluated based on the amount of research performed, on the quality of the analysis you offer, on how you build off concepts from the readings and the lectures to help frame your analysis (including, ideally, direct references to specific readings), and on how well you understanding the nature of the new communications environment. (20 Percent)

5. Midterm and Final Exams. The exams will be open-notes, open-text. They will combine identification terms, short answer, and essay questions. The terms and essay questions will be selected from a list circulated in advance. The Midterm Exam will cover material from the first two units of the class; the final exam will cover material in the final unit. (15 Percent for each exam)

Students will be allowed to revise one of the three essays to be considered for a higher grade. The paper must be turned in at least two weeks after the original paper was returned. The grade will only be raised if the revisions substantively address one or more of the criteria for the paper's evaluation. Students who simply correct cosmetic or grammatical errors identified by the grader will not receive a higher score.

Assigned Books:

James Paul Gee and Elisabeth R. Hayes, Women and Gaming: The Sims and 21st Century Learning (New York: Palgrave MacMillan, 2010)

Remaining readings can be found on the course's Blackboard site.

Part One: Understanding Technological Change

Week 1

January 10 Overview of the Course; Thinking about Technological Change

screen: The Honeymooners, "To TV or Not To TV"

January 12 The Problem of Technological Determinism

Raymond Williams, "The Technology and The Society," Television: Technology and

Cultural Form (New York: Schoken, 1974)

Nancy Baym, "Making New Media Make Sense," Personal Connection in the Digital

Age (New York: Polity, 2010)

William Boddy, "The Amateur, the Housewife, and the Salesroom Floor: Promoting Post-War U.S. Television," New Media and the Popular Imagination (Oxford: Oxford University Press, 2004).

Week 2

January 17 NO CLASS

January 19 The Origins of Digital Culture

Steven Levy, "The Tech Model Railroad Club" and "The Homebrew Computer Club,"

Hackers: Heroes of the Computer Revolution (New York: Anchor, 1984)

Fred Turner, "The Shifting Politics of the Computational Metaphor," From

Counterculture to Cyberculture: Stewart Brand, The Whole Earth Network, and

the Rise of Digital Utopianism (Chicago: University of Chicago Press, 2006)

Week 3

January 24 The Myth of the Digital Revolution

Nicholas Negroponte, "The Post-Information Age," Being Digital (New York: Vintage,1995)

John Perry Barlow, "A Declaration of the Independence of Cyberspace," 1996

John Battelle, "The Data Base of Intentions," The Search: How Google and Its Rivals

Rewrote the Rules of Business and Transformed Our Culture (New York: Portfolio, 2006)

Chris Anderson, "The Web is Dead. Long Live the Internet," Wired, August 2010

January 26 From Mass Culture to Participatory Culture

Henry Jenkins, "Nine Propositions Towards a Cultural Theory of YouTube," Confessions of an Aca-Fan, May 28 2007.

Henry Jenkins, "What Happened Before YouTube," in Joshua Green and Jean Burgess,

YouTube: Online Video and Participatory Culture (New York: Polity, 2009)

"Andrew Keen vs. David Weinberger," The Wall Street Journal, July 18 2007.

Week 4

January 31 From Technological Utopianism to Steampunk

Howard P. Segal, "The Technological Utopians", Technological Utopianism in American Culture (Chicago: University of Chicago Press, 1985)

Bruce Sterling, "Introduction," Mirrorshades: The Cyberpunk Anthology (New York: Ace, 1988)

Sharon Steel, "Steam Dream," The Boston Phoenix, May 19, 2008.

February 2 From Pirates to Policy Makers

Debora L. Spar, "The View from Partena," Ruling the Waves: From the Compass to the Internet (New York: Mariner, 2003)

Thomas Streeter, "Blue Skies and Strange Bedfellows: The Discourse of Cable

Television," in Lynn Spigel and Michael Curtin (eds.), The Revolution Wasn't

Televised: Sixties Television and Social Conflict (London: Routledge, 1997)

Week 5

February 7 Adjusting to a New Media

Lynn Spigel, "Designing the Smart House:Posthuman Domesticity and Conscpicious Production," in Chris Berry, Soyoung Kim, and Lynn Spigel (eds.) Electronic Elsewheres: Media, Technology and the Experience of Social Space (Minneapolis: University of Minnesotta Press, 2010)

Lisa Gitelman, "New Media Users," Always Already New: Media, History and the Data of Culture (Cambridge: MIT Press, 2006)

February 9 Is Print Culture Endangered?

Sven Birkerts, "The Fate of the Book," in Sven Birkerts, Tolstoy's Dictaphone:

Technology and the Muse (Boston: Graywolfe, 1996)

Nicholas Carr, "Is Google Making Us Stupid?" The Atlantic, August 2008.

Clay Shirky, "Newspapers and Thinking the Unthinkable," Clay Shirky, March 13, 2009.

Part Two Reinventing...

Week 6

February 14 The Library

James J. O'Donnell, "From the Alexandrian Library to The Virtual Library and Beyond"

and "From the Codex Page to the Homepage," Avatars of the Word: From Papyrus to Cyberspace (Cambridge: Harvard University Press, 1998)

Scott D. N. Cook, "Technological Revolutions and the Guttenberg Myth," in Mark Stefik (ed.) Internet Dreams: Archetypes, Myths, and Metaphors (Cambridge: MIT Press, 1996).

February 16 Television

Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media: Creating Value and Meaning in a Networked Society (New York: New York University Press, forthcoming),Chapter 4.

Week 7

February 21 NO CLASS

February 23 Music

William W. Fischer, "The Promise of New Technology" and "An Alternative

Compensation System," Promises to Keep: Technology, Law and the Future of Entertainment (San Francisco: Stanford University Press, 2004)

Sam Carroll, "The Practical Politics of Step-Stealing and Textual Poaching: YouTube, Audio-visual Media and Contemporary Swing Dancers Online," Convergence, 2008, 14, 183-204.

Week 8

February 28 The Telephone

Claude S. Fischer, "Educating the Public," America Calling: A Social History of

the Telephone (Berkeley: University of California Press, 1994)

Misa Matsuda, "Discourses of Keitai in Japan," Personal, Portable, Pedestrian: Mobile Phones in Japanese Life (Cambridge: MIT Press, 2006)

March 2 Midterm Exam

Part Three: Rethinking...

Week 9

March 7 Production

Trebor Scholz and Paul Hartzog, "Towards a Critique of the Social Web," Re-Public: Reimagining Democracy

Axel Bruns, "Who Controls the Means of Produsage?," Re-Public: Reimagining

Democracy

Jeff Howe, "The Rise of Crowdsourcing," Wired, June 2006.

Brendon I. Koerner, "Geeks in Toyland," Wired, February 2006.

March 9 Consumption

Tim O'Reilly, "What is Web 2.0," O'Reilly Media, September 30, 2005.

Cory Doctorow, "The Branding of Billy Bailey," A Place So Foreign and Eight More

(San Francisco: Running Press, 2003)

Week 10

March 14 NO CLASS

March 16 NO CLASS

Week 11

March 21 Circulation

Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media:

Creating Value and Meaning in a Networked Society, (New York: New York University Press, forthcoming), Chapters 1-2, 6

March 23 Innovation

Kevin Driscoll, "The Hip Hop Approach," Stepping Your Game Up: Technical Innovation Among Young People of Color in Hip-Hop, MIT Master's thesis, 2009.

Jonathon Zitrain, "The Generative Internet," Harvard Law Review 119.7, 2006

Week 12

March 28 Privacy

danah boyd, "Making Sense of Privacy and Publicity," South by Southwest, March 13 2010.

March 30 Knowledge

Henry Jenkins, "Spoiling Survivor," Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006)

Andrew Lih, "Community at Work (The Piranha Effect)," The Wikipedia Revolution (New York: Hyperion, 2009)

Week 13

April 4 Learning

"Hanging Out, Messing Around, and Geeking Out: A Conversation with the Digital

Youth Project," Confessions of an Aca-Fan, November 21, November 24,

November 26, 2008,

Jeffrey J. Williams, "Culture and Policy: An Interview with Mark Bauerlein," The Minnesota Review, Winter 2005.

April 6 Play

James Paul Gee and Elisabeth R. Hayes, Women and Gaming: The Sims and 21st Century Learning (New York: Palgrave MacMillan, 2010)

Week 14

April 11 Community

Julian Dibell, "A Rape in Cyberspace," The Village Voice, December 23, 1993 http://www.juliandibbell.com/articles/a-rape-in-cyberspace

danah boyd, "White Flight in Networked Publics? How Race and Class

Shaped American Teen Engagement with MySpace and Facebook." in Lisa Nakamura and Peter Chow-White, Digital Race Anthology (London: Routledge, forthcoming).

April 13 The Public Sphere

Dayna Cunningham, "Can African-Americans Find Their Voice in Cyberspace?," Confessions of an Aca-Fan, March 2009.

Malcolm Gladwell, "Small Change," The New Yorker, October 2, 2010.

Week 15

April 18 Piracy

Nancy Baym, "The New Shape of Online Community: The Example of Swedish Independent Music Fandom," First Monday, May 16, 2007.

Mizuko Ito, "Contributors Vs. Leechers: Fansubbing Ethics and a Hybrid Public

Culture," Fandom Unbound: Otaku Culture in a Connected Age (New Haven: Yale University Press, 2011)

April 20 Originality

Lawrence Lessig, "Re-Examining the Remix," TED.com.

Aram Sinnreich, "Something Borrowed, Something Blue," Mashed-Up: Music,

Technology and the Rise of Configurable Culture (Amherst: University of Massachusetts Press, 2010)

Week 16

April 25 Final Reflections: What Happens Next

April 27 Review for Final Exam

DIY Media 2010: Anime Music Videos (Part Three)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Tim Park from AnimeMusicVideos.org in which he responds to my questions about the anime fan scene.
Many get confused by the superficial resemblances between Fan Vids and Anime Music Vids. Though both are expressions of fan appreciation, they come from very different traditions. How would you describe the similarities and differences between the two?

For this question, I asked AbsoluteDestiny, who started making AMVs in 2001, and switched to making vids in 2005. He's much more familiar with the vidding community than I am, but also has familiarity with the AMV community in order to compare. He wrote:

Henry's question is a really huge one and one I've actually given a lot of thought. There was a time, in the 2vcr days of both vidding and amvs, where there were a lot of similarities between the videos made in the two communities. Hair by Media Cannibals is largely the same vid as Hair by You Know Who, albeit with different gender gazes. As the communities, skills and aesthetics developed, the respective videos started to diverge. The reasons for this are a mixture of three important factors:

1) How the source is read and enjoyed

2) How the source lends itself to video editing techniques

3) What kinds of videos the communities give praise (and reward) to

In very very broad terms, the vidding community grew out of media fandom's more narrative side, fan-fiction and so on, with a strong emphasis on character over genre. Anime fandom, on the other hand, is largely interested in genre, spectacle, Japanese culture and self-referentiality. These differing priorities tend to different subjects for videos - Wonder of Birds (Laura Shapiro) versus AMV Hell (Zarxrax) to take two extremes.

Then we have the very nature of the source. Scenes in anime are not emotionally subtle - visually, especially in TV anime. Much of the emotional nuance is carried by the voice acting and only the more emphasised visual emotions (joy, anger, embarrassment) remain when the footage is removed from its audio. So where vidding can rely on the superbly nuanced body language of the actors, anime can really only pull on whatever aesthetic flourish the source gave them (flowers, blushing, thought bubbles with super-deformed characters beating each other up etc). To do subtle emotion with anime is hard and it's not unknown to rely on external manipulation (such as Playground Love by Nathan Bezner). Thankfully, animation lends itself to external manipulation very well and roto-scoping the footage and puppeteering it to do your bidding is not out of the realm of possibility, which allows for original narratives that are still very much in the spirit of anime (with its genre, spectacle, culture and meta fixations).

Lastly we have the community and how their reception of the works develop and refine aesthetics. The AMV community learned to walk at conventions and even in the early days of Anime Expo and Otakon a formal structure for AMV exposition was created in the form of the contest. Categorisation and the need to find ways to compare highly subjective works led to the formation of AMV genres and a fond regard for technical proficiency (being something that is much more objective when judging a video's quality). While the explosive growth of the community towards the mid 2000s did introduce all kinds of new aesthetics, the major genre categorisation and the search for technical wonders moved amv work further to the side of original spectacle, sometimes very disconnected from the narratives of the sources being used. Ultimately, however, it is a combination of all three elements here that have created the communities we have and the output they produce.

There are wonderful oddities and outliers on both sides but the kinds of work you are likely to find largely fit into the following spectrum:

Vidding tends toward deep analysis of character and show and utilisation of interior movement where amvs tend toward meta, spectacle and genre works with a strong utilisation of external motion, footage, effects and original art.

I've also vaguely plotted some well-known videos (though the amvs totally show my age) onto the graph. It's very rough but this should give an idea as to how I see the whole amv vs vidding spectrum.

[Titles in black are vids, titles in blue are AMVs]

Your account of AMV focuses on their American origins. Are such vids part of the Otaku tradition in Japan or is this a distinctly western response to Anime? If the former, what kinds of contact exists between the artists in the two countries? If the later, is the AMV being picked up by Japanese fans as well?

Learning about hobbyist video editing by fans in Japan and sharing ideas is difficult due to the language barrier. Remix videos in Japan that we're familiar with are called MADs, since one of the early tapes was labelled "Kichigai Tape", or "Tape of Madness". There are many different types of MADs, but early on the AMV community was exposed to a number of Seishiga MADs (and to many, "MAD" came to be a term with only this narrow definition), where still images, often from dating games or visual novels, have motion and other effects applied to them. This creates a distinct aesthetic that was emulated by some North American AMV creators such as VicBond007 in his Believe AMV.

In 2005, one MAD editor named pianos (interview from 2004) came to Anime Weekend Atlanta with a translator, and showed the audience MADs made by him and other editors at his panel. Some of them can be difficult to understand, again due to the language barrier, but there was one short MAD I came across years ago that I liked so much, I remade it for an English-speaking audience.

It used to be fairly difficult to find MADs. I stumbled across some videos where the files were split up between hosts to avoid bandwidth and space limitations. Later on, I came across a collection of them on Usenet. Now you can find Japanese fan videos on Nico Nico Douga, but of course it's a Japanese site so it can be difficult to navigate. Some of them get uploaded to YouTube so you can see them there. They can be hard to find since MAD is a common English word, but you can try searching for "Nico Nico MAD" to find some examples. Several MADs consist of anime-inspired custom artwork, which is relatively rare in AMVs. (Some exceptions: Greed vs. Envy, Utena Daioh, Woolongs For Nothing)

What functions do AMV play within the fan community? Are they primarily consumed by existing fans of the program or are they part of the process of educating American fans about Japanese media content?

A little of both. As I wrote in the first segment, fans at AMV panels at conventions have often indicated that they've bought anime after seeing it in an AMV. For those that are already fans of a particular show, today's search engines make it easy to find an AMV that uses that show.

Now, however, the internet also makes it much easier to find both licensed and unlicensed copies of anime, so I have a feeling that the promotional impact of the hobby is now less than it used to be. Though in some cases, editors seek out shows that haven't been licensed here yet, possibly in order to be the first to use a high-quality new title.

What kinds of relationship exists between the AMV creators and the commercial and semi-commercial groups who are marketing anime in this country?

Views on the hobby depend on which company representative you talk to. I heard of one anime convention panel with ADV Films where one of their employees told Brad DeMoss that they loved his Evangelion/Star Wars Episode I parody. The company, while it existed, was also AMV-friendly in other ways, with employees helping to judge at Iron Editor events. Also, for the final DVD of their release of the Noir series, they contacted four AMV editors, including myself, to create videos to include as Easter eggs on the disc. This took some wrangling on their part with the rights holders in Japan, and due to rights issues we were only allowed to use the opening and ending songs from the show, but it was a pretty cool thing of them to do.

On the other hand, reportedly at the closing ceremonies of Anime Expo one year, a Japanese guest of honour was upset when they played an AMV that incorporated one of his works. I'm not sure who the guest was, but AX stopped playing AMVs at their closing ceremonies after that.

For one final example, Anime Tourist reported on a 2002 interview done with Hiroyuki Yamaga, Co-Founder of Gainax and his friend Takami Akai.

Audience question: What is your opinion on anime music videos from a company standpoint and from a personal standpoint? Have you seen any anime music videos?

Mr. Yamaga: What exactly do you mean?

AQ: Like the anime music videos that we are going to be showing tonight?

Mr. Yamaga: I like them a lot. I think that they are very well done.

Mr. Akai: I didn't know that they existed. I actually like them personally.

Mr. Yamaga: I feel that copyrighting is only for professionals. For people who are doing it for their own enjoyment as a hobby, I feel that the line is very blurry. The reason that copyright laws are so strict is because it is very difficult to make the distinction whether or not someone is professional or amateur. But as Gainax, they got their start doing similar stuff so it's very hard for them to say, "No, We won't allow that'. They also feel that they don't really want to say that. As Gainax, the corporation, they have to say, 'No, we haven't seen it', 'Nope, haven't heard about it'. That is how they deal with it.

I've also heard this "willful ignorance" position from some in the North American industry. (again, from a professional standpoint) Though I've heard of at least one employee calling them a "headache", AMVs and the North American anime industry seem to coexist reasonably peacefully.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part Two)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of Anime Music Vids was curated and commented upon by Tim Park from AnimeMusicVideos.org.
Only Bob - by Infinity Squared

Although plenty of interesting results can be made by simply mashing up anime and music, some editors like to push themselves and try to incorporate elements of other mediums into their work. In this example, original CGI is combined with anime to portray a robot pondering what it means to be human.

The following videos were also considered for the event:

A Little Retrospect - by Kitsuner

Using footage from other AMVs is often frowned upon in the community. This is partly because the North American anime industry is still quite small (ie: compared to Hollywood) and if you're going to use some footage, you should support them by buying the DVD. In the case of this video, however, Kitsuner deliberately picked scenes from over 60 AMVs that span a decade to show "how far we've come". (The Strongbad parody clip saying you can use all the AMVs you already have came from Road to Iron Chef)

AMV Minis Episode 3 - compiled by Zarxrax

(Embedding of this video has been disabled. You can view it on YouTube)

Ever since the first one, the AMV Hell series has been hugely popular, with showings of some of the hour-long projects routinely filling screening rooms at conventions. The general idea is, an editor may think a certain part of a song would be a funny pairing with a certain part of an anime, but the joke wouldn't be funny for the entire length of the song. Collect enough of these ideas and put them together Short-Attention-Span-Theatre-style, and you have AMV Hell. It's spawned countless imitators and homages, even in machinima in the form of HMV Hell, based on the Halo game franchise. Zarxrax kept saying he'd retire the AMV Hell series, but its spirit lives on in this shorter-form of the popular rapid-fire comedy shorts. Things are often hit-or-miss based on your sense of humour and knowledge of cultural references, but this was one of my favourite compilations of AMV Minis Season One.

Continuous Play - by Ileia

Although repeated scenes may be a symptom of a lack of effort in a video, it works strikingly well here with the song "Stuck On Repeat". Also, The Girl Who Leapt Through Time has scenes that are similar in composition but with different elements or palettes, which makes the video less repetitive and more visually appealing.

Lawl & Order: Legal Tender - by Fall_Child42

Some videos are closer to short stories or parodies than actual music videos. This one tells the story of the criminal justice system. This video was originally done for an Iron Editor event, but Fall_Child42 went on to improve and complete the video after the event.

Time - by qwaqa

qwaqa alters footage from The Girl Who Leapt Through Time to tell his own story of a girl who fixes the past. A "making of" video is directly below, so you can see the work that went into altering footage from the movie.

Kawaii Girls: Ultimate Dating Simulator - by Fizziks

This is a fake parody ad making fun of the Japanese dating simulator game phenomenon.
(Short glossary: kawaii / mecha /moe /otaku)

Attack of the Otaku - by Chiikaboom

After Odorikuruu practically defined the upbeat dance video, there have been constant attempts to one-up videos in the genre with more effects and fun footage. One editor even claimed that he wanted to create an "Odorikuruu killer". This more recent entry to the field makes references to Koopiskeva's prior work, Skittles. One effect on display is masking, or isolating an anime character and removing the background in order to put a character in another scene, or in front of some other effects. Chiikaboom wrote in the video description: "It takes a good 20-30 minutes to mask out one frame. There were 482 frames. Do the math." (And that was just for one scene. A total of 904 frames were masked)

Auriga - by Nostromo

Nostromo specializes in dance videos with electronic music, but instead of cute or fun scenes like in Attack of the Otaku, he typically uses scenes with a higher quality of animation and art than most budget anime TV shows for a different aesthetic. Interestingly, he also used software to interpolate frames, creating more in-between frames for an even smoother look. A description of the process, and higher quality versions of the video are available on the video's profile page.

Twilight - by Koopiskeva

In a similar vein to Only Bob, above, Koopiskeva combines Kanon with original live action footage. The video was inspired by one of the characters asking another, "Have you ever wondered that perhaps we were living in someone else's dream?"

A Feel-Good AMV - by haunter103

What can I say? It's a feel-good AMV! :)

The following videos were made in 2010, too late to be considered for the event:

The Friend Request - by Moonlight Soldier

Here Moonlight Soldier explores anime relationships via Facebook. There are a number of anime and editor in-jokes here, but you should be able to get something out of it. In this video, the female singer is actually speaking for the boy, since Shinji Ikari, the male lead in Evangelion, is portrayed as a bit of a wimp. Other AMVs have also used female voices for him, such as Kevin Caldwell's Engel.

Every Anime Opening Ever Made - by Derek Lieu

This supercut compilation video illustrates how anime opening sequences share

a lot of elements between them, from composition to effects.

RAH HEY! - by Ileia

Cleverly based on the similarity between the pronunciations of "anime" and "enemy" (at least when sung by Green Day), this is a fun "can you name them all" compilation video which includes composites of anime with editing and social networking software.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part One)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Tim Park from AnimeMusicVideos.org. As far as the AMV community is aware, the first Anime Music Videos were created by Jim Kaposztas in 1982. He was inspired by MTV, back when they played music videos. Anime had a slow growth in North America, with few options before the '90s for shows licensed and released in English. Fans would trade tapes recorded by friends in Japan, and often translated into English and subtitled by other fans. Many times there would be some extra room at the end of the tape and so as not to waste any, occasionally people would record AMVs after the show.

To some extent, AMVs have helped advertise the shows that they contain. At AMV panels at anime conventions, when audiences are asked if they've ever bought an anime based on an AMV that they've seen, most hands go up. Apparently when Hold Me Now was shown at Anime Boston, the dealers room sold out of Princess Tutu shortly thereafter.

Before the rise of digital distribution, another common way to see AMVs was at anime conventions. Rather than simply screen them, tradition was that the videos would compete in a contest, perhaps because one of the other most popular events at conventions, cosplay, is also most commonly in the form of a contest. Every year, AMVs shown at Anime Expo and Otakon are seen by thousands of fans, and they can vote for their favourites. (Though in some cases, contests are evaluated by a judging panel) Anime Weekend Atlanta was the first convention to have a 24-hour room dedicated to AMVs for the entire con, and a couple of others have followed suit.

And so, unlike most of the other genres presented at the DIY festival, much of the AMV community is steeped in competition, with multiple rating systems available to grade and evaluate videos at AnimeMusicVideos.org.

One of the reasons for these systems was to help the site's creator (and others) to find good AMVs. There are even "Iron Editor" competitions where two editors have to make the best video they can in two hours with a few predetermined shows... and a secret ingredient of course.

It's not all competition, however. Ever since the first Dance Dance Revolution Project in 2001, where almost 20 editors came together to create a dance mix AMV over an hour long, there have been many cases of people coming together to create something more than just one person could manage. They're called Multi-Editor Projects, or MEPs, and there's also a sub-forum on AnimeMusicVideos.org to help people organize them. Themes for MEPs can include bands, emotions, holidays, or even numbers stations.

When selecting videos for consideration to be shown at the recent DIY festival,

most were released in 2008-2009.

Videos shown at the DIY 24/7 2010 program:

(With the exception of the YouTube embeds, if you click on the small "link" chain icon in the videos, you'll be taken to the video's profile page at AnimeMusicVideos.org. There you'll find more information on the anime and music used, and any other details about the video that the editor wanted to convey)

I'm On A Blimp (ft. Teddy) - by LittleKuriboh

LittleKuriboh is known for his Yu-Gi-Oh: The Abridged Series videos, which consist of abbreviated episodes of the Yu-Gi-Oh anime re-dubbed with humourous dialog. This video parodies The Lonely Island's "I'm On A Boat" with Yu-Gi-Oh footage, but unlike most AMVs, the original song's lyrics have been revised and performed by the creators, in the manner of filk songs. (Another notable example of AMV creators doing their own singing is the Iron Chef Idol series of videos)

Ian Fleming's Property of a Lady - by qwaqa

There are several instances of AMV editors making faux openings or trailers for existing movies or TV shows. In this case, using Noir, Cowboy Bebop, a few other shows, and a lot of editing, qwaqa creates a fake James Bond-style opening for Ian Fleming's story, "Property of a Lady".

AMV Technique Beat - by Douggie

Also called an "AMV For Dummies" (ie: a how-to book video) in the title card, Douggie illustrates a number of techniques and considerations that go into making an AMV. The title is a reference to the "Technique Beat" trilogy of videos by Decoy.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Fan Vids (Part Four)

An interview with Counteragent.

Counteragent is a vidder who is not only a fan of media sources, but of fandom and its discourses; she describes herself as a "fan of meta and fandom in general." Consequently, Counteragent's vids and artworks tend to be not only about television shows and movies, but about fandom's responses to them. Her vids "Still Alive" and "Destiny Calling" are featured in the 2010 DIY show.

FC: What was your first vid and why did you make it/?

Counteragent: "Copacabana." Because there weren't enough Alias vids, and because I knew Yahtzee would like it.

FC: What do you remember about the experience of making the two vids of yours that are included in the show?

Counteragent: "Still Alive": the agony! The structure was very difficult to craft. I wanted to criticize both the fandom and the show but ultimately wanted to make a vid about empowerment and squee. Finding that balance was really hard for me with the way the song worked. I really owe my betas on this one, especially Giandujakiss.

"Destiny Calling": the desperate feeling of falling in love. I'd just met vidding and I was giddy with the flush of infatuation with the craft, the vids, and the vidders. I was shouting my love from the mountaintops.

FC: Have you seen any of the other vids in DIY program?

Counteragent: Yes, all. I'm a big fan. "I'm On A Boat": Fucking fearless song choice. "Handlebars" is a perfect vid to showcase the power of a vid as critical commentary on the source, especially to nonvidders. Simple but really, really effective. "Women's Work" is an institution. "Origin Stories" was gutsy storytelling both for the source and for the larger cultural commentary. Also a really great use of a tough song. "In Exchange for Your Tomorrows": great abstraction. Is "Piece of me" more RPFiction or cultural commentary? Anyway, it's all good. "How Much is that Geisha in the Window" is scaaaaathing. And I was too dumb to get "Art Bitch" the first time I saw it. Great use of outside graphics.

FC: What's the best/worst thing about vidding?

Counteragent: Worst: the amount of time it takes. That it's perceived as worthless by both people close to me and many cultural commentators. Best: the feeling of squee and empowerment. The community.

An interview with kiki_miserychic.

kiki_miserychic is a prolific vidder known for being experimental and for her use of unusual sources (e.g. movie vids, crossovers, etc.) She was the subject of Bradcpu's first Vidder Profile in August, 2009. Her Star Trek reboot vid "I'm On A Boat" was featured in the 2010 DIY show. The below is an audio interview; click to play!

DIY Media 2010: Fan Vids (Part Three)

Vidders: In Their Own Words Vidding curator Francesca Coppa interviews vidders Giandujakiss, Flummery (Part Three), Counteragent, and kiki_miserychik (Coming next time). Coppa and Stanford's Julie Levin Russo will also be co-editing Transformative Works and Cultures' special issue on remix video: anyone interested in submitting should check out the call for papers.

An interview with Giandujakiss.

Giandujakiss is a prolific vidder who has worked in many fandoms. . Notable vids include "Origin Stories" (2008; submitted for the 2010 DIY festival), "It Depends On What You Pay," (2009; a vid critiquing rape in Dollhouse), and Hourglass (2008; a vid which looks at the Groundhog's Day trope in multiple media.) Her vid "Origin Stories" was included in the 2010 DIY show.

FC: What was your first vid and why did you make it?

GK: My first vid was a Highlander slash vid pairing the characters of Duncan and Methos. I made it because I couldn't not make it. A friend had introduced me to the concept of vidding maybe several months or a year earlier, and suddenly I had all of these ideas and I couldn't get them out of my head - they were driving me crazy. So I finally broke down and figured out just enough of the technical aspects to be able to make my own, very low-tech vid.

FC: What do you remember about the experience of making "Origin Stories"?

GK: "Origin Stories" was unusual for me because it's the most collaborative vid I've made. The idea wasn't mine - it was Thuvia Ptarth's - and she came up with the song and the theme and part of the basic structure. The biggest challenge from my "perspective was to figure out ways to make Thuvia's ideas work visually and be clear to the viewer. And that was particularly difficult because the whole point was that we were focusing on characters who were underrepresented, and so the amount of available footage was limited. I also tried to stretch myself technically; that vid made a bit more use of effects and certain stylized cutting than I'd done before.

FC: What kind of reception did "Origin Stories" get when it was released?

GK: The reception was really positive and really overwhelming. There were so many downloads when I first posted it that it blew my site bandwidth after just a few hours. And lots of people started posting long analyses and thoughts about the vid, which was just amazing. I hadn't anticipated any of that - I'm a Buffy fan, obviously, but I hadn't been all that active in the Buffy fandom community, so I hadn't realized how much of a hunger there was for this kind of critique.

There was another thing that really struck me, though. A little while after the vid was posted, Thuvia posted a short essay about Spike and Robin Wood and why she'd wanted the vid made. The purpose of the essay was to explain where the idea for the vid had come from and what she'd hoped it would convey. That essay got linked by a couple of blogs that were outside our internet fandom circle - I think they were race blogs, or feminist blogs. Anyway, what was striking to me was how those blogs overlooked the vid itself, like, they barely even seemed to understand that Thuvia wasn't just writing an essay about Buffy, but was writing an essay about a vid. It really brought home how difficult the concept of "vids" or "vidding" is to grasp if you're unfamiliar with the form. It wasn't just that they didn't understand the vid - it was that they didn't understand that the vid was the primary document in which the argument about Buffy was being made; the essay was just a supplement.

And I'm not mentioning this because of my vanity :-). I'm mentioning it because it was a really visceral demonstration of how hard it is for people to understand even the idea of "vids" when they haven't seen them before.

FC: Have you seen any of the other vids in DIY 2010 vidding program?

GK: I've seen all of them! Within my particular corner of the internet vidding world, most of these vids are quite justly "famous." I think they're all brilliant in different ways - some are more of an internal analysis or celebration of the source material ("I'm on a Boat", "Handlebars"), others are more political critique of the source ("Women's Work", "How Much is that Geisha"), and Counteragent's, of course, are explicitly celebrations of fandom that are almost divorced from the source itself. I think "Still Alive" in many ways captures my experience of fandom - the television show is just a jumping off point; what I'm really here for is the artwork by other fans.

FC: What are the best and worst things about vidding?

GK: The best is probably the experience of "vid farr" - which most vidders have felt at one time or another. The term is a play on the Star Trek phrase "pon farr," and in vidding, it means you're essentially "in the zone." The clips are coming together the way you want them to, you can see your vid developing as you'd hoped or better than you'd hoped, and it's like a compulsion - you can't stop for anything, not sleep, food, or work.

The worst thing for me are the technical challenges. Figuring out how to get the software to work with the source, and formatting and you're tearing your hair because there's some bug in the program ... it's incredibly frustrating. For some reason, for example, my video editing program has decided to declare war on the .wmv format. I don't know why. It always worked fine before!

An interview with Seah and Margie, aka Flummery.

Seah and Margie have been vidding together as Flummery for ten years. . Among their best-known work is the multimedia vid "Walking On The Ground," which tracks the history of vidding through various times and technologies. "Walking On The Ground" was featured in the 2007 24/7 DIY Show at USC. Their Doctor Who vid "Handlebars" was featured in the 2010 DIY show.

FC: Tell us about your first vid.

Flummery: Our first vid was "Kryptonite", for the tv show Invisible Man. We came up with the idea in 2000, listening to the song and thinking that hey, this would make a great I-Man vid! We did a whole outline on it, complete with complicated POV shifts, and sent it off hopefully to one of our favorite vidders asking if she'd be willing to make it, since neither of us could vid. She said no very kindly and gently, leaving us with no option but to eventually figure out how to do it ourselves. That same vidder flew across the country the next year to help us with some basics, and we plugged away at it for months, finally premiering it at Escapade in February 2002.

FC: What was it like making "Handlebars"?

Flummery: We were vidding this [Doctor Who] live - episodes were still airing right up till our deadline. It made things a little tense, as we had to hope that we could find enough footage to fill in the holes we were leaving along the way. It meant that we redid entire sections a lot more than we were used to, ripping things out to rebuild them from scratch as better footage appeared.

We also weren't at all sure what the reception would be. We'd never done a vid where we so blatantly pointed out the negative aspects of our main character before, and we thought there was a really good chance people would hate it. We spent a lot of time being nervous about how it would play at Vividcon.

FC: How was it received?

Flummery: We were gobsmacked at the reception, which has been almost uniformly positive. This vid has gotten more attention than anything we've ever done. The most interesting part about it is that we get the same reaction from fans who love Ten and fans who hate Ten -- they all think we did a good job of capturing him the way they see him. Which is incredibly cool.

FC: For you, what's the best/worst thing about vidding?

Flummery: The worst thing about vidding is discovering that the perfect clip that you KNOW was somewhere in the source is really only in your head. And clipping in general is just a pain.

The best thing about vidding is having made a vid. And really, the way vidding changes the way you think and see -- it's a real shift, at least if you start out as more verbally oriented, the way both of us did. Learning to think visually, and to tell stories visually, is amazing.

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part Two)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids. Women's Work, by Luminosity and Sisabet (Supernatural, 3:14)

A controversial and massively popular video that deliberately cut Supernatural's beloved male protagonists out of the picture to offer a critique of the eroticization of violence against women in media. As Luminosity noted in

an online profile by New York Magazine, "Women are sexually assaulted, murdered, and then laid out in artistic tableaux, chopped into pretty, bloody pieces. They usually further the plot, but they're hardly ever a part of the plot. We wanted to point out that in order for us to love a TV show--and we do--we have to set this horrible part of it aside." If it is women's work to be menaced and killed on tv, it is also clearly women's work to make a vid like this. (Note also that despite being cited in several academic articles and featured in New York Magazine, the vid is not available on YouTube; the audio has been disabled.)

Still Alive, by Counteragent (Supernatural, 3:07)

This vid is part of a conversation in fandom started by "Women's Work", above; or as one fan put it, "Women's Work/Still Alive = problem/solution, yes?" This vid speaks in the voice of both Supernatural's female characters and its fans; the vid's thesis, broadly simplified, is that, yes, female fans are angry at the show's sexism, but we'll keep making our female-oriented fanworks ("doing science") for those of us (women) who are "still alive." The vid ends by moving away from the show's violence to a celebration of female fanworks and fan communities.

Origin Stories, by Gianduja Kiss (Buffy/Angel, 3:47)

"Origin Stories" was released with the tag line, "It's Nikki Wood's fucking coat." This vid is about race and appropriation in the Buffyverse, hung on the fact that fan-favorite Spike's trademark leather coat turns out to be a trophy taken from the body of a black Slayer named Nikki Wood, whose son Robin shows up in season seven to avenge her. The vid not only critiques the text but also the fan response to it, both of which tended to privilege Spike's redemption arc over the stories of Buffy's minority characters. This vid circulated widely through fandom in 2008 as part of a larger conversation about race in both source and fannish texts.

In Exchange For Your Tomorrows, by lim (Harry Potter, 4:01)

A beautifully made character vid about Severis Snape that tells his story through the end of the books using footage from what were then only five films. Lim compensates not only through skillful editing but through making her own footage and special effects, which blend seamlessly with the movie's own magical effects. As Obsessive24 wrote, in her analysis of the vid, "Given that the vid uses existing and limited footage to tell a bigger story, the narrative is nonlinear and driven largely by emotional connectivity and symbolism. Lim uses object symbolism to astonishing effect: in terms of character representation (e.g. repetition of umbrella blowing in the wind) but also in general setting of atmosphere."

* Piece of me, by Obsessive24 (Britney Spears, 3:21)

RPF--or real person fandom--has been increasingly popular within traditional media/science fiction fandom in recent years. This vid uses one of Britney Spears' own songs to analyze not only the tabloid version of Spears' story (divorce, custody battles, substance abuse, bad behavior, etc.) but also Spears' counter-narrative of control. The vid also uses visuals from unconventional sources: including YouTube, tabloid photos, etc.

How Much Is That Geisha In The Window? by Lierduoma (Firefly, 2:55)

A critique of race, this time in Firefly, a show which imagines an Asian-influenced world without any Asian protagonists. Lierduoma brings the show's "Oriental" background to the foreground, focusing on the use of Chinese people and artifacts as set dressing and cutting multiple times to a sign that reads, meaningfully, "Good Dogs." This vid was influential at the DMCA hearings on noncommercial remix as an illustration of the ways in which vidders shift visual emphasis to people and objects on the margins. It became a crucial example of why vidders need to work with high-quality DVD footage - where these background items are visible - rather than lower quality digital video, where details of anything not central might be muddied or lost.

* Art Bitch, by Hollywoodgrrl (Battlestar Galactica, 2:19)

This character study of Starbuck reframes her bad girl behavior as Romantic, self-destructive artistic temperament. The vidder - herself an artist, of course - paints extravagantly over BSG's footage and collaborates with fanartist Deej to put Starbuck on the covers of the art magazine's I-D and Visionaire - which of course also both work as puns, considering Starbuck's identity quest and prophetic powers.

cover of I-D

cover of Visionaire

Destiny Calling: A Tribute To Vidding, by Counteragent (multi, 4:22)

A jubilant metavid made for "More Joy Day" (a fannish holiday dedicated to spreading joy) which demonstrates the vidding community's ability to articulate its own aesthetics, build its own canon, and celebrate its own talent. (Many of these vids and vidders will be easily recognizable to DIY 24/7 participants!)

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part One)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids. Vidding is one of the oldest forms of DIY remix. Invented and still largely practiced by women, vidding is an art form in which mass media texts, primarily television and movies, are remixed into fan music video. In the mid-1970s, women created vids with slides; in the 1980s, they used VHS footage, editing with home equipment and tape-to-tape machines. Today, vids are made with digital footage using computers and sophisticated digital tools, and vidders - who have always been interested in aesthetics as well as argument - have more and more opportunities to bend the both style and content of pop culture to their will and taste.

Many people still don't "get" fan vids, seeing them either as incomprehensible mashups or mere celebratory slideshows. In fact, vidding, like most forms of remix, is about critical selection and the editing eye: deciding what to put in and what to leave out. Vids can make very sophisticated arguments about the source text's plot and characters, and even its ideology. While some vids are edited to broadly emphasize certain themes, images, or characters, and are thus easily understandable to the uninvested spectator, other vids are made specifically for fellow fans who are assumed to be familiar not only with the source text but also with the conventions and established aesthetics of vidding.

At the most basic level, turning film and television into music video represents a fundamental change of genre. While most mass media stories have a forward-moving, plot-driven structure, music video is more like poetry: expressive rather than descriptive, concerned with feelings and rhythm rather than the distanced narration of events. Like poetry, music video is also a highly concentrated form, distilling hours, days, or even weeks of footage into three or so minutes! Consequently, looking away from the screen during a vid is considered to be as offensive as arbitrarily deciding to skip words in a poem, since every moment, every conjunction of image and music, carries meaning.

While not all vidders are part of the organized communities, there is a longstanding tradition of vidding within shared groups, partly because in the pre-digital age, vidding was complicated and expensive, and so the mostly all-female vidding collectives shared equipment and skills. (See Henry's 1991 chapter on fanvidding in Textual Poachers.) While today most vids are released straight to the web, fans making vids in the 1980s and 1990s had to take their vids to conventions if they wanted anyone to see them, so even today many vidders debut their vids at conventions like MediaWest, Escapade, Bascon, and Vividcon, which is entirely devoted to vidding.

Moreover, the fans who attend these conventions have developed their own critical vocabulary for talking about vidding, and an institutionalized "vid review" based on art show reviews. Escapade features a 2 hour vid review; Vividcon not only has that, but also an additional "in-depth vid review" focused on only one or two vids. Even more recently, vidder bradcpu has been making a series of vidder profiles: short documentary films historicizing and analyzing the work of particular vidders. Like any advanced art form, vidding has developed its own conferences, critical literature, and theoretical apparatus.

Vidding Programme.

* vids marked with an asterisk appeared in the main programme.

The following represent a selection of notable vids made from 2007 - 2010.

* I'm On A Boat, by kiki miserychik (Star Trek, 2:36)

This vid expresses the widespread fannish joy over the 2009 Star Trek movie; it also captures the reboot's younger, more frat-boyish tone compared to the original series. It's worth noting that this vid, along with a wave of others, was made from a camcorder copy in May 2009. (See also: Too Many Dicks on the Dance Floor by Sloane in the political remix section.)

Handlebars, by Flummery (Doctor Who, 3:27)

Probably the most successful vid of 2008, this meticulously-crafted character study of the Tenth Doctor spread beyond its community and intended audience almost immediately, eventually reaching--and being praised by--the show's creative team. As one fan noted, "Flummery completely called Ten's character development, and well over a year ago at that. The Doc has, indeed, gone completely handlebars on us."

Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Video 2010: Political Remix (Part Three)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." McIntosh was the curator for the Political Remix track of this series.

Your selections here suggest a strong over-lap between fan vidding and political remix. Can you tell us something of the relationship which has emerged between the two DIY video communities?

The overlap in my curated examples is definitely intentional on my part, though I'm not sure how much of a self-conscious relationship there is between the two genres. I can say little about the impact of political remix on vidding but I can detail the impact of vidding on political remix work.

Many of my favorite political remix videos are created by people from a wide range of DIY communities who felt inspired or compelled to make one (or several) remixes addressing a political/social issue. I think many of these people creating remixes with a critical edge would not necessarily describe themselves or their remixes as being part of the political genre.

There are of course, a relatively small group of remixers who primarily do political work, and I am one of them. Unfortunately, within this self-identified group I still find some resistance to include vidding as a legitimate part of the political/critical remix tradition.

From my point of view it seems clear that vidding is not only an integral part of remix history but vidding practice can also can teach political remixers an enormous amount on a wide range of practices and techniques. Through my engagement with vids and vidders I have gained invaluable insights about the fannish use of narratives and pop culture characters in remix videos. When I look at vidding I see as a core element the idea that it is possible to simultaneously enjoy and love a television show while also being critical of aspects of the show's writing, characters, story arc, embedded messages etc.

Most people engage with mass media stories in a subtle and complex way - we both love it and are critical of it. I'm slightly embarrassed to admit this now but I didn't really understand this tension very well before I learned about vidding. I think that part of the resistance to vidding I encounter from other political remixers might be related to this point. They may be uncomfortable with the fannish and or sympathetic relationship that vidders have to their source because self-conscious political remixers often have a relationship of ridicule or animosity to their source.

Political remix video can be a blunt tool that uses ridicule as a way to expose hypocrisy, illuminate tropes, and talk back to power - but it is a little harder to use the form in more subtle ways (especially if you still want to get the lolz).

Learning about vidding really gave me permission to embrace my fannish-side as a political remixer instead of hiding or being ashamed of it. It would have been impossible for me to conceive of making either "Buffy vs Edward" or "Right Wing Radio Duck" without the positive influence of vidding on me and on my work. In both I rely on my fannish (and therefore sympathetic) view of one pop culture icon (The Slayer and Donald Duck) which I use to critique another popular culture character or story (Glenn Beck and Twilight/Edward Cullen).

I would also say that political remix video does not really have a self-conscious or intentional community, at least not in the same way that communities have coalesced around vidding, AMVs or machinima. The love of source material(s) seems to be part of the glue that holds vidding, AMV and machinima communities together. Political remix video as a genre on the other hand does not have a fandom at its core - but rather rallies around a deep shared suspicion of powerful institutions, structures and the media itself. This base of criticism is what, I think, poses challenges to building a larger sustained online community organized specifically around political remix video.

Political remix makes about the strongest case possible for fair use as a fundamental right of citizenship. Yet, it is clear that our current legal environment does not always support that position. Can you tell us more about how political remix intersects with current debates about intellectual property?

We are living in a culture that increasingly speaks in an audio-visual-video language. Videos which remix, transform, quote and build-on pieces of our shared popular culture are not only valuable to the larger social discourse but are actually an essential part of full participation in society. I absolutely agree that remix is a basic right of communication - it's the right to communicate using the language of the new media landscape(s). This right extends to all genres of DIY video that appropriate fragments of mass media pop culture including vids, AMVs, machinima, lip-syncs etc.

As you point out, political remix video in particular should be one of the most protected transformative genres because of the unambiguous political commentary and critique. However, despite what should be fairly obvious fair use and free-speech arguments, these works still tend to be very vulnerable to takedowns filed by irritated copyright holders.

The widespread use of automated content ID bots for removing videos from media sharing sites like YouTube has been catastrophic for remix video makers. This practice has brought about huge increases in the number of fair use works being zapped into the void by baseless copyright claims. When a creator's remix or entire channel is deleted, not only are all their videos lost, so are all their comment, subscribers and playlists.

These video removals leave gaping holes in the Internet - and I mean that quite literally. Video embeds on blogs, forums and social networks are suddenly missing. Tweets and links to remixes are all abruptly dead or lead to YouTube's notorious pink line of death. In the past month alone five fair use political remix videos I had planned on posting to my blog politicalremixvideo.com have been removed from YouTube for "infringement". To make matters worse many DIY video creators I speak with are either not aware of their fair use rights or are afraid to rock the boat by challenging the takedowns. As a result, valuable online conversations and visual discussions are being shut down.

All of this, for me, highlights a larger problem surrounding our creative new media culture which is that it is all taking place in private corporate spaces. There are effectively zero public spaces on the Internet. The online public square has been completely privatized from the beginning. This strikes me as especially problematic because the development of the Internet was primarily done with public funds. And then it was just unquestionably handed over to corporate interests.

At the end of the day, it all boils down to corporate power and the pursuit of profits being valued far more than the public good, media literacy or a free and open culture. I see no reason why we can't begin to create a new and truly public commons with a little good old fashioned imagination and innovation.

(As an aside, I haven't heard anyone articulate an argument for turning YouTube over to the public commons for the public good but I would be interested to hear a call for that.)

Glenn Beck attacked your recent Donald Duck video, assuming that it was heavily funded and produced by a professional media operation. Was provoking such a response the ultimate badge of honor for a DIY mediamaker?

It was really fascinating to hear Glenn Beck concoct a conspiracy theory live on the air involving me, the stimulus package, the NEA, the "communist union organizers" and Donald Duck. But honestly it was even more exciting to see another remixer on YouTube take what Glenn Beck said and combine that with a Mickey Mouse cartoon. That remixed response - which built on my video to further the conversation - was ultimately much more a badge of honor for me. That along with the thousands of supportive, insightful, hilarious and sometimes scary comments left by people all over the Internet in response to my video was far more satisfying.

What does this controversy say about the blurring lines between DIY and professional media production? There have been, after all, some "astroturf" videos, such as Al Gore's Penguin Army which also sought to imitate the look and feel of DIY political video.

AND

I recently showcased on my blog a range of mainstream political ads which deploy pop culture references, parody, and the remixing of news clips to make their case, most often against their political opponents. What do such videos suggest about the influence which Political Remix might be having on the rhetoric and imagination of American politics?

There is no question that powerful corporate and political interests are actively attempting to co-opt the DIY video and remix aesthetic. (I also see this co-optation extending to the re-use of actual viral videos for corporate advertising campaigns like the recent Honda Odyssey ad built around David After Dentist and Kitten Afraid of Remote Control Mouse.)

Powerful institutions understand that they have a serious crisis of legitimacy on their hands resulting from widespread public cynicism about advertising. So as genuine DIY videos become enormously popular online, marketers are desperately trying to capture and bottle that sense of authenticity for their own brands.

This type of co-option has been happening for decades. Marketers have long been coming in and stealing from various DIY subcultures. But, though advertisers may be able to copy the mechanics of DIY video to mimic the look and feel of low/no budget viral videos, it's obvious to almost everyone (especially DIY video makers) that these poser videos are made for a very different purpose and with very different messages.

The Jerry Brown for Governor ad you posted which mixed footage of Arnold Schwarzenegger with Meg Whitman may be political, and remix, and video but there is no escaping the fact that it was produced by an establishment politician with a campaign budget of millions. The ad was also shown ad-nauseam on television here in California - to the point where even people that may have agreed with the critique became incredibly annoyed by the video.

What the marketers don't understand is that there is much more to political remix video than the aesthetics, style and production techniques. In my view the most interesting videos in the genre don't just remix the source material, they also remix the larger dominant messages, power relations and social norms embedded inside that media.

In some of my work, I've argued that appropriation -- the meaningful remixing of borrowed materials as a form of critical commentary -- constitutes one of the core New Media Literacies skills. What kinds of knowledge and insight do you think emerges when young people create political remixes?

I often facilitate workshops with youth using remix video with the aim of empowering young people to both understand and creatively talk back to the massive media propaganda machine targeting them. Earlier this year I taught a workshop on gender and remix with young women at Reel Grrls in Seattle.

We looked at several dozen highly gendered toy commercials recorded off the Cartoon Network and Nickelodeon. In our first discussion, the young women quickly identified some of what the ads were telling us about what is normal, valued and expected in terms of gender roles.

I then asked the participants to form small groups and remix the commercials by simply switching the audio and video of some of the ads directed at boys with those of the ads directed at girls.

We all had a lot of fun as we literally de-constructed and re-constructed the ads and marveled at the hilarious and insightful juxtapositions that resulted from the process. Through remix, the representations of young women in the ads were made into the heroes of epic barbie battles while the representations of young men were made to express nurturing and caring feelings for the world around them.

Before the workshop ended we screened their transformed ads and the young women pointed out further insights discovered during their editing. We discussed how, without exception, the "boys ads" focused on action, making, doing, building, competition and often engaging in battle. While the "girls ads" (even the ones for pink tech-toys) tended to focus on care-giving, child rearing, domestic tasks, physical appearance, shopping and finding a boyfriend. As they left for the day all the participants expressed interest in making more remixes in the future.

Sahar & Diana's video remix from ReelGrrls Workshops on Vimeo.

I think this workshop and others like it are are a fantastic way to empower young people to look behind the curtain the see the mass media wizard and to better understand the manipulation that is being directed at them. In the process participants also learn critical media literacy skills, new media technology, video editing and fair use rights.

After engaging in remix culture, people young and old, find it nearly impossible to experience media in a passive or uncritical way. As members of that remix culture even if we never make a remix video ourselves, we can't help but make imaginary mash-ups in our heads when watching television or movies.

Most of the best known political remixes are progressive. Are there right wing groups who are also creating political remixes? If so, is there any relationships between these two DIY communities?

This question starts to get at what is classified as political remix video, which can be a somewhat complicated answer. There are a wide range of big 'P' and small 'p' topics, beyond the narrow election arena, that are often the subject of DIY videos. I define political remix video to include a broad range of government, social, cultural, corporate, economic, privacy, gender, race, sexuality and media related issues that don't necessarily all fit neatly in the current left/right dichotomy.

When considering if a transformative work fits into the political remix video genre I use the follow criteria:

1) Does it remix or transform the source material(s) used?

2) Does it remix, subvert or comment on some of the messages embedded in the source?

3) Does it subvert larger dominate social or political power structures and messages?

Before categorizing a work as part of the political remix tradition - I also like to consider if the work is DIY or created by a powerful institution or if it is hate speech, targeting marginalized groups or just totally batshit insane (I'm kidding about this last point, sorta).

While some remixers might be intentionally creating progressive messages, many others may not be self-consciously setting out to do that. They may simply want to comment on an issue or topic they are particularly passionate about and feel is missing, under-represented or marginalized by existing mainstream media conversations.

For me, political remix video has at its core a basic power analysis and a suspicion of powerful institutions. The goal is often to challenge oppressive norms, stereotypes and dominant media messages. Remixes dealing with the wars in Iraq and Afghanistan, for example, don't simply follow red/blue lines but rather critique government policy, empire and military power from all sides of the political spectrum.

When it comes specifically to "right-wing" remix videos, many look and feel a lot like amateur commercials in support of existing power structures. The DIY aesthetic might feel subversive but the messages are often indistinguishable from public relations industry campaigns. Sometimes these works take a more extreme tone or position than even commercial media advertising would deem appropriate. An example would be GrouchyMedia who makes pro-war and pro-military mash-ups mostly in the form of music videos. He uses lyrically violent tracks to accompany violent imagery - like the videos "Die Terrorist Die" or "Taliban Bodies" - both of which celebrate killing, revenge and military power.

Similar mash-ups that ride the edge of online hate speech are works that promote or celebrate racism, sexism, homophobia and violence. Many of these pull clips, themes and messages from movies like Zack Snyder's 300 in very uncritical ways to ridicule different peoples and cultures around the world. I don't consider these videos part of the critical tradition because they are replicating or amplifying established systems of power and oppression.

It would feel rather absurd, for example, for someone to make a remix about how there just aren't enough heterosexual characters or white men on TV. There might be people who are delusional enough to believe that but I don't think such a mash-up would be taken seriously as a critique.

Examples of remix works that reinforce established sexist and patriarchal norms are everywhere online. The LazyTown mash-ups made popular by 4chan and Something Awful are some of the most disturbing in terms of gender. Typically, these works appropriate images or video clips featuring young actress Julianna Mauriello, who at age 12 starred in the hit Nickelodeon children's television show LazyTown. The most popular of the videos combines Mauriello singing the song "Cooking by the Book" with a misogynist, hyper sexual music video by Lil' John. It re-edits and manipulates her dancing to make her move in intensely sexualized ways in time to the beat and lyrics.

Though not all the media appropriating Mauriello's image is sexually objectifying, it is not uncommon for her images to be photoshopped onto hardcore pornography. Not only is this practice horrifying - it also amounts to the virtual sexual harassment of a child via remix.

There is nothing subversive in sexualizing a young actress on a television show for young children. We have a word for people or institutions that use there physical, social, economic or institutional power to demean and target those with less power - and that word is "bully".

The DIY remix video medium is a tool for communication, which can be used for either oppressive or liberatory purposes. At its best political remix video has the potential to transform our relationship with the new media landscape(s) and help us re-imagine our shared sociopolitical systems.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part Two)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selections were curated and commented upon by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate."

Music Videos

Music Videos - Vidding, AMVs and many political remix videos use music and lyrics to complicate or even subvert conventional understanding of a particular series of images. Music and lyrics can significantly change the tone or emotional register of otherwise familiar images, and lyrics in particular can provide a complicated counter-narrative to common-place visuals.

Star Trek: Too Many Dicks

Sloane's first vid is a hilarious visual critique of the 2009 Star Trek movie re-boot. Sloane takes the popular ironically sexist song, "Too Many Dicks on the Dance Floor" by Flight of the Concords and edits together clips of the largely male Star Trek cast to critique the male dominated storyline. Sloane says of her vid "I was disappointed that J.J. Abrams had dramatically rewritten so many elements of Star Trek canon - and had largely ignored women. I was surprised how many people didn't seem to think that was a problem, or even that the issue existed." This video also serves as a strong argument for the use of cam recordings for visual criticism and critique. Cam or bootleg recording of current theatrical releases make it possible for fans and critics to make their critiques in a timely fashion while films are still fresh in the collective consciousness of the public. If vidders and political remixers have to wait for a DVD release to make their visual arguments then the window for sparking public debate and discussion might have largely passed.

Video Games: Too Many Dicks

Inspired by Sloane's Star Trek Dance Floor vid Anita Sarkeesian of FeministFrequency.com appropriates the same "ironically sexist" song to critique the male domination, hyper masculinity and glorification of violence in popular video games, using source material from 39 different game titles. Once paired with the misogynist lyrics, the games' imagery of guns, swords and chainsaws become hilarious phallic metaphors for patriarchal power inside virtual worlds. Anita also uses the lyrics to highlight two games as alternatives (both with women of color protagonists) that help counter the genre's male dominance: Portal, a first person action puzzle game which utilizes mostly non-violent problem solving strategies, and Mirror's Edge, a less-violent adventure game involving the navigation of a dystopian city maze.

Club Iraq

A warning before viewing: this remix contains clips of military personal using explicit language, mimicking sexual acts and otherwise being racist bullies. The video will most likely leave you feeling at least slightly ill.

"Club Iraq" is a very disturbing and powerful remix from the Wreck and Salvage video art crew. It combines 50 Cent's famous song "In Da Club" with audio of Bush's invasion speech mixed with scores of home videos uploaded to YouTube by US soldiers stationed in Iraq. The juxtaposition of the song with the amateur footage of US soldiers acting like immature boys and saying horrific things about the Iraqi population makes for a sickening, depressing yet poignant remix video. Wreck and Salvage provide us with a behind the scenes view of US military operations never seen in corporate media. These troubling and deeply unflattering home videos (and the thousands like them posted online) were a PR disaster for the Pentagon and are likely part of the reason the Military banned myspace and YouTube from military bases in 2007.

Supercuts

A supercut is an obsessive video montage created by meticulously collecting every phrase, action or cliche from a television show or movie and then editing those clips together into one single video. This can be a powerful way to reveal or highlight something otherwise missed during casual viewing.

The Price is Creepy

In this remix, Rich Juzwiak illuminates the sexist behavior of the famous TV game show host Bob Barker form the The Price is Right. Rich collected and placed back-to back a series of short clips of Barker making patronizing and downright creepy comments to female contestants. Rich's use of 1970's era episodes of the popular game show demonstrates the potential power of the supercut remix genre perfectly with this remix.

A Whole Day Of Tony Hayward's Obfuscating In Four Minute

In the wake of the gulf oil disaster people all over the Internet worked to creatively counter the public relations machine unleashed on us by the company formally known at British Petroleum. There were hilarious logo re-designs, the very entertaining BPGlobalPR spoof Twitter feed and a swarm of videos remixing BP commercials. Here Ben Craw uses a supercut to reduce many long hours of C-Span hearings down to 4 minutes. We see BP CEO Tony Hayward refusing to answer question after question and giving intentionally ambiguous responses over and over again to the House Energy & Commerce Subcommittee on Oversight and Investigations.

Synchronized Presidential Debating

Ever wonder why watching the 2008 presidential election debates gave you a funny feeling of déjà vu each time? This re-cut debate video from 236.com (now part of the Huffington Post) might provide some insight. Rather than placing each clip back to back, this supercut uses carefully synched CNN footage from all three presidential debates to highlight the repeated use of well rehearsed talking points by both candidates.

Identity Correction

Identity correction is a term popularized by political pranksters the Yes Men for their many impersonations of corporate officials - when applied to remix video the term refers to re-editing of corporate or government public relations efforts to make them more truthful.

The Red Stripe

YouTuber freeyourpixels offers a short yet eloquent critique of the US Marines "Red Stripe" online advertising campaign. The remix uses still images, commercial clips, new text and precise match-action editing techniques to perfectly mimic the style and tone of the original ad while highlighting the often brutal imperialist history of the US Marine Corps.

World Economic Forum Spoof Videos

The Yes Men spoofed the 2010 World Economic Forum in Davos, Switzerland with an official looking but erroneous website. As part of the project they created a series of re-dubbed video interviews with global economic, government and corporate leaders. In each video, leaders appears to speak in strikingly honest terms about real global economic problems and solutions. The re-dubs succeed in presenting us with a brief look into a possible alternative world. The remix of Patricia Woertz, CEO of the Archer Daniels Midland Company (ADM), apparently did not sit well with the agro-business giant because they quickly filed a takedown notice through YouTube. Luckily for us the video is still live on vimeo and elsewhere.

ADM CEO Patricia Woertz (1:10)

Davos Annual Meeting 2010 - ADM CEO Patricia Woertz from World Economic Forum on Vimeo.

Klaus Schwab (1:03)

Davos Annual Meeting 2010 - Klaus Schwab from World Economic Forum on Vimeo.

Queen Elizabeth II of England (0:52)

Davos Annual Meeting 2010 - Queen Elizabeth II of England from World Economic Forum on Vimeo.

Transformative Storytelling

Transformative storytelling combines existing narratives to create new stories often keeping the popular character's original personalities intact while placing them in new contexts and situations. These are particularly popular when they build on the sympathetic use of fictional characters or narrative and utilize them to critique another source.

The Dark Bailout

Matthew Belinkie remixes one of the most famous scenes from The Dark Knight to present the Joker's take on the big bank bailouts. The gangsters in the blockbuster Batman film are re-cast as taxpayers watching President Bush's September 2008 speech urging Americans to support the $700 billion TARP bailout of Wall Street. Through the Joker, Matthew expresses the widespread public anger at the massive transfer of wealth from Main Street to Wall Street.

Jake Gyllenhaal Challenges the Winner of the Nobel Peace Prize

An ambitious remix project by artist Diran Lyons who creates a new narrative critical of President Obama's foreign policy. Diran pulls footage from two films starring actor Jake Gyllenhaal (Donnie Darko & Jarhead) and combines it with news footage of the US President. As Barack Obama wins the Nobel Peace Prize, Gyllenhaal's character becomes disillusioned with Obama's seemingly hypocritical pro-war rhetoric, escalation of the war in Afghanistan and the failure to pull all troops from Iraq.

Buffy vs Edward: Twilight Remixed

Lastly I have included one of my own remix videos. It's a remixed narrative in which Edward Cullen from the Twilight Series meets Buffy the Vampire Slayer at Sunnydale High. It's an example of transformative storytelling serving as a visual critique of Edward's character and generally creepy behavior. Created by re-editing and re-combining clips from the Twilight movie and scenes from 36 different television episodes of Buffy the Vampire Slayer. Seen through Buffy's eyes, some of the more sexist gender roles and patriarchal themes embedded in the Twilight saga are exposed.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part One)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." Political Remix Video can empower people to assert their creative voice, tell alternative stories and critically engage with mass media systems. It is a form of critical DIY media production which challenges power structures, deconstructs cultural norms and subverts dominant social narratives by transforming fragments of mainstream media and popular culture.

The practice of remixing and re-framing moving images for political purposes has been around since the invention of film. The tradition dates back to the 1920's when Russian re-editors (many of them women) would repurpose American Hollywood films to create different political narratives and class messages. During World War Two, the Allies propaganda machine re-edited footage from Nazi rallies for newsreels to poke fun at the German Army making it seem less threatening. These early re-mixes were painstakingly done by hand, splicing strips of film and setting them to a new audio track.

The 1980s and 1990s brought video tapes and home VCRs allowing artists, activists and fan-vidders to make remixes via tape-to-tape editing. The media tools and technology of the 21st century have made the power of critical remix available to anyone with access to the web, a computer and some extra time.

Increasingly we are becoming a global culture that communicates in an audio-visual language. All political remix videos are made without the permission of the copyright holder and rely on the fair use doctrine. However despite the fact that they should be protected under fair use many critical remixes are especially vulnerable to DMCA takedowns and automatied content ID matching systems.

Today a small number of large corporations own, control and produce most of our popular culture. The remix video process provides creators a powerful way of talking back to this mass media machine. It is a way to communicate using that audio-visual language in poetic, humorous, poignant and entertaining ways.

I curated the political remix portion of the DIY 24/7 Video show at USC in the Spring of 2008. I was asked to put together a new show for 2010 highlighting some of the best remixes of the last two years. Here I have collected videos representing several distinct remix styles, covering a wide variety of social, cultural and political topics. I have focused in particular on re-cut trailers, identity correction, transformative storytelling, supercuts, and music videos. These works comment on, subvert, critique, ridicule, celebrate, illuminate and build on aspects of mass media by utilizing pieces of mass media. The topics of these videos vary widely; some focus on big "P" political issues like war, elections and government policy while others highlight small "P" political issues like race, gender and sexuality.

Re-cut trailers

Re-cut trailers are probably the most popular form of video remix online today. Some dramatically shift the genre and tone of popular movies while others remix straight characters to create new queer relationships and queer narratives from heteronormative Hollywood films.

Pretty Women as a Horror Film

Becca Marcus re-imagines the popular romantic comedy Pretty Woman as a terrifying thriller. The 1990 movie stars Richard Gere as a wealthy businessman endearingly obsessed with a women who prostitutes herself on the streets of New York City played by Julia Roberts. Becca re-cuts the films trailer adding a new soundtrack and transforming Richard Gere's character from "wealthy saviour" to a more appropriate violent controlling predator. Interestingly, the original film was written as a dark drama dealing with the difficult lives of sex workers but prior to production, Walt Disney Motion Pictures rewrote the film making it into a lighthearted Cinderella-story with the tagline "Who knew it was so much fun to be a hooker?"

Gay Marriage Storm Chasers

Mary C. Matthews of VideoPancakes remixes the now infamous anti-gay marriage "gathering storm" ad created by the National Organization for Marriage (NOM). She couples it with footage from the Discovery Channel show Storm Chasers, she creates a promo for a new fictitious reality show called "Gay Marriage Chasers". Matthews' seamless combination produces a hilarious critique of the absurd fear mongering embedded in religious anti-gay PR efforts.

Harry Potter and the Brokeback Mountain

By now there are thousands of Brokeback Mountain parody videos online, some edging on ridicule and homophobia and others successfully subverting heteronormative Hollywood narratives to create new queer relationships. This Harry/Ron slash remix, by 19 year old vidder MissSheenie, re-casts the stars of the heteronormative Harry Potter films as young, queer wizards struggling with magic and their feeling for each other. Slash fiction using film trailers as a foundation allows makers to easily queer nearly any on screen straight relationship and is an especially important tool for LGBT fans who have so few characters to identify with in mass media.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Activist Media (Part Three)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with curator Sasha Constanza-Chock designed to more fully map the contexts from which these Activist videos emerged. Some critics have argued that the corporatized sites of web 2.0 will not allow sufficient room for progressive and radical voices to be heard. Some of the videomakers here, such as Witness, have established their own platforms for sharing their work, while others have deployed YouTube, Vimeo, and some of the other commercial platforms. How have these filmmakers worked through their relationship with commercial portals given their often anti-corporate messages?

I think it really depends. Videomakers who work from within social movements tend to see the rise of commercial videosharing sites (and social network sites) primarily as a major opportunity, but one that presents important challenges. Everyone is glad that DIY movement videos are now able to reach vast audiences that were previously inaccessible. At the same time, commercial portals present problems of 1. censorship, 2. surveillance, 3. exploitation, and 4. closed technology design.

In terms of censorship and free speech, activist videomakers often share stories of having their videos censored (taken down) by YouTube and other commercial sites, most frequently because of copyright issues with music they've used in the videos, and sometimes (especially in human rights documentation) because of graphic depiction of violence or dead bodies. This is especially the case for antiwar videos that try to show the real costs of war and military occupation. There are also many cases where video activists have had their accounts suspended. One of the best resources that documents takedowns is YouTomb. Although YouTomb is focused primarily on the copyfight, the project also documents political takedowns, but it's not emphasized. It would be wonderful to highlight political takedowns more systematically.

As for surveillance and privacy, the entire business model of commercial video portals is based on gathering as much information as possible about users in order to serve ads and sell data profiles, and many activist videomakers have problems with that. Many are also concerned about the relationship between commercial video platforms and state intelligence or police forces. We're used to hearing about this as a problem for activists living 'in repressive regimes' but it's an issue everywhere. Just last year, Eric Schmidt (Google CEO) famously said "If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place. If you really need that kind of privacy, the reality is that search engines - including Google - do retain this information for some time and it's important, for example, that we are all subject in the United States to the Patriot Act and it is possible that all that information could be made available to the authorities." In activist networks, there have long been many anecdotes, and some documented examples, of corporate platforms sharing detailed information with police and other state agents, which then leads to repression, arrests, or worse. Just recently, we have learned even more based on EFF's FOIA for documents about the Department of Homeland Security's SNS surveillance practices.

A third issue, especially for anticorporate activists and critics of global labor and environmental abuses by multinational firms that are hidden behind the glossy surface of brand culture, is that by posting videos to commercial platforms you are providing free labor for the cultural economy (Terranova, and see this excellent presentation by Trebor Scholz).

The fourth problem I hear video activists talk about is the closed nature of commercial video platforms, both in terms of their governance structure (these companies are essentially like dictatorships, where the users don't have voting rights on policies or features, although occasionally they might get polled, they can petition for change, and they can 'flee into exile' in the hinterlands of smaller noncommercial video sites) and in terms of technology design. Although commercial video sites generally run on top of free software, they hide it all in layers of proprietary code and nonfree flash interfaces, and usually don't contribute back to free and open source video software and standards.

Most activist videomakers just live with these problems - it's the tradeoff for reaching more people. But increasingly I think people (not just activists) are also setting up their own, community controlled, noncommercial, free and open source alternatives. For evidence of this just look at the growth of the Open Video Alliance, or the spread of projects like Miro Community or Plumi. Recently, I've been working with Transmission, a network of video makers, programmers and web producers developing online video distribution as a tool for social justice and media democracy, to launch a new free and open source platform to aggregate video from all the activist video organizations that participate in the network. There's a preview up.

For a little bit more of my thoughts on this question check out this post.

You reference here the extended history of DIY activism through film and video production, which we might trace back to, for example, the ways black organizations responded to The Birth of a Nation, if not earlier. To what degree are the new DIY Videomakers conscious of that history? How does it inform the work they are doing?

Honestly, I think that DIY Video has become so much a part of activism and social movement practices that there's no good answer to this question. Some activist videomakers have closely studied the history of radical filmmaking, and go to great lengths to cite and reference that history in their own work. Others have no idea that this history exists and are mostly applying the tools and techniques of present day remix culture to something they're passionate about. Some activist videomakers learn how to shoot and edit by making skate videos, others shot their first video at a street protest and then got hooked, some grew up within communities of radical media makers who took part in key social movement struggles of the previous generation.

I think one aspect of DIY video activism that often gets overlooked is how institutions that were built by a previous generation helped set the stage, build infrastructure, and gain access to channels for broader distribution, and all of this helps encourage the new generation of DIY video activists. For example, check out Dee Dee Halleck's work "Hand Held Visions," on the fight for cable access TV in the US. Cable Access was the victim of a massive smear campaign backed by the corporate networks, but it was actually a space where literally thousands of people learned how to shoot and edit video, and took media democracy into their own hands. Many people active in that movement went on to help cofound local community film centers, activist film festivals, distribution networks like Women Make Movies and even satellite channels like Free Speech TV , and more recently took part in the formation of local Independent Media Centers.

It's also interesting that, as the first generation of digital video activists starts to reach middle age, some are trying to figure out how to create sustainable institutions - be they nonprofits, businesses, worker run co-ops, whatever - so that they can continue to make media without 'selling out' to big media firms. And they are sometimes looking to the previous generation, who in some cases moved from ad hoc collectives to established media arts institutions, to help them think about how to do this.

"Collective Action" was a central theme in the entire DIY 2010 series. In your case, most of these videos come from collectives and political organizations, even as YouTube is often understood as "self branding" and promoted with the slogan, "Broadcast Yourself." How have these collectives taken advantage of the networked nature of online communications in their production process?

More and more, social movement communicators are recognizing the need to shift from top-down, single channel strategies and to engage in what Lina Srivastava calls (echoing your formulation of transmedia storytelling) _transmedia activism_. One important aspect of this is shifting from the role of 'spokesperson for the movement' to 'aggregator, curator, and amplifier' of movement voices. Many of the videos I included were created in networked production processes that explicitly asked movement participants to create media (still images, short videos) and contribute them to a shared pool of resources that serves both as a mobilization archive and as raw material to be remixed into a collaborative work that was then recirculated, illustrating the broad base of support and participation that the movement or movement event enjoyed.

What I'm finding in my own research is that this is part of a broader shift towards _transmedia mobilization_, the critical emerging form for networked social movements to circulate their ideas across platforms:

"Transmedia mobilization involves consciousness building, beyond individual campaign messaging; it requires co-creation and collaboration by different actors across social movement formations; it provides roles and actions for movement participants to take on in their daily life; it is open to participation by the social base of the movement, and it is the key strategic media form for an era of networked social movements. While the goal of corporate actors in transmedia storytelling is to generate profits, the goal of movement actors in transmedia mobilization is to strengthen movement identity, win political and economic victories, and transform consciousness."

More on that here or, in presentation form, here.

In many cases, these videos are simply one resource in much more elaborate campaigns which unfold across a range of different sites and platforms. Can you say a bit more about how online video fits within larger communication strategies for some of the groups you describe?

I already talked about transmedia activism / transmedia mobilization, but I think there's another layer of communication strategy that's important to DIY video activists that we haven't touched on yet, and that's the layer of media and communication policy. Some (but not enough!) movement media activists also end up engaging with these battles - net neutrality, data privacy, media ownership, spectrum access, race and gender inequality in media ownership and employment, etc. Once they've experienced the power of media making, in a very hands-on way, they look around the media landscape and say 'it's not enough to just have our own marginalized spaces or to be visible in the social media space, we need much broader reach!' And unfortunately broader, cross platform reach for is very difficult to achieve for activists making media with values of social, environmental, economic, gender, and racial justice in an environment composed of multibillion dollar, transnational communications conglomerates that are throwing their full weight behind lobbying for media and communications policy that will keep the field tilted towards their own business models - even if those business models rely on advertising that perpetuates values, products, and practices that are literally destroying planet Earth. So that's why more and more DIY media activists are also getting involved in the struggle for media justice, through networks like the Media and Democracy Coalition, organizations like Free Press, and spaces like the Center for Media Justice. Anyone who cares about the potential for DIY video as tool and practice of cultural expression, civic engagement, and social movement mobilization should get connected to these folks. The future of DIY Video - and the future of humanity - might really depend on it :)

Sasha Costanza-Chock is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

DIY Video 2010: Activist Media (Part Two)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and described by Sasha Constanza-Chock.
What follows is the full selection of videos that I sent to the DIY Video 2010 organizers, structured by the 10 social movement categories that I mentioned above. Short clips of many of them were remixed into the screening program, where they were placed in interesting juxtaposition with other kinds of DIY video by style, technique, and narrative and visual strategy. Here, you can watch the complete set of Activist Media videos, as well as some that didn't make it into the theatrical screening. Enjoy, and I hope that they inspire you to action!

DIY Video Activism Program

Meta: Video Activism

The opening selection is a compilation of key clips from the first two years of the human rights video Hub at witness.org. Witness is a widely respected video advocacy organization, based in New York City, that uses video as a tool to defend human rights. They've trained hundreds of video activists, and produced a number of good resource kits around the complex issues raised by video advocacy - representation, privacy, repression, agency, etc. They've also grappled with the tradeoffs between relying on YouTube and video hosted on corporate platforms vs. creating their own space online. I thought it appropriate to start with a retrospective they put together of recent human rights videos that have had an impact.

2 Years of the Hub - A Look Back (1:03), By Witness

2008 Election

The 2008 election was full of DIY video all over the spectrum, but I chose to highlight two works that emphasize the role of DIY video outside the formal political process, and that were connected to activity in the streets and at the polls.

Terrorizing Dissent (Trailer) (2:07), By the Glass Bead Collective

I was invited by a video journalism organization called iWitness Video (not to be confused with Witness, above) to help document protests against both the Democratic and Republican National Conventions during the 2008 campaign cycle. At the RNC in the twin cities, iWitness video was repeatedly raided by federal agents who, among other ludicrous claims, at one point insisted that they didn't need warrants because the DIY media outfit was holding 'hostages.' The raids proved to be totally baseless, but were effective in part at disrupting our video trainings and production schedule. There's at least a 40 year history of mass protest at the national conventions, and every year there seem to be more riot police, with more 'less lethal' weaponry, beating up more nonviolent protestors who oppose both parties of War and Empire. At the same time, every year there's also more and more DIY documentation of police abuse. This is great for legal teams, who in recent years have had a lot of success winning class action lawsuits in city after city over rampant first amendment violations (peacefully assemble!). Activists I was working with managed to pull together nearly a terabyte of video footage for the legal team in the Twin Cities. Over time, people have also found innovative new ways to remix protest footage in ways that can capture attention.

I contributed footage, editing, and coordination work to the feature length documentary Terrorizing Dissent. This trailer for the film (edited by the Glass Bead Collective) uses the giant American flag projected behind McCain's head as a bluescreen to show the police brutality taking place on the streets just outside the convention center.

Video the Vote 2008: Why Would Anyone Want to Stop You from Voting? (3:41), By Video the Vote

After the theft of the 2000 election, and widespread irregularities again in 2004, In 2006, Ian Inaba of Guerrilla News Network, John Ennis of Shoot First, Inc., and James Rucker of ColorOfChange.org launched a nationwide network of citizen videographers to try and document voting problems on election day. They ended up getting buy-in from major foundations, public media, and corporate partners, and thousands of people across the country volunteered to participate and help ensure that young people, low income people, and people of color wouldn't be systematically denied the right to vote again. It was all coordinated via web, email, and conference calls. It was inspiring to participate in and will hopefully keep growing during future elections.

Iran

It was obvious that this program would have to include the anonymous video of Neda Aghan-Soltan's death during the mass uprising against the theft of the Iranian election. This DIY video was seen worldwide, won the Polk award in a new 'videography' category, and did more than any other single media text to complicate Western publics' monolithic antipathy to Iran by compelling audiences to differentiate between Iranian leadership and the Iranian people. But I didn't want to just include the clip - I wanted to show it situated within a text that draws from a remix aesthetic familiar from daily cultural practices (slideshows mixed with music and short video clips), but applied to mass mobilization.

Neda Soltan [warning: graphic content] (2:22), By AliJahanii:

Iraq & Afghanistan

The massive, worldwide antiwar movement that generated the largest coordinated protest in human history on February 15th, 2003 (a date decided on via the World Social Forum process - see http://www.wsftv.net/) was unable to avert the US invasion and ongoing occupation of Iraq and Afghanistan. Thousands of dead soldiers and hundreds of thousands of civilian deaths later, increasing numbers of US veterans of Iraq and Afghanistan are getting organized to end the wars - and they're using DIY video as part of their tactical arsenal. These short videos (by IVAW) highlight creative protest tactics and direct moral appeals by veterans against the war. The third clip is from Brave New Films, an activist documentary shop that is a little too big to be called DIY but not big enough to really be 'industry' either. I included it anyway since they often incorporate DIY footage into their projects.

Iraq War Veterans Raid Gas Station (1:09), By IVAW

Iraq Veterans Against the War: End the War Now (0:30), By IVAW

Veterans to Obama: Do Not Escalate in Afghanistan (1:53), By Brave New Films - Rethink Afghanistan

LGBTQ movement

The LGBTQ movement has made great strides over the last decade, but California's Proposition 8 dealt a cruel blow to proponents of full equality. Protests and creative actions against "PropH8" exploded into the streets, and it was all documented by protest participants, DIY videomakers, small online journalism startups, and LGBTQ movement organizations. For more background check out "Tactical Media and Prop H8".

National Equality March Madness (1:34), By NatlEQMarch:

Immigration

The successful struggle to defeat the Sensenbrenner Bill in 2006 brought immigrant communities to the streets in the largest wave of mass marches in U.S. history. Hopes of legalization for over 11 million undocumented immigrants, fanned by Obama's election, which had heavy backing from Latino voters, have by now been largely derailed. The Obama administration has pursued detention and deportation even more aggressively than the Bush administration, with 370,000 deportations in 2008 and 390,000 in 2009. This DIY video from Detention Watch Network documents a nationwide grassroots effort to lobby Congress for a more just and humane immigration policy. If you're interested in the use of social media by the immigrant rights movement check out "The Immigrant Rights Movement on the Net". If you're _really_ interested, check out my diss, "Se Ve, Se Siente: Transmedia Mobilization in the Los Angeles Immigrant Rights Movement".

Making Our Voices Heard in DC (3:12), By Will Coley for Detention Watch Network:

Police Brutality

When BART officer Johannes Mehserle shot and killed Oscar Grant on the Fruitvale train platform on January 1st, 2009, it was recorded by multiple videographers who documented the event on camera phones and a handheld video camera. Soon, the footage was circulating on YouTube, seen millions of times and reposted across the web, then picked up by broadcast TV news. DIY video is one of the most powerful tools in the ongoing struggle against police brutality, and in response police departments across the country are attempting to enforce laws against filming police. To follow this battle more closely check out and for a gallery of creative memorials to Oscar Grant.

Oscar Grant Shooting (1:59), By ? (multiple reposts)

Economy & Gentrification

Many of the best DIY activist videos have always been music videos. Music videos are woefully underrepresented in this program, I'm not sure how it turned out that way. But this one, produced by an amazing crew of Detroit artists, makes up for it all. It begins with beats and rhymes that highlight issues of neoliberal globalization, deindustrialization, battles against gentrification, community led development, movement building, and more, all without feeling preachy and while keeping your head nodding to lyrics by the D's very own Invincible. Then it morphs into a minidocumentary about Detroit organizers who are taking back their city for the next generation, featuring civil rights legend Grace Lee Boggs . It won the Housing Rights award from Media that Matters.

Locusts (6:29) Directed By Iqaa The Olivetone, Produced By Invincible for Emergence Media, Joe Namy, and Rola Nashef

Haiti

It was incredibly difficult to find DIY video produced by Haitians about what was going in Haiti in the wake of the earthquake. A youth film school called Cine Institute started putting out regular short video stories in the days and weeks after the quake. This compilation provides a taste of their work. It's not exactly social movement media but I felt it was important to include some DIY video from Haiti.

After the Earthquake: A Compilation of Cine Institute Coverage (3:45), By Cine Institute:

After the Earthquake: A Compilation of Ciné Institute Coverage from Ciné Institute on Vimeo.

Climate justice

To close the program, I chose two DIY video selections from the climate justice movement, both related to the Copenhagen COP15 climate summit that, unfortunately, failed to deliver a fair and binding agreement. The first is by the 350 movement , and weaves together stills and short clips from people all around the world who participated in a global day of action to demand a carbon target of 350 parts per million. The final clip is an interesting short by the Copenhagen Bike Bloc that provides a visual history of civil disobedience and serves as a a call to tactical innovation. I wanted to end with this because it's a direct commentary on the way that social movements constantly create new tactics - including new forms of tactical media - in order to push forward towards a more just and sustainable world.

The Day the World Came Together: October 29th, 2009 (2:10)

By The 350 Movement

Put the Fun Between Your Legs: Become the Bike Bloc (1:38), By the Copenhagen Bike Bloc

Sasha Costanza-Chock is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.